{"id":229690,"date":"2025-04-24T20:13:53","date_gmt":"2025-04-24T18:13:53","guid":{"rendered":"https:\/\/www.hwcooling.net\/?p=229690\/"},"modified":"2025-04-25T00:08:56","modified_gmt":"2025-04-24T22:08:56","slug":"geforce-rtx-5060-ti-pcie-lanes-problem-do-you-have-this-issue","status":"publish","type":"post","link":"https:\/\/www.hwcooling.net\/en\/geforce-rtx-5060-ti-pcie-lanes-problem-do-you-have-this-issue\/","title":{"rendered":"GeForce RTX 5060 Ti PCIe Lanes Problem: Do You Have This Issue?"},"content":{"rendered":"<p><!--nextpage-->While testing the GeForce RTX 5060 Ti, I encountered a recurring issue with active PCIe lanes. On PCIe 5.0 motherboards, the card often fails to run in x8 mode even in a x16 slot, starting instead in slower x1, x2, or x4 modes. The same behavior occurred across three RTX 5060 Ti models from MSI, Gainward, and Asus. The issue likely stems from how these motherboards handle compatibility with PCIe 5.0 graphics cards using eight lanes.<!--more--><\/p>\n<p>The GeForce RTX 5060 Ti and RTX 5060 are the first models in the GeForce RTX 50 series with a PCI Express interface reduced to eight lanes. More expensive and powerful GeForce cards already use PCIe 5.0 with the full 16 lanes. It\u2019s similar to the budget models from the previous generation, where the RTX 4060 Ti and RTX 4060 also had only eight active lanes. Even so, the RTX 5060 Ti\u2019s bandwidth can match previous-gen cards with 16 lanes because RTX 40 only supported the older PCIe 4.0 standard, which has half the bandwidth.<\/p>\n<p>That\u2019s assuming everything works as it should. But during RTX 5060 Ti testing, I found that the card sometimes started with eight lanes, sometimes with four, two, or even just one.<\/p>\n<p><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/gpuz-2x-hl.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-229734 size-full\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/gpuz-2x-hl.png\" alt=\"\" width=\"388\" height=\"539\" srcset=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/gpuz-2x-hl.png 388w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/gpuz-2x-hl-216x300.png 216w\" sizes=\"auto, (max-width: 388px) 100vw, 388px\" \/><\/a><\/p>\n<p>Troubleshooting was tricky because after shutting down the system, removing the card, and reinstalling it, the number of PCIe lanes it initialized with kept changing. It seemed to depend on whether the card was supported and on the precise positioning of the bracket in the case\u2019s mounting holes.<\/p>\n<p>This led me to initially suspect the contacts in the PCI Express slot. The PCIe 5.0 connector on the cards is physically different from older versions\u2014the contact pads on the card are slightly shorter in the new design.<\/p>\n<p>Because both cases and boards allow some wiggle room during installation, one of my \u201cinvestigative theories\u201d was that a pin might not be making good contact due to imperfect seating.<\/p>\n<h2>Problem with the slot?<\/h2>\n<p>Although I\u2019ve only been using this board for three months, about 20 cards have already gone through the slot, most of them installed multiple times. Some weighed nearly three kilograms. While I do use a support mount for heavier cards, I still wasn\u2019t sure whether this kind of usage might have damaged one of the contacts. I\u2019ve never experienced such problematic behavior with previous PCIe generations, even after hundreds of installations.<\/p>\n<p>I didn\u2019t immediately suspect an issue between the motherboard and the RTX 5060 Ti because, during roughly 200 PC startups with higher-end RTX 50 models, it was very rare for them to initialize with fewer lanes. The problem seemed to go away after reseating the card\u2014or so I thought. In reality, simply powering the system off and on again may have fixed it during reinitialization.<\/p>\n<p>Eventually, I brought out the camera. Even macro photos from different angles showed no signs of physical damage or excessive wear on the slot contacts.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie-bus-macro.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie-bus-macro.jpg\" alt=\"\" width=\"720\" height=\"401\" \/><\/a><\/p>\n<p>Another reason physical damage seemed unlikely was that when I tried inserting a Radeon RX 9070 into the same slot, it booted without any issues and negotiated the full number of lanes.<\/p>\n<p>I then contacted Nvidia and Gigabyte support, but neither had encountered a similar issue with the RTX 5060 Ti, which suggested the problem might be on my end. They gave me a few suggestions\u2014updating the BIOS and toggling ReBAR on and off. I tried the ReBAR toggle, but decided to hold off on the BIOS update, since the version installed wasn\u2019t that old. I also had a second processor on the way, which I needed to build a duplicate setup with the same components.<\/p>\n<p>In the meantime, I tried a general workaround that had reportedly helped other users with earlier RTX 50 stability issues\u2014forcing a lower PCIe version. The result was pretty much the same: the number of active lanes still varied randomly, just under the PCIe 4.0 standard. I didn\u2019t rule out a BIOS issue, but left BIOS experiments for the second build, where it was unlikely that the slot would be damaged.<\/p>\n<h2>Second build, same issues<\/h2>\n<p>I definitively ruled out slot damage or poor contact after my second Ryzen 7 9800X3D arrived, allowing me to build a second system using the same motherboard model. All the components were identical in terms of model, but each was a brand-new unit.