Site icon HWCooling.net

Sapphire RX 7600 XT Pulse or the cheapest 16 GB graphics card

Shadow of the Tomb Raider with DXR

Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

The attractiveness of the RX 7600 XT graphics cards lies mainly in the combination of 16 GB of memory (GDDR6 type) with a relatively low price. Of course, category-wise, we still have to talk about the mid-end, but in it, there are usually graphics cards with significantly less memory than the 16 GB Radeon RX 7600 XT. The GeForce RTX 4060 Ti with 16 GB costs at least 150 EUR more, even though Nvidia’s GPU in this graphics card is faster than the Navi 33 XT in the RX 7600 XT.

Closer to the Radeon (RX 7600 XT) are the Intel Arc A770 graphics cards with 16GB. Both speed-wise and price-wise. The manufacturer’s suggested price is still a bit higher than the RX 7600 XT, though you’ll also come across cheaper 16GB A770 models on store price lists. However, this is also due to some extent to the fact that the RX 7600 XT is just after release at its price peak, and looking forward, some price drop can also be expected for the latest Radeons. The RX 7600 XTs are also cheaper to manufacture due to the GPU being almost twice smaller than that of the Arc A770.

The RX 7600 XT graphics core is the same as with the non-XT models (7600) – Navi 33 with 2048 shaders (32 CU). The bandwidth of the GDDR6 memory, which is reconnected via a 128-bit bus, hasn’t changed either. So the difference is only in the number of modules, there are twice as many on the RX 7600 XT, as the capacity per chip hasn’t changed. To communicate with the motherboard, this graphics card uses 8 lanes of PCI Express ×16 interface.

Unlike the RX 7600, DisplayPort 2.1 support is already mandatory for the RX 7600 XT, specifically UHBR 10. DP bandwidth is thus slightly lower than on higher-end models (from RX 7700 XT upwards) with UHBR 13.5, but this does not translate into lower resolution or refresh rate in practice, only more compression. More thematic details on the UHBR can be found in this article.

Sapphire RX 7600 XT Pulse in detail

The Sapphire Pulse is one of the MSRP models, meaning no price increase beyond AMD’s reference RX 7600 XT. We also have the RX 7600 in the Pulse version to compare, and of the graphics cards with competing GPUs, we have the Gigabyte RTX 4060 Windforce OC 8G. This is also the “base” model at no extra cost beyond the manufacturer’s suggested price.

According to Sapphire’s official specifications, the RX 7600 XT Pulse’s clock speeds should be 184 MHz higher in gaming load compared to the RX 7600. However, this is only a guideline value that can (and will) vary game to game. And the achieved GPU clock speeds are also affected by system cooling and the overall “climatic” conditions of the build in which the graphics card is running. However, the XT variant should always be faster in terms of GPU clock speeds. Sapphire’s specs also list a higher TGP (Total Graphics Power), 192W. This should account for and include the power increase given by the larger memory fitted.

In terms of dimensions, it is a rather smaller graphics card by today’s standards. The RX 7600 XT Pulse has two 95-millimeter fans and the total weight of this graphics card is approximately 800 grams.

This model outgrows the lower 7600 Pulse in all axes. However, with 250 mm of length, very good compatibility with cases is still maintained and there will be no excessive collisions even with expansion cards. It naturally blocks the second slot, but the third is already usable, although it must be taken into account that its use will worsen the cooling of the graphics card, which can then be noisier.

   

And one more dimension – width. It is average (about 129 mm). In narrower cases (typically dual-chamber cases with a vertically split interior) it may already be over the limit (and will interfere with the side panel), but in cases with a mainstream layout it will fit in the vast majority with a fairly large margin.

The backplate is all-metal and is in contact with the memory through thermal pads. This means that in addition to its protective and reinforcing role, it is also involved in cooling.

At the back, where the backplate already extends beyond the PCB of the graphics card, there is traditionally a small window for better airflow, thanks to which higher cooling efficiency is achieved.

The fans look good, reasonably, geometry-wise. The blades are densely packed and will have higher static pressure, which is important for functioning on the fins of a radiator. Also present is a hoop that stiffens the tips of the blades, which suppresses vibration and eliminates unwanted resonant frequencies. And for a more even pressure load, there is a more pronounced bending of the blades in the center.

External power: Instead of one connector (RX 7600), there are now two 8-pins on the side of the card. These too suggest increased power requirements, and we know from test results that the difference between the RX 7600 XT Pulse and the RX 7600 is significantly greater than the 7 W stated in Sapphire’s materials (185 vs. 192 W).

   

Please note: The article continues in following chapters.



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

ParametersSapphire RX 7600 XT Pulse
MSI RTX 4070 Ti Suprim X 12G
ArchitectureRDNA 3
DieNavi 33 XT (215-163000047)
Manufacturing node6 nm TSMC
Die size204 mm²
Transistor count13,3 bn.
Compute units32
Shaders/CUDA cores2048
Base Clock1980 MHz
Game Clock (AMD)2539 MHz
Boost Clock2810 MHz
RT units32
AI/tensor cores
ROPs64
TMUs128
L2 Cache2 MB
Infinity Cache32 MB
InterfacePCIe 4.0 ×8
Multi-GPU interconnect
Memory16 GB GDDR6
Memory clock (effective)18.0 GHz
Memory bus128 bit
Memory bandwidth288.0 GB/s
Pixel fillrate176.3 Gpx/s
Texture fillrate352.6 Gtx/s
FLOPS (FP32)22.57 TFLOPS
FLOPS (FP64)680 GFLOPS
FLOPS (FP16)44.14 TFLOPS
AI/tensor TOPS (INT8)
AI/tensor FLOPS (FP16)
TDP192 W
Power connectors2× 8-pin
Card lenght250 mm
Card slots used45 mm
Shader Model6.7
DirectX/Feature LevelDx 12
OpenGL4.6
Vulkan1.3
OpenCL2.2
CUDA
Video encoder engineVCN 4.0
Encoding formatsHEVC (10 bit), H.264, AV1 (10 bit)
Encoding resolution8K
Video decoder engineVCN 4.0
Decoding formatsHEVC (10 bit), H.264, VP9 (10 bit), AV1 (10 bit)
Decoding resolution8K
Max. Monitor resolution7680 × 4320 px (165 Hz)
HDMI2× (2.1a)
DisplayPort2× (2.1 UHBR 10)
USB-C
MSRP329 EUR
/* Here you can add custom CSS for the current table */ /* Lean more about CSS: https://en.wikipedia.org/wiki/Cascading_Style_Sheets */ /* To prevent the use of styles to other tables use "#supsystic-table-2885" as a base selector for example: #supsystic-table-2885 { ... } #supsystic-table-2885 tbody { ... } #supsystic-table-2885 tbody tr { ... } */




Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Gaming tests

The largest sample of tests is from games. This is quite natural given that GeForce and Radeons, i.e. cards primarily intended for gaming use, will mostly be tested.

We chose the test games primarily to ensure the balance between the titles better optimized for the GPU of one manufacturer (AMD) or the other one (Nvidia). But we also took into account the popularity of the titles so that you could find your own results in the charts. Emphasis was also placed on genre diversity. Games such as RTS, FPS, TPS, car racing as well as a flight simulator, traditional RPG and sports games are represented by the most played football game. You can find a list of test games in the library of chapters (9–32), with each game having its own chapter, sometimes even two (chapters) for the best possible clarity, but this has its good reason, which we will share with you in the following text.

Before we start the gaming tests, each graphics card will pass the tests in 3D Mark to warm up to operating temperature. That’s good synthetics to start with.

We’re testing performance in games across three resolutions with an aspect ratio of 16:9 – FHD (1920 × 1080 px), QHD (2560 × 1440 px) and UHD (3840 × 2160 px) and always with the highest graphic settings, which can be set the same on all current GeForce and Radeon graphics cards. We turned off proprietary settings for the objectivity of the conclusions, and the settings with ray-tracing graphics are tested separately, as lower class GPUs do not support them. You will find their results in the complementary chapters. In addition to native ray-tracing, also after deploying Nvidia DLSS (2.0) and AMD FidelityFX CAS.

