3D rendering 2/2 (Blender@Radeon ProRender a Eevee)
Without application/computational tests, graphics card tests would be incomplete. Therefore, we will focus on this area outside of gaming that most hardware magazines neglect. We understand the reasons, there are several of them, but even so, it is possible with a little effort to make at least a few measurements. So hopefully they will also help multimedia creators in choosing the right graphics card.
Blender@Radeon ProRender
Test platform render BMW and Classroom; renderer Radeon ProRender, 1024 samples; no extra settings. Extra settings are OpenCL for Radeon and CUDA for GeForce. Nvidia OptiX is tested separately on supported cards (GeForce RTX) and the results are plotted in a separate graph.
Blender@Eevee
Test platform animation renderEmber Forest; renderer Eevee, 350 images; extra settings are OpenCL for Radeon and CUDA for GeForce. Nvidia OptiX is tested separately on supported cards (GeForce RTX) and the results are plotted in a separate graph.
- Contents
- Methodology: performance tests
- Methodology: how we measure power draw
- Methodology: noise and sound measurement
- Methodology: heat tests
- Test rig
- ComputeBench (OpenCL)
- ComputeBench (CUDA)
- SPECviewperf 2020 and SPECworkstation 3
- FLOPS, IOPS and memory speed tests
- 3D rendering 1/2 (LuxMark and Blender@Cycles)
- 3D rendering 2/2 (Blender@Radeon ProRender a Eevee)
- Photo editing
- Broadcasting
- Password cracking
- GPU clock speed
- GPU and VRAM heating
- Net graphics power draw
- Analysis of 12 V subcircuit power supply
- Analysis of 3.3 V subcircuit power supply
- Noise level
- Frequency response of sound
- Conclusion