<\/p>\n<p>I first flashed the same older BIOS version, F3j, to the new motherboard to match the setup of the original board. This was the last version available before RTX 5090 testing. Despite the RTX 5060 Ti being the first GPU I installed, the result was the same \u2013 the Gainward, MSI, and Asus models all initialized usually with fewer than eight lanes. I then updated to the latest BIOS (F4), reset BIOS to defaults, with clean-installed Windows, used the latest chipset drivers, and checked whether the integrated GPU being active or not affected the RTX 5060 Ti\u2019s behavior. Nothing helped.<\/p>\n<p>Unlike the first test build, which is housed in a traditional case, the second build was set up on an open bench. So I ruled out case-related variables or mounting issues, as well as the fact that most reviewers test horizontally with vertically-inserted GPUs.<\/p>\n<h2>Full number of lanes after restarts<\/h2>\n<p>Even before the RTX 5060 Ti\u2019s launch, I noticed that rebooting the PC often resulted in more lanes being active than after a cold boot. Full slot speed could always be achieved with a few restarts.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/msi-nvidia-geforce-rtx-5060-ti-16g-gaming-test-recenze-review-perf-gpuz01.png\" alt=\"\" width=\"388\" height=\"539\" \/><\/p>\n<p>But this wasn&#8217;t 100% reliable \u2013 during six days of testing, I once saw the lane count drop from eight to four, despite confirming slot speed before the test.<\/p>\n<p>After the card\u2019s launch, I searched for similar cases but found nothing. I checked through about 30 reviews. Only a few included GPU-Z screenshots showing the operating mode. From roughly ten screenshots, two showed a reduced number of active lanes. One used the same motherboard but a different processor (suggesting the board may be the issue), while the other was on a different AMD AM5 board from Asus. All other systems \u2013 mostly with Asus boards \u2013 ran cards at full lanes.<\/p>\n<p>Still, that doesn\u2019t guarantee those boards had no issues. If a screenshot is taken right after installation, a reboot may already have occurred, allowing the card to start at full lanes.<\/p>\n<p>At this point, it was clear that my X870 Aorus Elite WiFi7 motherboard had an issue with detecting or initializing the number of active GPU lanes at startup, and that BIOS updates claiming improved PCIe compatibility weren\u2019t solving it.<\/p>\n<h2>Different systems, different behavior<\/h2>\n<p>In addition to the two identical systems with the Aorus X870E and Ryzen 7 9800X3D, I tested two other setups with PCIe 5.0-compatible CPUs and motherboards \u2013 AMD Ryzen 9 7950X with an Asus ROG Strix B650E-E Gaming WiFi, and Intel Core i7-13700K with an Asus Prime Z690-P WiFi.<\/p>\n<p>The Ryzen 9 7950X system had a BIOS updated in December. After about ten cold boots, the card always started with full lanes. The Intel setup hadn\u2019t been used in a while. Its BIOS dated from late 2022, and the card booted with just one active lane. Multiple restarts didn\u2019t help. But after a BIOS update, it began to start with all eight lanes. That doesn\u2019t guarantee permanent success \u2013 I only ran ten cold boots across a few cards, not hundreds like in the test bench.<\/p>\n<p>I also encountered another issue with the noise measurement setup. I use an older motherboard with a Core i5\u20138600K and Gigabyte Z370 HD3P. In this system, the card didn\u2019t boot at all \u2013 the PC failed the Power-on Self-test and froze on a black screen. Previous RTX 50 models with full 16 lanes had no problems, including the RTX 5090, RTX 5080, RTX 5070 Ti, and Radeons RX 9070 XT and RX 9070. The fix was to remove the RTX 5060 Ti and flash the latest BIOS with ReBAR support \u2013 after that, the RTX 5060 Ti booted without issues.<\/p>\n<p>How to verify whether you have the same issue will be covered in the next section.<\/p>\n<script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<!-- responsive -->\n<ins class=\"adsbygoogle\"\n     style=\"display:block;background-color:transparent\"\n     data-ad-client=\"ca-pub-8150419924824893\"\n     data-ad-slot=\"6522017574\"\n     data-ad-format=\"auto\"><\/ins>\n<script>\n(adsbygoogle = window.adsbygoogle || []).push({});\n<\/script>\n<p><!--nextpage-->While testing the GeForce RTX 5060 Ti, I encountered a recurring issue with active PCIe lanes. On PCIe 5.0 motherboards, the card often fails to run in x8 mode even in a x16 slot, starting instead in slower x1, x2, or x4 modes. The same behavior occurred across three RTX 5060 Ti models from MSI, Gainward, and Asus. The issue likely stems from how these motherboards handle compatibility with PCIe 5.0 graphics cards using eight lanes.<!--more--><\/p>\n<h2>How to Tell if Your GeForce RTX 50 Is Affected by a PCIe Speed Issue?<\/h2>\n<p>The most reliable method currently is the PCI Express Feature Test from 3DMark. Unfortunately, it\u2019s only available in the paid 3DMark Advanced Edition or higher. This test measures PCIe bandwidth in a dedicated benchmark.<\/p>\n<p><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie-feature-test.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-229686 size-large\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie-feature-test-1024x606.jpg\" alt=\"\" width=\"640\" height=\"379\" srcset=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie-feature-test-1024x606.jpg 1024w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie-feature-test-300x177.jpg 300w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie-feature-test-768x454.jpg 768w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie-feature-test.jpg 1523w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p>The following table shows the theoretical maximum bandwidth for each PCIe version and corresponding lane count:<\/p>\n<table style=\"border-collapse: collapse; width: 100%; font-family: sans-serif;\">\n<thead>\n<tr style=\"background-color: #dce6f1; color: #000;\">\n<th style=\"border: 1px solid #ccc; padding: 8px;\">Version<\/th>\n<th style=\"border: 1px solid #ccc; padding: 8px;\">Line code<\/th>\n<th