If the game has a built-in benchmark, we use that one (the only exception is Forza Horizon 4, where due to its instability – it used to crash here and there – we drive on our track), in other cases the measurements take place on the games’ own scenes. From those we capture the times of consecutive frames in tables (CSV) via OCAT, which FLAT interprets into intelligible fps speech. Both of these applications are from the workshop of colleagues from the gpureport.cz magazine. In addition to the average frame rate, we also write the minimum in the graphs. That contributes significantly to the overall gaming experience. For the highest possible accuracy, all measurements are repeated three times and the final results form their average value.

Computational tests

Testing the graphics card comprehensively, even in terms of computing power, is more difficult than drawing conclusions from the gaming environment. Just because such tests are usually associated with expensive software that you don’t just buy for the editorial office. On the other hand, we’ve found ways to bring the available computing performance to you. On the one hand, thanks to well-built benchmarks, on the other hand, there are also some freely available and at the same time relevant applications, and thirdly, we have invested something in the paid ones.

The tests begin with ComputeBench, which computes various simulations (including game graphics). Then we move on to the popular SPECviewperf benchmark (2020), which integrates partial operations from popular 2D and 3D applications, including 3Ds max and SolidWorks. Details on this test package can be found at spec.org. From the same team also comes SPECworkstation 3, where GPU acceleration is in the Caffe and Folding@Home tests. You can also find the results of the LuxMark 3.1 3D render in the graphs, and the remarkable GPGPU theoretical test also includes AIDA64 with FLOPS, IOPS and memory speed measurements.

For obvious reasons, 3D rendering makes the largest portion of the tests. This is also the case, for example, in the Blender practical tests (2.91). In addition to Cycles, we will also test the cards in Eevee and radeon ProRender renderers (let AMD have a related test, as most are optimized for Nvidia cards with proprietary CUDA and OptiX frameworks). Of course, an add-on for V-ray would also be interesting, but at the moment the editorial office can’t afford it, we may manage to get a “press” license in time, though, we’ll see. We want to expand application tests in the future. Definitely with some advanced AI testing (we haven’t come up with a reasonable way yet), including noise reduction (there would be some ideas already, but we haven’t incorporated those due to time constraints).

Graphics cards can also be tested well in photo editing. To get an idea of the performance in the popular Photoshop, we’re using a script in PugetBench, which simulates real work with various filters. Among them are those that use GPU acceleration. A comprehensive benchmark suggesting the performance of raster and vector graphics is then also used in alternative Affinity Photo. In Lightroom, there are remarkable color corrections (Enhance Details) of raw uncompressed photos. We apply these in batches to a 1 GB archive. All of these tasks can be accelerated by both GeForce and Radeon.

From another perspective, there are decryption tests in Hashcat with a selection of AES, MD5, NTLMv2, SHA1, SHA2-256/512 and WPA-EAPOL-PBKDF2 ciphers. Finally, in the OBS and XSplit broadcast applications, we measure how much the game performance will be reduced while recording. It is no longer provided by shaders, but by coders (AMD VCE and Nvidia Nvenc). These tests show how much spare performance each card has for typical online streaming.

There are, of course, more hardware acceleration options, typically for video editing and conversion. However, this is purely in the hands of encoders, which are always the same within one generation of cards from one manufacturer, so there is no point in testing them on every graphics card. It is different across generations and tests of this type will sooner or later appear. Just fine-tuning the metric is left, where the output will always have the same bitrate and pixel match. This is important for objective comparisons, because the encoder of one company/card may be faster in a particular profile with the same settings, but at the expense of the lower quality that another encoder has (but may not have, it’s just an example).

Update: As of November 18, 2022, we are testing all graphics cards only in Resizable BAR active mode. There are three reasons why we will not continue with measurements without ReBAR.

The main reason is that new motherboards starting with Intel Z790 and AMD X670(E) chipset models already have it enabled, which wasn’t the case before, and the PCIe settings required ReBAR to be enabled manually. So those who don’t turn it off will be running with ReBAR active, which is a good thing from a gaming perspective where it adds performance. This is perhaps to some extent because Intel graphics cards without ReBAR don’t seem to behave correctly, and there will probably be more and more graphics cards that count on it in the future. You already know the number two reason for ReBAR-only tests.

Finally, it is also true that testing all tests twice (with and without ReBAR) with triple repeatability is extremely time consuming. However, it is still true what we have argued many times – a platform with ReBAR is less stable when it comes to measurement results. Over time, some things may change in the debugging process (from driver to driver) and may not “make sense” when compared to each other. So when you see somewhere that in other tests a slower card outperforms a more powerful one in some particular case, remember these words.
The disadvantage of measurements with active ReBAR is, in short, that all comparison tests may not always be perfectly consistent. And it is possible that there will continue to be cases where ReBAR reduces performance rather than adding to it. These are things to be reckoned with when studying results. This applies not only to our tests, but to the tests of all the others who do not retest all the older models in comparison with every new graphics card tested.


The cheaper of the pair of Radeons with the Navi 32 GPU is priced closest to the GeForce RTX 4060 Ti. Although you’ll pay a bit more for the RX 7700 XT, these graphics cards often have a significant performance edge, even attacking the RTX 4070. In this comparison, the RX 7700 XT with ray-tracing is already noticeably behind, and the Radeon’s efficiency is a notch weaker, but the price-performance ratio is often still better. And this is also true for the Sapphire Pure version in white.

Methodology: how we measure power draw

We have been tuning the method of measuring power draw for quite a long time and we will also be tuning it for some time. But we already have gimmicks that we can work with happily.

To get the exact value of the total power draw of the graphics card, it is necessary to map the internal power draw on the PCI Express slot and the external one on the additional power supply. For the analysis of the PCIe slot, it was necessary to construct an in-between card on which the power draw measurement takes place. Its basis is resistors calibrated to the exact value (0.1 Ω) and according to the amount of their voltage drop we can calculate the current. We then substitute it into the formula for the corresponding value of the output voltage ~ 12 V and ~ 3.3 V. The voltage drop is so low that it doesn’t make the VRM of the graphics card unstable and the output is still more than 12/3.3 V.

We measure power consumption on the card between the graphics card and the PCI Express slot. Rado Kopera took care of the design and implementation (thank you!)

We are also working on a similar device for external power supply. However, significantly higher currents are achieved there, longer cabling and more passages between connectors are necessary, which means that the voltage drop will have to be read on an even smaller resistance of 0.01 Ω, the current state (with 0.1 Ω) is unstable for now. Until we fine-tune it, we will use Prova 15 current clamp for cable measurements, which also measures with good accuracy, they just have a range of up to 30 A. But that is also enough for the OC version of the RTX 3090 Gaming X Trio. If a card is over the range, it is always possible to split the consumption measurement (first into one half and then into the other half of the 12 V conductors).

And why bother with such devices at all when Nvidia has a PCAT power draw analyzer? For complete control over the measurements. While our devices are transparent, the Nvidia’s tool uses the processor that can (but of course does not have to) affect the measurements. After testing the AMD graphics card on the Nvidia’s tool, we probably wouldn’t sleep well.

To read and record measurements, we use a properly calibrated multimeter Keysight U1231A, which exports samples to XLS. From it we obtain the average value and by substituting into the formula with the exact value of the subcircuit output voltages we obtain the data for the graphs.

   

We will analyze the line graphs with the waveforms for each part of the power supply separately. Although the 3.3 V value is usually negligible, it needs to be monitored. It is difficult to say what exactly this subcircuit powers, but usually the consumption on it is constant and when it changes only with regard to whether a static or dynamic image is rendered. We measure consumption in two sort of demanding games (F1 2020 and Shadow of the Tomb Raider) and one less demanding one (CS:GO) with the highest graphic details preset and UHD resolution (3840 × 2560 px). Then in 3D rendering in Blender using the Cycles renderer on the famous Classroom scene. However, in addition to high-load tests, it’s important to know your web browser consumption (which, in our case, is accelerated Google Chrome), where we also spend a lot of time watching videos or browsing the web. The usual average load of this type is represented by the FishIE Tank (HTML5) website with 20 fish and the web video in our power draw tests is represented by a sample with the VP9 codec, data rate of 17.4 mb/s and 60 fps. In contrast, we also test offline video consumption, in VLC player on a 45 HEVC sample (45.7 mb/s, 50 fps). Finally, we also record the power consumption of the graphics card on the desktop of idle Windows 10 with one or two active UHD@60 Hz monitors.


The cheaper of the pair of Radeons with the Navi 32 GPU is priced closest to the GeForce RTX 4060 Ti. Although you’ll pay a bit more for the RX 7700 XT, these graphics cards often have a significant performance edge, even attacking the RTX 4070. In this comparison, the RX 7700 XT with ray-tracing is already noticeably behind, and the Radeon’s efficiency is a notch weaker, but the price-performance ratio is often still better. And this is also true for the Sapphire Pure version in white.

Noise measurement…

Noise, as well as other operating characteristics, which we will focus on, we’re measuring in the same modes as consumption, so that the individual values overlap nicely. In addition to the level of noise produced, we also record the frequency response of the sound, the course of the GPU clock speed and its temperature.

In this part of the methodology description, we will present something about the method of noise measurement. We use a Reed R8080 sound level meter, which we continuously calibrate with a calibrated Voltcraft SLC-100 digital sound level meter. A small addition to the sound level meter is a parabola-shaped collar, which has two functions. Increases the sensitivity to distinguish the sound produced even at very low speeds. It is thus possible to better compare even very quiet cards with the largest possible ratio difference. Otherwise (without this adjustment) it could simply happen that we measured the same noise level across several graphics cards, even though it would actually be a little different. This parabolic shield also makes sense because, from the outer convex side (from the back), it reflects all the parasitic sounds that everyone who really aims for accuracy of the measurements struggles with during the test. These are various cracks of the body or objects in the room during normal human activity.

To ensure the same conditions when measuring the noise level (and later also the sound), we use acoustic panels with a foam surface around the bench-wall. This is so that the sound is always reflected to the sound level meter sensor in the same way, regardless of the current situation of the objects in the test room. These panels are from three sides (top, right and left) and their purpose is to soundproof the space in which we measure the noise of graphics cards. Soundproofing means preventing different reflections of sound and oscillations of waves between flat walls. Don’t confuse it with sound-absorbing, we’ve had that solved well in the test lab for a long time.

During the measurements, the sound level meter sensor is always placed on a tripod at the same angle and at the same distance (35 cm) from the PCI Express slot in which the graphics card is installed. Of course, it’s always closer to the card itself, depending on its depth. The indicated reference point and the sensor angles are fixed. In addition to the “aerodynamic noise” of the coolers, we also measure the noise level of whining coils. Then we stop the fans for a moment. And for the sake of completeness, it should be added that during sound measurements, we also switch off the power supply fan as well as the CPU cooler fan. Thus, purely the graphics card is always measured without any distortion by other components.

…and the sound frequency response

From the same place, we also measure the frequency of the sound produced. One thing is the noise level (or sound pressure level in decibels) and the other thing is its frequency response.

According to the data on the noise level, you can quickly find out whether the graphics card is quieter or noisier, or where it is on the scale, but it is still a mix of different frequencies. Thus, it does not say whether the sound produced is more booming (with a lower frequency) or squeaking (with a high frequency). The same 35 dBA can be pleasant but also unpleasant for you under certain circumstances – it depends on each individual how they perceive different frequencies. For this reason, we will also measure the frequency response of the sound graphics card in addition to the noise level, via the TrueRTA application. The results will be interpreted in the form of a spectrograph with a resolution of 1/24 octave and for better comparison with other graphics cards we will include the dominant frequency of lower (20–200 Hz), medium (201–2,000 Hz) and higher (2,001–20,000 Hz) sound spectrum into standard bar graphs. For measurements, we’re using a calibrated miniDSP UMIK-1 microphone, which accurately copies the position of the sound level meter, but also has a collar, even with the same focal length.

At the end of this chapter, it should be noted that measurements of noise and frequency response of sound will be performed on most cards only in load tests, as out of load and at lower load (including video decoding) operation is usually passive with fans turned off. On the other hand, we must also be prepared for exceptions with active operation in idle or graphics cards with dual BIOS setup, from which the more powerful one never turns off the fans and they run at least at minimum speed. Finally, as with measuring the noise level in one of the tests, we also record the frequency response of whining coils. But don’t expect any dramatic differences here. It will usually be one frequency, and the goal is rather to detect any potential anomalies. The sound of the whining coils is of course variable, depending on the scene, but we always measure in the same scene (in CS:GO@1080p).



The cheaper of the pair of Radeons with the Navi 32 GPU is priced closest to the GeForce RTX 4060 Ti. Although you’ll pay a bit more for the RX 7700 XT, these graphics cards often have a significant performance edge, even attacking the RTX 4070. In this comparison, the RX 7700 XT with ray-tracing is already noticeably behind, and the Radeon’s efficiency is a notch weaker, but the price-performance ratio is often still better. And this is also true for the Sapphire Pure version in white.

Methodology: temperature tests

We’re also bringing you temperature tests. You are at HWCooling after all. However, in order to make it sensible at all to monitor temperatures on critical components not only of the graphics card, but anything in the computer, it is important to simulate a real computer case environment with healthy air circulation. The overall behavior of the graphics card as such then follows from this. In many cases, an open bench-table is inappropriate and results can be distorted. Therefore, during all, not only heat tests, but also measurement of consumption or course of graphics core frequencies, we use a wind tunnel with equilibrium flow.

Two Noctua NF-S12A fans are at the inlet and the same number is on the exhaust.When testing various system cooling configurations, this proved to be the most effective solution. The fans are always set to 5 V and the speed corresponds to approx. 550 rpm. The stability of the inlet air is properly controlled during the tests, the temperature being between 21 and 21.3 °C at a humidity of ±40 %.

We read the temperature from the internal sensors via GPU-Z. This small, single-purpose application also allows you to record samples from sensors in a table. From the table, it is then easy to create line graphs with waveforms or the average value into bar graphs. We will not use the thermal camera very much here, as most graphics cards have a backplate, which makes it impossible to measure the PCB heating. The key for the heating graphs will be the temperature reading by internal sensors, according to which, after all, the GPU frequency control also takes place. It will always be the heating of the graphics core, and if the sensors are also on VRAM and VRM, we will extract these values into the article as well.



The cheaper of the pair of Radeons with the Navi 32 GPU is priced closest to the GeForce RTX 4060 Ti. Although you’ll pay a bit more for the RX 7700 XT, these graphics cards often have a significant performance edge, even attacking the RTX 4070. In this comparison, the RX 7700 XT with ray-tracing is already noticeably behind, and the Radeon’s efficiency is a notch weaker, but the price-performance ratio is often still better. And this is also true for the Sapphire Pure version in white.

Test setup

AMD Ryzen 9 5900X CPU
Noctua NH-U14S cooler
MSI MEG X570 Ace motherboard
Patriot Blackout memory (4× 8 GB, 3600 MHz/CL18)
2× Patriot Viper VPN100 SSD (512 GB + 2 TB)
BeQuiet! Dark Power Pro 12 PSU w/ 1200 W

Test configuration
ProcessorAMD Ryzen 9 5900X
CPU CoolerNoctua NH-U14S@12 V s NT-H2
MotherboardMSI MEG X570 Ace
Memory (RAM)Patriot Blackout, 4× 8 GB, 3600 MHz/CL18
SSD2× Patriot Viper VPN100 (512 GB + 2 TB)
PSUBeQuiet! Dark Power Pro 12 (1200 W)
/* Here you can add custom CSS for the current table */ /* Lean more about CSS: https://en.wikipedia.org/wiki/Cascading_Style_Sheets */ /* To prevent the use of styles to other tables use "#supsystic-table-979" as a base selector for example: #supsystic-table-979 { ... } #supsystic-table-979 tbody { ... } #supsystic-table-979 tbody tr { ... } */

Note: At the time of testing, graphics drivers are AMD Adrenalin 23.40.01.15 and the OS Windows 10 Enterprise build is 19043.



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

3DMark

For the tests we’re using 3DMark Professional and the Night Raid (DirectX12) is suitable for comparing weaker GPUs, for more powerful ones there is Fire Strike (DirectX11) and Time Spy (DirectX12).



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Age of Empires II: DE

Test platform benchmark, API DirectX 11; graphics setting preset Ultra; no extra settings.








Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Assassin’s Creed: Valhalla

Test platform benchmark; API DirectX 12; graphics setting preset Ultra High; no extra settings.






   



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Battlefield V

Test platform custom scene (War stories/Under no flag); API DirectX 12, graphics setting preset Ultra; TAA high; no extra settings.






   



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Battlefield V with DXR

Test platform custom scene (War stories/Under no flag); API DirectX 12, graphics setting preset Ultra; TAA high; extra settings DXR.







Note: The game also supports DLSS, but as it’s an older title and there are many tests, we will not address it in standard tests. However, measurements on request are possible if you ask for it.



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Borderlands 3

Test platform benchmark; API DirectX 12, graphics setting preset Ultra; TAA; no extra settings.






   



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Control

Test platform custom scene (Polaris chapter); API DirectX 11, graphics setting preset High; no extra settings.








Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Control with DXR

Test platform custom scene (Polaris chapter); API DirectX 12, graphics setting preset High; extra settings DXR.

   

DXR (native)








Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Counter-Strike: GO

Test platform benchmark (Dust 2 map tour); API DirectX 9, graphics setting preset High; 4× MSAA; no extra settings.






   



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Cyberpunk 2077

Test platform custom scene (Little China); API DirectX 12, graphics setting preset Ultra; no extra settings.






   



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Cyberpunk 2077 with DXR

Test platform custom scene (Little China); API DirectX 12, graphics setting preset Ultra; extra settings Ray Tracing on (Ultra).

DXR








Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

DOOM Eternal

Test platform custom scene; API Vulkan, graphics setting preset Ultra Nightmare; no extra settings.






      



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

F1 2020

Test platform benchmark (Australia, Clear/Dry, Cycle); API DirectX 12, graphics setting preset Ultra High; TAA; extra settings Skidmarks blending off*.






   


*on GeForce graphics cards, the Skidmarks blending option is disabled. This option is missing on AMD graphics cards. However, the overall quality of Skidmarks is otherwise set to High on both GeForce and AMD.

Note: The game also supports DLSS 2.0 and FidelityFX for upscaling and sharpening, but due to the relatively low hardware requirements in the native settings, we will not address them in standard tests. However, measurements on request are possible if you ask for it.



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

FIFA 21

Test platform custom scene (Autumn/Fall, Overcast, 9pm, Old Trafford); API DirectX 12, graphics setting preset Ultra; no extra settings.








Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Forza Horizon 4

Test platform custom scene; API DirectX 12, graphics setting preset Ultra; 2× MSAA; no extra settings.






      



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Mafia: DE

Test platform custom scene (from the Salieri’s Bar parking lot to the elevated railway gate); API DirectX 11, graphics setting preset High; no extra settings.






   



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Metro Exodus

Test platform benchmark; API DirectX 12, graphics setting preset Extreme; no extra settings.








Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Metro Exodus s DXR

Test platform benchmark; API DirectX 12, graphics setting preset Ultra; extra settings DXR.

DXR (native)








Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Microsoft Flight Simulator

Disclaimer: We do not use the results from this game to calculate average game performance. This is because updates often change the game’s performance and when they do, we start building the results database from scratch. To check the consistency of the MFS results, we run a test scene with the MSI RTX 3080 Gaming X Trio before testing each new graphics card.

Test platform custom scene (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot:from 1000 until hitting the terrain; API DirectX 11, graphics setting preset Ultra; TAA; no extra settings.






   



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Red Dead Redemption 2 (Vulkan)

Test platform custom scene; API Vulkan, graphics setting preset Favor Quality; no extra settings.

Note: The game has stopped supporting the Vulkan API in the meantime, so the results database cannot be expanded. However, we keep the historical records in the tests for archiving purposes.






      



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Red Dead Redemption 2 (Dx12)

Testovacia platforma vlastná scéna; API DirectX 12, prednastavený grafický profil Favor Quality; extra nastavenia žiadne.






Prečo pri niektorých grafických kartách chýba výsledok? Od určitého momentu AMD aj Nvidia pre Red Dead Redemption 2 prestali podporovať Vulkan. Z toho dôvodu pod týmto API nie je možné testovať, hoci v nastaveniach hry stále je. Ale nezapínajte ho, hru potom nespustíte a bude nutné v súbore system.xml ručne prepísať Vulkan na Dx12.



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Shadow of the Tomb Raider

Test platform custom scene; API DirectX 12, graphics setting preset Highest; TAA; no extra settings.






   



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Shadow of the Tomb Raider with DXR

Test platform benchmark; API DirectX 12, graphics setting preset Highest; extra settings DXR.






Note: This game also supports DLSS and FidelityFX CAS, but since this is an older title and there are more than enough tests, we will not address this setting in standard tests. However, testing on request is possible if you ask for it.



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Total War Saga: Troy

Test platform benchmark; API DirectX 11, graphics setting preset Ultra; 4× AA, no extra settings.








Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Wasteland 3

Test platform custom scene; API DirectX 11, graphics setting preset Ultra; no extra settings.






   



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Súhrnný herný výkon

Overall gaming performance

We calculate the average performance so that each game has an equal weight on the result. You can find out exactly how we arrive at the result in this article.

Disclaimer: The charts below present averages from games with settings where only the graphics generated by rasterization appear. This selection was originally intended to allow the inclusion of graphics cards without ray-tracing support. However, it is also reasonable to consider speed with ray-tracing graphics as well. Therefore, prospectively, we will incorporate additional sets of charts into the tests, where one will also take into account graphics details with ray tracing and the other will be exclusively for gaming setups under DXR with RT.






Performance per euro

Disclaimer: To calculate the coefficient, we use the suggested prices that the graphics cards had at the time of launch. Thus, given the current situation, the ratios may not always be accurate, on the contrary, they will often be quite inaccurate (not reflecting the current situation), because the market value of older models naturally decreases over time until they eventually stop selling. In order to make the design of these charts sustainable (also in terms of the passage of time), we have decided to always start from an initial price that we no longer change according to later developments in stores.





Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

CompuBench 2.0 (OpenCL)

Test platform benchmark; API OpenCL; no extra settings.

Game Effects



Advanced Compute




High Quality Computer Generated Imagery and Rendering



Computer Vision



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

SPECviewperf 2020

Test platform benchmark; API OpenGL a DirectX; no extra settings.









SPECworkstation 3




Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

FLOPS, IOPS and memory speed tests

Test platform benchmark; app version 6.32.5600; no extra settings.












Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

LuxMark

Test platform benchmark; API OpenCL; no extra settings.



Blender@Cycles

Test platform render BMW and Classroom; renderer Cycles, 12 tiles; extra settings OpenCL for Radeon graphics cards and CUDA for GeForce. The way most people will use it. OpenCL with GeForce is always slow because path tracing doesn’t support GPU acceleration and is computed by the CPU. Nvidia OptiX is tested separately on supported cards (GeForce RTX) and we put the results in a separate chart.



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Blender@Radeon ProRender

Test platform render BMW and Classroom; renderer Radeon ProRender, 1024 samples; no extra settings; API OpenCL.


Blender@Eevee

Test platform animation render Ember Forest; renderer Eevee, 350 images; no extra settings, API OpenGL

Render Ember Forest in Blender 2.92



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Photo editing

Adobe Photoshop: Test platform PugetBench; no extra settings.







Affinity Photo: Test platform built-in benchmark; no extra settings.


Adobe Lightroom: Test platform: custom 1-gigabyte archive of 42 RAW photos (CR2) from a DSLR; no extra settings.



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Broadcasting

OBS Studio and XSplit: Test platform F1 2020 game benchmark; extra settings: enabled encoders AMD VCE/Nvidia Nvenc (AVC/H.264), output resolution 2560 × 1440 px (60 fps), target bitrate 19,700 kbps.






Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Password cracking

Test platform Hashcat; no extra settings. You can easily try the tests yourself. Just download the binary and enter the cipher you are interested in using the numeric code on the command line.

Why are results missing for some GeForce graphics cards? Nvidia’s newer 5xx.xx gaming and studio drivers no longer support Hashcat. Although it can be run via the command line and a test for a specific cipher can be entered, but no action, calculation, comes after confirmation. We will investigate the reasons and possible solutions in more detail over time, but it probably can’t be done without a fix at the graphics driver level.











Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

GPU clock speed









Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

GPU temperatures









VRAM temperature

Note: If the measured value is missing for a selected graphics card, it means that it cannot be detected by the internal sensor.











Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Net graphics card power draw









Performance per watt





Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Analysis of 12 V rail power supply (higher load)







Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Analysis of 12 V rail power supply (lower load)












Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Analysis of 3.3 V rail power supply











Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Noise level







Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Frequency response of sound

Measurements are performed in the TrueRTA application, which records sound in a range of 240 frequencies in the recorded range of 20–20,000 Hz. For the possibility of comparison across articles, we export the dominant frequency from the low (20–200 Hz), medium (201–2,000 Hz) and high (2,001–20,000 Hz) range to standard bar graphs.

However, for an even more detailed analysis of the sound expression, it is important to perceive the overall shape of the graph and the intensity of all frequencies/tones. If you don’t understand something in the graphs or tables below, you’ll find the answers to all your questions in this article. This explains how to read the measured data below correctly.

The microphone we use to analyze the sound of coolers and coils



Graphics cardDominant sound freq. and noise level in F1 2020@2160pNF-F12 PWMNF-A15 PWM
Low rangeMid rangeHigh range
Frequency [Hz]Noise level [dBu]Frequency [Hz]Noise level [dBu]Frequency [Hz]Noise level [dBu]
Sapphire RX 7600 XT Pulse, ReBAR on100,8-76,6207,5-68,46088,7-77,0
MSI RTX 4070 Ti Super 16G Ventus 3X100,8-75,6207,5-71,715792,2-78,6
Nvidia RTX 4070 Super FE195,8-73,11140,4-69,35270,0-76,2
Sapphire RX 7700 XT Pure, ReBAR on50,4-80,0213,6-69,36450,8-82,1
Gigabyte RTX 4060 Windforce OC 8G, ReBAR on41,8-75,31140,4-64,02031,9-67,4
Sapphire RX 7800 XT Nitro+ (P), ReBAR on50,4-81,6213,6-80,06834,4-81,4
Asus Dual RTX 4070 12G (P), ReBAR on106,8-80,71107,9-68,317221,6-82,9
Aorus RX 7900 XTX Elite 24G (OC), ReBAR on195,8-69,01076,3-61,15747,0-75,2
Sapphire RX 7600 Pulse, ReBAR on195,8-80,91173,8-73,75583,4-83,0
MSI RTX 4060 Ti Gaming X Trio 8G, ReBAR on106,8-80,9213,6-81,35424,5-76,0
Gigabyte RTX 4090 Gaming OC 24G (OC), ReBAR on195,8-69,41045,7-62,15270,0-83,9
Sapphire RX 7900 XT Pulse, ReBAR on100,8-75,1213,6-70,96450,8-82,4
MSI RTX 4080 16GB Suprim X (G), ReBAR on71,3-77,21076,3-69,311830,8-75,4
MSI RTX 3050 Ventus 2X 8G OC, ReBAR off138,5-78,81107,9-78,62031,9-84,8
MSI RTX 3050 Ventus 2X 8G OC, ReBAR on123,4-81,21107,9-80,018245,6-83,7
Sapphire RX 6650 XT Nitro+ (P), ReBAR on50,4-83,31107,9-72,47240,8-82,5
Sapphire RX 6650 XT Nitro+ (P), ReBAR off184,9-82,31107,9-71,46834,4-82,2
Sapphire RX 6600 XT Pulse, ReBAR onSapphire RX 6600 XT Pulse, ReBAR on100,8-71,81356,1-72,76088,7-80,9
Sapphire RX 6600 XT Pulse, ReBAR offSapphire RX 6600 XT Pulse, ReBAR off100,8-71,8219,8-74,56088,7-81,0
Aorus RTX 3080 Xtreme 10G (OC), ReBAR on50,4-77,01076,3-56,52031,9-69,4
Aorus RTX 3080 Xtreme 10G (OC), ReBAR off50,4-75,91076,3-56,72031,9-69,6
Sapphire RX 6900 XT Toxic LE (P), ReBAR onSapphire RX 6900 XT Toxic LE (P), ReBAR on138,5-62,41107,9-56,611166,8-74,7
Sapphire RX 6900 XT Toxic LE (P), ReBAR offSapphire RX 6900 XT Toxic LE (P), ReBAR on138,5-61,91107,9-55,65747,0-74,7
Sapphire RX 6700 XT Nitro+ (P), ReBAR on100,8-73,21076,3-71,27034,6-76,5
Sapphire RX 6700 XT Nitro+ (P), ReBAR off100,8-75,21076,3-73,57034,6-76,5
MSI RTX 3060 Ti Gaming X Trio, ReBAR off100,8-70,61107,9-82,87034,6-83,7
Gigabyte RTX 3060 Eagle OC 12G, ReBAR off100,8-71,6213,6-64,32031,9-74,2
MSI RTX 3090 Gaming X Trio, ReBAR off100,8-72,31076,3-76,04561,4-81,2
MSI RTX 3070 Gaming X Trio, ReBAR off100,8-73,91076,3-79,76267,2-85,1
AMD Radeon RX 6800, ReBAR on100,8-71,01076,3-66,59665,3-81,3
AMD Radeon RX 6800, ReBAR off100,8-71,81107,9-67,42091,4-75,3
TUF RTX 3080 O10G Gaming, ReBAR off100,8-76,01107,9-77,97034,6-74,4
AMD Radeon RX 6800 XT, ReBAR on100,8-71,61107,9-74,710848,9-76,3
AMD Radeon RX 6800 XT, ReBAR off100,8-73,01107,9-74,710848,9-76,5
/* Here you can add custom CSS for the current table */ /* Lean more about CSS: https://en.wikipedia.org/wiki/Cascading_Style_Sheets */ /* To prevent the use of styles to other tables use "#supsystic-table-2874" as a base selector for example: #supsystic-table-2874 { ... } #supsystic-table-2874 tbody { ... } #supsystic-table-2874 tbody tr { ... } */