style=\"border: 1px solid #ccc; padding: 8px;\">Transfer rate<br \/>\n(per lane)<\/th>\n<th style=\"border: 1px solid #ccc; padding: 8px;\">x1<\/th>\n<th style=\"border: 1px solid #ccc; padding: 8px;\">x2<\/th>\n<th style=\"border: 1px solid #ccc; padding: 8px;\">x4<\/th>\n<th style=\"border: 1px solid #ccc; padding: 8px;\">x8<\/th>\n<th style=\"border: 1px solid #ccc; padding: 8px;\">x16<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">1.0<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">8b\/10b<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">2.5 GT\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">0.250 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">0.500 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">1.000 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">2.000 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">4.000 GB\/s<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">2.0<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">8b\/10b<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">5.0 GT\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">0.500 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">1.000 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">2.000 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">4.000 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">8.000 GB\/s<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">3.0<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">NRZ<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">8.0 GT\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">0.985 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">1.969 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">3.938 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">7.877 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">15.754 GB\/s<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">4.0<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">128b\/130b<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">16.0 GT\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">1.969 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">3.938 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">7.877 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">15.754 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">31.508 GB\/s<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">5.0<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">128b\/130b<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">32.0 GT\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">3.938 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">7.877 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">15.754 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">31.508 GB\/s<\/td>\n<td style=\"border: 1px solid #ccc; padding: 8px;\">63.015 GB\/s<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>3DMark results aren\u2019t 100% accurate. For example, during RTX 5090 testing, the test allegedly showed around 121 GB\/s due to a driver bug \u2013 twice the theoretical maximum of PCIe 5.0 x16.<\/p>\n<p>However, with the RTX 5060 Ti and recent drivers, measured slot speeds approximately matched the number of active lanes as detected by diagnostic utilities. This held true across all four systems tested. Measured speeds varied slightly but were within a few GB\/s of theoretical values.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie-feature-test-after-start-2x.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie-feature-test-after-start-2x.png\" alt=\"\" width=\"380\" height=\"216\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie-feature-test-after-restart-x8.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie-feature-test-after-restart-x8.png\" alt=\"\" width=\"380\" height=\"217\" \/><\/a><\/p>\n<p>In the 3DMark DirectStorage feature test, the card actually appears to perform better in PCIe 5.0 x1 mode than in PCIe 5.0 x8. However, the final score reflects how much the GPU accelerates data decompression during transfers from storage to the card\u2019s memory. What we\u2019re focusing on here is the speed at which data moves from storage and system memory to video memory\u2014specifically, Storage to VRAM and RAM to VRAM\u2014and in these tests, the bandwidth over PCIe 5.0 x1 is several times lower.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/directstorage-feature-test-pcie-x1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-229728 size-large\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/directstorage-feature-test-pcie-x1-696x1024.png\" alt=\"\" width=\"380\" height=\"563\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/directstorage-feature-test-pcie-x8.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-229729 size-large\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/directstorage-feature-test-pcie-x8-696x1024.png\" alt=\"\" width=\"380\" height=\"563\" \/><\/a><\/p>\n<p style=\"text-align: center;\">DirectStorage Feature Test, PCIe 5.0 x1 vs PCIe 5.0&#215;8<\/p>\n<p>One simple, though not entirely reliable, way to check the bus speed is through GPU-Z diagnostics. It\u2019s less certain mainly because, until the recent update to version 2.65.1, GPU-Z 2.64.0 incorrectly reported the RTX 5060 Ti as running at PCIe x16 5.0\u2014even when only eight lanes were active. That didn\u2019t exactly boost confidence in the accuracy of the lane count.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/gpuz-2-64-0.png\" alt=\"\" width=\"388\" height=\"539\" \/><\/p>\n<p>Version 2.65.1, which fixes this and adds RTX 5060 Ti support, was released just before the card\u2019s official launch.<\/p>\n<p>Bandwidth testing is also possible in AIDA64, but the current beta version (7.65.7404) doesn\u2019t yet support the RTX 5060 Ti, so tests won\u2019t run.