Graphics cardDominant sound freq. and noise level in SOTTR@2160pNF-F12 PWMNF-A15 PWM
Low rangeMid rangeHigh range
Frequency [Hz]Noise level [dBu]Frequency [Hz]Noise level [dBu]Frequency [Hz]Noise level [dBu]
Sapphire RX 7600 XT Pulse, ReBAR on106,8-78,31107,9-73,56088,7-76,7
MSI RTX 4070 Ti Super 16G Ventus 3X103,7-73,8207,5-70,315792,2-78,5
Nvidia RTX 4070 Super FE190,3-73,11140,4-69,35915,4-77,3
Sapphire RX 7700 XT Pure, ReBAR on28,3-77,61107,9-78,86639,8-81,9
Gigabyte RTX 4060 Windforce OC 8G, ReBAR on38,9-76,81173,8-65,62091,4-68,4
Sapphire RX 7800 XT Nitro+ (P), ReBAR on50,4-81,11076,3-80,66834,4-81,2
Asus Dual RTX 4070 12G (P), ReBAR on195,8-82,61107,9-71,817221,6-82,3
Aorus RX 7900 XTX Elite 24G (OC), ReBAR on195,8-68,31076,5-59,35747,0-74,8
Sapphire RX 7600 Pulse, ReBAR on195,8-80,61173,8-74,35915,4-82,8
MSI RTX 4060 Ti Gaming X Trio 8G, ReBAR on106,8-80,5213,6-80,45424,5-78,5
Gigabyte RTX 4090 Gaming OC 24G (OC), ReBAR on195,8-72,71045,7-64,78365,6-83,1
Sapphire RX 7900 XT Pulse, ReBAR on100,8-74,4213,6-70,85915,4-79,7
MSI RTX 4070 Ti Suprim X 12G (G), ReBAR on100,8-77,91076,3-77,95583,4-82,2
MSI RTX 4080 16GB Suprim X (G), ReBAR on190,3-78,41045,7-74,411830,8-75,3
MSI RTX 3050 Ventus 2X 8G OC, ReBAR off138,5-78,41140,4-78,52031,9-84,7
MSI RTX 3050 Ventus 2X 8G OC, ReBAR on138,5-78,31107,9-78,42031,9-84,6
Sapphire RX 6650 XT Nitro+ (P), ReBAR on50,4-80,11107,9-76,56834,4-84,3
Sapphire RX 6650 XT Nitro+ (P), ReBAR off47,6-84,31107,9-75,96834,4-82,8
Sapphire RX 6600 XT Pulse, ReBAR on100,8-68,81356,1-75,76088,7-82,6
Sapphire RX 6600 XT Pulse, ReBAR off100,8-69,51356,1-74,85915,4-83,1
Aorus RTX 3080 Xtreme 10G (OC), ReBAR on44,9-73,01045,7-50,32031,9-60,5
Aorus RTX 3080 Xtreme 10G (OC), ReBAR off41,8-72,61076,3-51,42031,9-60,7
Sapphire RX 6900 XT Toxic LE (P), ReBAR onSapphire RX 6900 XT Toxic LE (P), ReBAR on138,5-63,11140,4-57,95747,0-74,7
Sapphire RX 6900 XT Toxic LE (P), ReBAR offSapphire RX 6900 XT Toxic LE (P), ReBAR off134,5-61,71107,9-58,65747,0-74,2
Sapphire RX 6700 XT Nitro+ (P), ReBAR on100,8-73,91140,4-75,45915,4-77,2
Sapphire RX 6700 XT Nitro+ (P), ReBAR off100,8-75,11107,9-75,25915,4-76,5
MSI RTX 3060 Ti Gaming X Trio, ReBAR off100,8-70,81076,3-83,67034,6-81,9
Gigabyte RTX 3060 Eagle OC 12G, ReBAR off100,8-71,9213,6-64,52031,9-73,8
MSI RTX 3090 Gaming X Trio, ReBAR off106,8-74,5213,6-71,34561,4-79,3
MSI RTX 3070 Gaming X Trio, ReBAR off100,8-73,0213,6-72,36267,2-84,9
AMD Radeon RX 6800, ReBAR on100,8-71,81140,4-66,19948,5-81,3
AMD Radeon RX 6800, ReBAR off100,8-71,61140,4-67,89665,3-80,6
TUF RTX 3080 O10G Gaming, ReBAR off100,8-75,41076,3-72,37240,8-74,2
AMD Radeon RX 6800 XT, ReBAR on100,8-73,21107,9-73,910848,9-76,3
AMD Radeon RX 6800 XT, ReBAR off100,8-73,21107,9-75,310848,9-75,4
/* Here you can add custom CSS for the current table */ /* Lean more about CSS: https://en.wikipedia.org/wiki/Cascading_Style_Sheets */ /* To prevent the use of styles to other tables use "#supsystic-table-2875" as a base selector for example: #supsystic-table-2875 { ... } #supsystic-table-2875 tbody { ... } #supsystic-table-2875 tbody tr { ... } */



Graphics cardDominant sound freq. and noise level in CS:GO@2160pNF-F12 PWMNF-A15 PWM
Low rangeMid rangeHigh range
Frequency [Hz]Noise level [dBu]Frequency [Hz]Noise level [-dBu]Frequency [Hz]Noise level [-dBu]
Sapphire RX 7600 XT Pulse, ReBAR on100,8-77,91107,9-72,46088,7-73,7
MSI RTX 4070 Ti Super 16G Ventus 3X97,9-76,1213,6-80,310240,0-80,5
Nvidia RTX 4070 Super FE169,5-73,2339,0-73,75270,0-76,2
Sapphire RX 7700 XT Pure, ReBAR on50,4-79,31107,9-73,96639,8-80,8
Gigabyte RTX 4060 Windforce OC 8G, ReBAR on50,4-76,21140,4-65,62091,4-68,8
Sapphire RX 7800 XT Nitro+ (P), ReBAR on50,4-81,31076,3-80,66834,4-80,7
Asus Dual RTX 4070 12G (P), ReBAR on106,8-83,91076,3-74,817221,6-82,8
Aorus RX 7900 XTX Elite 24G (OC), ReBAR on195,8-68,71107,9-58,95747,0-69,5
Sapphire RX 7600 Pulse, ReBAR on195,8-82,21173,8-74,07240,8-80,1
MSI RTX 4060 Ti Gaming X Trio 8G, ReBAR on106,8-80,7213,6-80,85424,5-77,5
Gigabyte RTX 4090 Gaming OC 24G (OC), ReBAR on100,8-73,71045,7-73,35747,0-85,8
Sapphire RX 7900 XT Pulse, ReBAR on100,873,7213,6-71,45747,0-76,3
MSI RTX 4070 Ti Suprim X 12G (G), ReBAR on100,8-77,9207,5-81,64305,4-83,5
MSI RTX 4080 16GB Suprim X (G), ReBAR on100,8-79,01076,3-72,211830,8-76,4
MSI RTX 3050 Ventus 2X 8G OC, ReBAR off138,5-79,81107,9-77,62031,9-83,4
MSI RTX 3050 Ventus 2X 8G OC, ReBAR on123,4-81,01107,9-77,82031,9-83,6
Sapphire RX 6650 XT Nitro+ (P), ReBAR on50,4-79,61107,9-74,27240,8-80,8
Sapphire RX 6650 XT Nitro+ (P), ReBAR off49,0-84,31107,9-80,06834,4-80,2
Sapphire RX 6600 XT Pulse, ReBAR on100,8-68,71356,1-74,76088,7-80,8
Sapphire RX 6600 XT Pulse, ReBAR off100,8-69,31356,1-75,16088,7-79,2
Aorus RTX 3080 Xtreme 10G (OC), ReBAR on47,6-67,11045,7-49,62031,9-60,1
Aorus RTX 3080 Xtreme 10G (OC), ReBAR off47,6-70,31140,4-50,82031,9-60,2
Sapphire RX 6900 XT Toxic LE (P), ReBAR onSapphire RX 6900 XT Toxic LE (P), ReBAR on138,5-64,11107,9-60,18610,8-70,9
Sapphire RX 6900 XT Toxic LE (P), ReBAR offSapphire RX 6900 XT Toxic LE (P), ReBAR off134,5-71,61107,9-66,48365,6-72,1
Sapphire RX 6700 XT Nitro+ (P), ReBAR on100,8-72,61173,8-74,95915,4-74,6
Sapphire RX 6700 XT Nitro+ (P), ReBAR off100,8-75,01107,9-73,85747,0-74,2
MSI RTX 3060 Ti Gaming X Trio, ReBAR off100,8-71,41107,9-83,16267,2-82,5
Gigabyte RTX 3060 Eagle OC 12G, ReBAR off100,8-72,6213,6-64,82031,9-73,8
MSI RTX 3090 Gaming X Trio, ReBAR off106,8-75,7213,6-73,44695,1-77,6
MSI RTX 3070 Gaming X Trio, ReBAR off106,8-75,7213,6-73,46267,2-82,7
AMD Radeon RX 6800, ReBAR on100,8-71,21107,9-66,29948,5-77,4
AMD Radeon RX 6800, ReBAR off100,8-71,11076,3-77,39665,3-77,7
TUF RTX 3080 O10G Gaming, ReBAR off100,8-74,21076,3-70,97240,8-74,4
AMD Radeon RX 6800 XT, ReBAR on100,8-73,01107,9-74,37671,3-72,4
AMD Radeon RX 6800 XT, ReBAR off100,8-72,31107,9-73,710848,9-72,5
/* Here you can add custom CSS for the current table */ /* Lean more about CSS: https://en.wikipedia.org/wiki/Cascading_Style_Sheets */ /* To prevent the use of styles to other tables use "#supsystic-table-2876" as a base selector for example: #supsystic-table-2876 { ... } #supsystic-table-2876 tbody { ... } #supsystic-table-2876 tbody tr { ... } */



Graphics cardDominant sound freq. and noise level in Blender (Cycles), ClassroomNF-F12 PWMNF-A15 PWM
Low rangeMid rangeHigh range
Frequency [Hz]Noise level [dBu]Frequency [Hz]Noise level [dBu]Frequency [Hz]Noise level [dBu]
Sapphire RX 7600 XT Pulse, ReBAR on100,8-78,91107,9-85,45583,4-82,7
MSI RTX 4070 Ti Super 16G Ventus 3X97,9-77,1213,6-80,818245,6-90,2
Nvidia RTX 4070 Super FE164,7-76,41107,9-77,25270,0-85,9
Sapphire RX 7700 XT Pure, ReBAR on50,4-76,01140,4-89,46639,8-86,8
Gigabyte RTX 4060 Windforce OC 8G, ReBAR on50,4-76,61173,8-69,22091,4-73,3
Sapphire RX 7800 XT Nitro+ (P), ReBAR on50,4-79,0106,8-86,96834,4-85,4
Asus Dual RTX 4070 12G (P)106,8-82,01107,9-73,317221,6-83,9
Aorus RX 7900 XTX Elite 24G (OC), ReBAR on195,8-78,41107,9-72,85747,0-78,8
Sapphire RX 7600 Pulse, ReBAR on50,4-85,41140,4-79,25915,4-85,9
MSI RTX 4060 Ti Gaming X Trio 8G, ReBAR on106,8-80,3213,6-81,25424,5-87,6
Gigabyte RTX 4090 Gaming OC 24G (OC), ReBAR on195,8-73,71045,7-69,616731,3-87,4
Sapphire RX 7900 XT Pulse, ReBAR on100,8-73,8207,5-74,17034,6-85,2
MSI RTX 4070 Ti Suprim X 12G (G), ReBAR on100,8-77,8207,5-82,35747,0-89,5
MSI RTX 4080 16GB Suprim X (G), ReBAR on100,8-80,31140,4-86,711830,8-89,4
MSI RTX 3050 Ventus 2X 8G OC, ReBAR off123,4-79,3213,6-81,418245,6-85,5
MSI RTX 3050 Ventus 2X 8G OC, ReBAR on123,4-79,5213,6-81,518245,6-85,6
Sapphire RX 6650 XT Nitro+ (P), ReBAR on50,4-77,91107,9-83,57240,8-87,3
Sapphire RX 6650 XT Nitro+ (P), ReBAR off50,4-79,11107,9-83,97240,8-87,5
Sapphire RX 6600 XT Pulse, ReBAR on100,8-70,11356,1-73,45583,4-86,1
Sapphire RX 6600 XT Pulse, ReBAR off100,8-69,81356,1-73,75915,4-86,0
Asus GT 1030 SL 2G BRK, ReBAR off50,397-71,71107,9-94,919330,5-90,5
Aorus RTX 3080 Xtreme 10G (OC), ReBAR on50,4-76,41107,9-57,92031,9-69,7
Aorus RTX 3080 Xtreme 10G (OC), ReBAR off50,4-78,71076,3-60,95424,5-74,0
Sapphire RX 6900 XT Toxic LE (P), ReBAR on116,5-65,01107,9-68,55120,0-77,3
Sapphire RX 6900 XT Toxic LE (P), ReBAR off116,5-65,11107,9-68,45120,0-77,1
Sapphire RX 6700 XT Nitro+ (P), ReBAR on100,8-72,61173,8-86,65915,4-82,4
Sapphire RX 6700 XT Nitro+ (P), ReBAR off100,8-75,81076,3-87,25915,4-82,1
MSI RTX 3060 Ti Gaming X Trio, ReBAR off100,8-70,4987,0-89,56450,8-89,0
Gigabyte RTX 3060 Eagle OC 12G, ReBAR off100,8-72,6213,6-70,02031,9-79,1
MSI RTX 3090 Gaming X Trio, ReBAR off100,8-71,21076,3-85,35915,4-92,0
MSI RTX 3070 Gaming X Trio, ReBAR off100,8-71,21076,3-85,318245,6-90,8
AMD Radeon RX 6800, ReBAR on100,8-71,9987,0-89,27452,9-88,3
AMD Radeon RX 6800, ReBAR off100,8-71,1987,0-89,07452,9-88,2
TUF RTX 3080 O10G Gaming, ReBAR off106,8-81,51660,0-80,66834,4-78,0
AMD Radeon RX 6800 XT, ReBAR on97,9-79,81208,2-89,67671,3-85,2
AMD Radeon RX 6800 XT, ReBAR off100,8-73,01243,6-95,27671,3-85,0
/* Here you can add custom CSS for the current table */ /* Lean more about CSS: https://en.wikipedia.org/wiki/Cascading_Style_Sheets */ /* To prevent the use of styles to other tables use "#supsystic-table-2880" as a base selector for example: #supsystic-table-2880 { ... } #supsystic-table-2880 tbody { ... } #supsystic-table-2880 tbody tr { ... } */



Graphics cardDominant sound freq. and noise level in CS:GO@1080p (coils only *)NF-F12 PWMNF-A15 PWM
Low rangeMid rangeHigh range
Frequency [Hz]Noise level [dBu]Frequency [Hz]Noise level [dBu]Frequency [Hz]Noise level [dBu]
Sapphire RX 7600 XT Pulse, ReBAR on100,8-78,01660,0-85,15583,4-69,4
MSI RTX 4070 Ti Super 16G Ventus 3X100,8-80,71317,5-86,112177,5-79,8
Nvidia RTX 4070 Super FE100,8-78,81317,5-86,45270,0-74,1
Sapphire RX 7700 XT Pure, ReBAR on50,4-83,01660,0-87,26639,8-78,2
Gigabyte RTX 4060 Windforce OC 8G, ReBAR on50,4-81,3987,0-86,47240,8-83,4
Sapphire RX 7800 XT Nitro+ (P), ReBAR on50,4-82,7987,0-86,17034,6-80,7
Asus Dual RTX 4070 12G (P), ReBAR on50,4-82,61076,3-83,317221,6-82,7
Aorus RX 7900 XTX Elite 24G (OC), ReBAR on50,4-83,81317,5-81,45747,0-73,9
Sapphire RX 7600 Pulse, ReBAR on50,4-82,51974,0-87,47240,8-78,4
MSI RTX 4060 Ti Gaming X Trio 8G, ReBAR on50,4-84,9806,3-78,55583,4-76,9
Gigabyte RTX 4090 Gaming OC 24G (OC), ReBAR on100,8-74,11317,5-82,35747,0-85,8
Sapphire RX 7900 XT Pulse, ReBAR on100,8-73,21076,3-81,55747,0-76,3
Sapphire RX 7800 XT Nitro+ (P), ReBAR on50,4-82,7987,0-86,17034,6-80,7
MSI RTX 4070 Ti Suprim X 12G (G), ReBAR on100,8-78,0987,0-78,65583,4-84,3
MSI RTX 4080 16GB Suprim X (G), ReBAR on100,8-80,51140,4-71,811830,8-74,9
MSI RTX 3050 Ventus 2X 8G OC, ReBAR off50,4-83,61317,5-83,07896,1-83,9
MSI RTX 3050 Ventus 2X 8G OC, ReBAR on50,4-77,71317,5-87,310848,9-84,5
Sapphire RX 6650 XT Nitro+ (P), ReBAR on50,4-81,81045,7-84,22091,4-77,7
Sapphire RX 6650 XT Nitro+ (P), ReBAR off50,4-83,31974,0-90,07034,6-82,4
Sapphire RX 6600 XT Pulse, ReBAR on100,8-72,01107,9-83,72215,8-79,6
Sapphire RX 6600 XT Pulse, ReBAR off100,8-68,41917,8-88,76450,8-81,4
Asus GT 1030 SL 2G BRK, ReBAR off50,4-71,11107,9-91,712534,3-89,8
Aorus RTX 3080 Xtreme 10G (OC), ReBAR on50,4-80,61660,0-80,37896,1-80,2
Aorus RTX 3080 Xtreme 10G (OC), ReBAR off50,4-78,81660,0-82,67671,3-80,4
Sapphire RX 6900 XT Toxic LE (P), ReBAR onSapphire RX 6900 XT Toxic LE (P), ReBAR on100,8-74,9739,4-67,95915,4-78,5
Sapphire RX 6900 XT Toxic LE (P), ReBAR offSapphire RX 6900 XT Toxic LE (P), ReBAR off50,4-81,4739,4-70,28610,8-73,6
Sapphire RX 6700 XT Nitro+ (P), ReBAR on100,8-74,6987,0-84,85747,0-69,6
Sapphire RX 6700 XT Nitro+ (P), ReBAR off100,8-74,71395,9-88,45747,0-70,3
MSI RTX 3060 Ti Gaming X Trio, ReBAR off100,8-73,01974,0-88,16267,2-83,6
Gigabyte RTX 3060 Eagle OC 12G, ReBAR off100,8-73,61974,0-90,26088,7-83,1
MSI RTX 3090 Gaming X Trio, ReBAR off50,4-76,1987,0-84,85915,4-83,3
MSI RTX 3070 Gaming X Trio, ReBAR off100,8-74,71317,5-81,46088,7-84,6
AMD Radeon RX 6800, ReBAR on100,8-71,8987,0-87,77452,9-80,4
AMD Radeon RX 6800, ReBAR off100,8-72,01660,0-90,48863,1-84,5
TUF RTX 3080 O10G Gaming, ReBAR off100,8-75,61140,4-81,79948,5-78,7
AMD Radeon RX 6800 XT, ReBAR on100,8-73,61660,0-79,87452,9-74,0
AMD Radeon RX 6800 XT, ReBAR off100,8-73,31660,0-83,37452,9-76,4
/* Here you can add custom CSS for the current table */ /* Lean more about CSS: https://en.wikipedia.org/wiki/Cascading_Style_Sheets */ /* To prevent the use of styles to other tables use "#supsystic-table-2881" as a base selector for example: #supsystic-table-2881 { ... } #supsystic-table-2881 tbody { ... } #supsystic-table-2881 tbody tr { ... } */
*The Sapphire RX 6900 XT Toxic LE is the only tested graphics card whose spectral analysis also includes the sound of the water pump.