<\/p>\n<p>You could also measure bandwidth using developer tools for OpenCL and CUDA, though I didn\u2019t install those on my test bench.<\/p>\n<script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<!-- responsive -->\n<ins class=\"adsbygoogle\"\n     style=\"display:block;background-color:transparent\"\n     data-ad-client=\"ca-pub-8150419924824893\"\n     data-ad-slot=\"6522017574\"\n     data-ad-format=\"auto\"><\/ins>\n<script>\n(adsbygoogle = window.adsbygoogle || []).push({});\n<\/script>\n<p><!--nextpage-->While testing the GeForce RTX 5060 Ti, I encountered a recurring issue with active PCIe lanes. On PCIe 5.0 motherboards, the card often fails to run in x8 mode even in a x16 slot, starting instead in slower x1, x2, or x4 modes. The same behavior occurred across three RTX 5060 Ti models from MSI, Gainward, and Asus. The issue likely stems from how these motherboards handle compatibility with PCIe 5.0 graphics cards using eight lanes.<!--more--><\/p>\n<h2>Performance comparison: PCIe 5.0 x1 vs. PCIe 5.0 x8 on the GeForce RTX 5060 Ti<\/h2>\n<p>Until now, we\u2019ve mostly covered theory, detection, and synthetic tests, which aren\u2019t always a true reflection of reality. So I ran a set of gaming benchmarks with the card operating in PCIe 5.0 x1 and PCIe 5.0 x8 modes. The performance difference was noticeable \u2013 usually between 0% and 8%, but occasionally dipping as much as 20%.<\/p>\n<div style=\"width: 95%; margin-left: auto; margin-right: auto;\">\n<table style=\"border-collapse: collapse; width: 100%;\">\n<tbody>\n<tr style=\"background-color: #dce6f1; color: #000;\">\n<th style=\"border: 1px solid #ccc; padding: 4px;\"><\/th>\n<th style=\"border: 1px solid #ccc; padding: 4px;\" width=\"85\">Gainward GF RTX 5060 Ti Python III, 16 GB, x8<\/th>\n<th style=\"border: 1px solid #ccc; padding: 4px;\" width=\"85\">Gainward GF RTX 5060 Ti Python III, 16 GB, x1<\/th>\n<th style=\"border: 1px solid #ccc; padding: 4px;\" width=\"85\">RTX 5060 Ti, PCIe x1 vs PCIe x8 difference<\/th>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, Ultra, scaling off, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">124.2 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">118.7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #dce87c;\" align=\"right\">95.6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, Ultra, FSR3 nat. AA, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">87.0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">86.0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #96e87c;\" align=\"right\">98.9 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, Ultra, FSR3 bal., 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">160.8 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">150.5 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8c97c;\" align=\"right\">93.6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, Ultra, FSR3 bal., fg 2\u00d7, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">269.8 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">253.8 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8d37c;\" align=\"right\">94.1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, scaling off, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">55.3 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">53.2 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #cfe87c;\" align=\"right\">96.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, FSR3 nat. AA, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">53.0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">51.3 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #c2e87c;\" align=\"right\">96.8 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, FSR3 bal., 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">105.0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">97.7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8bc7c;\" align=\"right\">93.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, FSR3 bal., fg 2\u00d7, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">183.5 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">173.1 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8d87c;\" align=\"right\">94.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, scaling off, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">30,5 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">30,1 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #9ae87c;\" align=\"right\">98,7 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, FSR3 nat. AA, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">29,8 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">29,4 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #9ae87c;\" align=\"right\">98,7 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, FSR3 perf., 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">79,4 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">74,9 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8d87c;\" align=\"right\">94,3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, FSR3 perf., fg 2\u00d7, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">135,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">135,9 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #7fe87c;\" align=\"right\">100,1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, Ultra, scaling off, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">78,9 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">76,4 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #c2e87c;\" align=\"right\">96,8 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, Ultra, FSR3 nat. AA, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">51,5 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">50,5 