Higher GPU clock speeds and double the memory. These are the parameters that characterize the Radeon RX 7600 XT compared to the non-XT model (RX 7600). At the same time, it is a very affordable solution attractive for users prioritizing large video memory, even with a relatively weaker GPU (it doesn’t matter that much…). In our tests, we’ll break down how Sapphire’s design – the RX 7600 XT Pulse – fares in games and beyond.

Conclusion

The extra serving of memory is also useful next to a relatively weaker GPU (Navi 33 XT), which the RX 7600 XT has. Sometimes the benefit is greater, sometimes less or none. In cases where a given situation fails to benefit from the 16GB, the RX 7600 XT’s increase in speed over the RX 7600 is only due to the higher GPU clock speeds, for which the power draw of this graphics card has gone up by about 30W. At maximum performance, the difference is closer to 40 W, but some of the power draw must be attributed to the memory, of which there is more. The latter also increases power draw “indirectly”, in that 16GB is less of a bottleneck for the GPU than the 8GB of the RX 7600.

Gaming-wise, the RX 7600 XT is on average 4% faster than the RX 7600 even at the relatively lower Full HD resolution that this class of graphics card is targeting. Also notable are the smaller fps drops than with the RX 7600. And sometimes quite dramatically so. Even an undemanding game like Age of Empires II: DE had (with a minimum of 6 fps) difficulties with the RX 7600 that don’t appear with the RX 7600 XT. There is also an above-average fps increase in more challenging raytracing games, in Cyberpunk 2077 +47% in terms of average fps and +60% in terms of minimum fps. In Battlefield V then +27% on average and the gaming experience is better in this game also due to significantly higher minimum fps. When you dig through the results of all the games we tested, though, you’ll also find that in many cases the 16GB of memory doesn’t really come through.

Sometimes you’ll also run into a little worsening where the RX 7600 XT is a hair slower than the RX 7600. Such results look rather paradoxical, illogical and don’t correspond to the hardware (RX 7600 XT is better equipped in everything…), but they do happen. For what reason it’s hard to say, but after the RTX 4070 Ti Ventus 3X’s troubles it’s perhaps not so surprising. At the BIOS and driver level alone, there may be various hidden “brakes”.

Note that in one of the Aida 64 tests (memory copy), the RX 7600 XT achieves significantly lower memory bandwidth than the RX 7600. It is possible that this is a “fixable thing” (e.g. with new firmware), but it may not be and, of course, it cannot be ruled out that the Aida64 measurements are erroneous or, even if they were not, they do not correlate with performance in practice in any way. But the latter is sometimes a hair lower and something has to be causing that. Even outside of gaming, for example, in Blender (Cycles) tests, the RX 7600 XT Pulse is the slower card (by some 3–4%) than the RX 7600 Pulse, and this is matched by the 8% lower power draw (RX 7600 XT) in this test as well.

Specifically in Blender, this is to some extent due to the lower GPU clock speeds. Those end at 2800 MHz with the RX 7600 XT (and go up to 2928 MHz with the RX 7600). But in games, with 2700–2800 MHz, the XT model (7600 XT) is always faster, at least by 100 MHz. The RX 7600 Pulse does not go past 2673 MHz.

As a low-cost option to a low-budget workstation, the RX 7600 XT is also of interest for OpenGL applications such as Energy or Medical. Not only are they better optimized for Radeons than GeForces, but they also utilize the 16GB of VRAM (the increase in speed over the RX 7600 is 45–48%). And there are more of those cases where the RX 7600 XT has an edge of more than 20%, even under OpenCL. And what was mentioned in the introduction of the articles is still true – in some situations, more memory (than the 8 GB of the RX 7600) is necessary to be able to process the task at all and not end up crashing.

The noise level of the cooler on the RX 7600 XT is average. However, it can be seen from the temperature results that Sapphire preferred the best possible cooling rather than the quietest possible operation. Compared to the RX 7600, even with higher power draw, lower temperatures are achieved (both GPU and VRAM), which is perhaps also related to the need to reach higher clock speeds, for which the GPU hotspots need to be colder. Although the cooler is not one of the quieter ones, it cannot be described as noisy. Such (noisy) are only the coils. In this case, it should be emphasized. The coils are really noisy, we haven’t had a graphics card with noisier coils in our tests yet, the RX 6900 XT Toxic LE is at a comparable level. But for a model with almost half the power draw of the RX 7600 XT Pulse, this result is quite surprising. Anyway, at least we have a good card that is suitable for investigating the effect of different (ATX) power supplies on coil whine.

In summary, the RX 7600 XT Pulse has to be evaluated positively. The price-to-performance ratio here is very decent (especially when you can benefit from 16GB of VRAM), overall this graphics card is one of the physically smaller ones, so there’s good all-around compatibility, and the cooler is still a solid, efficient one at that.When it comes to power efficiency, it can’t compete with the rival RTX 4060. The Radeon RX 7600 XT is significantly worse in this regard, with comparable gaming/computing performance it has about 70% higher power draw. That’s one of the things you have to accept because of the RX 7600 XT’s lower purchase price.


Note: The added value of AMD is also in the work on FSR. This is supported on all graphics cards, unlike DLSS (only working on GeForce), and FSR 3 is naturally touted by AMD as the technology that “saves” owners of older GeForce RTX 2000 and RTX 3000 cards without DLSS 3 support. However, it should also be added that few games support FSR 3. The implementation of FSR 2.x is more widespread. A good overview of games with AMD FSR support can be found in this link.

English translation and edit by Jozef Dudáš

Sapphire RX 7600 XT Pulse
+ High performance, optimal for 1080p gaming
+ 16 GB VRAM "on the cheap"
+ Top-notch price/performance ratio...
+ ... and especially with regard to computing tasks
+ Support for AV1 encoding
+ Smaller footprint, better compatibility with everything around
+ Efficient cooler (not always the case in the lower-end, where the Pulse belongs)
+ Low idle power draw
- Significantly weaker efficiency compared to the GeForce RTX 4060
- Noisy coils, unusually so for a 200-watt card
Suggested retail price: 329 EUR
/* Here you can add custom CSS for the current table */ /* Lean more about CSS: https://en.wikipedia.org/wiki/Cascading_Style_Sheets */ /* To prevent the use of styles to other tables use "#supsystic-table-2886" as a base selector for example: #supsystic-table-2886 { ... } #supsystic-table-2886 tbody { ... } #supsystic-table-2886 tbody tr { ... } */

Za spoluprácu na zabezpečovaní testovaného hardvéru ďakujeme e-shopu Datacomp