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #a7e87c;\" align=\"right\">98,1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, Ultra, FSR3 bal., 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">113,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">109,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #d6e87c;\" align=\"right\">95,9 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, Ultra, FSR3 bal., fg 2\u00d7, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">189,3 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">184,9 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #afe87c;\" align=\"right\">97,7 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, scaling off, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">34,2 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">33,6 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #a5e87c;\" align=\"right\">98,2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, FSR3 nat. AA, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">32,9 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">32,1 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #b1e87c;\" align=\"right\">97,6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, FSR3 bal., 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">71,5 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">68,1 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e4e87c;\" align=\"right\">95,2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, FSR3 bal., fg 2\u00d7, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">120,9 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">120,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #8de87c;\" align=\"right\">99,3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, scaling off, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">18,5 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">18,3 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #96e87c;\" align=\"right\">98,9 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, FSR3 nat. AA, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">18,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">17,8 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #96e87c;\" align=\"right\">98,9 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, FSR3 perf., 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">53,3 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">51,2 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #d1e87c;\" align=\"right\">96,1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, FSR3 perf., fg 2\u00d7, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">89,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">91,8 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #7fe87c;\" align=\"right\">102,3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, Ultra, scaling off, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">34,1 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">33,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #98e87c;\" align=\"right\">98,8 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, Ultra, FSR3 nat. AA, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">21,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">21,8 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #7fe87c;\" align=\"right\">100,5 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, Ultra, FSR3 bal., 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">56,3 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">54,8 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #b8e87c;\" align=\"right\">97,3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, Ultra, FSR3 bal., fg 2\u00d7, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">89,2 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">88,8 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #87e87c;\" align=\"right\">99,6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, scaling off, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">16,2 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">16,1 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #8be87c;\" align=\"right\">99,4 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, FSR3 nat. AA, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">15,6 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">15,1 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #c2e87c;\" align=\"right\">96,8 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, FSR3 bal., 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">36,9 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">35,9 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #b8e87c;\" align=\"right\">97,3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, FSR3 bal., fg 2\u00d7, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">60,8 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">60,1 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #98e87c;\" align=\"right\">98,8 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, scaling off, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">8,6 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">8,6 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #7fe87c;\" align=\"right\">100,0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, FSR3 nat. AA, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">8,4 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">8,3 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #98e87c;\" align=\"right\">98,8 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, FSR3 perf., 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">27,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">27,2 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #a5e87c;\" align=\"right\">98,2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, FSR3 perf., fg 2\u00d7, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">45,2 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">44,9 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #8de87c;\" align=\"right\">99,3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, DLAA, transf., 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">52,2 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">50,1 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #d3e87c;\" align=\"right\">96,0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, DLSS bal., transf., 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">101,1 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">92,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8927c;\" align=\"right\">91,0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, DLSS bal., transf., fg 2\u00d7, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">163,1 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">151,4 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8b87c;\" align=\"right\">92,8 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, DLSS bal. + frame gen. 4\u00d7, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">282,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">266,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8d37c;\" align=\"right\">94,1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, DLAA, transf., 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">30,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">29,8 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #bce87c;\" align=\"right\">97,1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, DLSS perf., transf., 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">81,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">74,4 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8a57c;\" align=\"right\">91,9 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, DLSS perf., transf., fg 2\u00d7, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">134,9 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">126,4 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8cb7c;\" align=\"right\">93,7 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, DLSS perf., transf., fg 4\u00d7, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">239,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">226,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8de7c;\" align=\"right\">94,6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, DLAA, transf., 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">32,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">32,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #7fe87c;\" align=\"right\">100,0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, DLSS bal., transf., 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">69,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">65,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8d67c;\" align=\"right\">94,2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, DLSS bal., transf., fg 2\u00d7, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">108,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">104,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #cde87c;\" align=\"right\">96,3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, DLSS bal., transf., fg 4\u00d7, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">185,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">179,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #c2e87c;\" align=\"right\">96,8 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, DLAA, transf., 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">19,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">18,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8e07c;\" align=\"right\">94,7 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, DLSS perf., transf., 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">55,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">52,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8dc7c;\" align=\"right\">94,5 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, DLSS perf., transf., fg 2\u00d7, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">90,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">86,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #dce87c;\" align=\"right\">95,6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, DLSS perf., transf., fg 4\u00d7, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">157,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">151,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #cfe87c;\" align=\"right\">96,2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, DLAA, transf., 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">15,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">15,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #7fe87c;\" align=\"right\">100,0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, DLSS bal., transf., 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">36,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">35,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #bae87c;\" align=\"right\">97,2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, DLSS bal., transf., fg 2\u00d7, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">60,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">58,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #c5e87c;\" align=\"right\">96,7 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Ultra, DLSS bal. + frame gen. 4\u00d7, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">104,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">101,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #bce87c;\" align=\"right\">97,1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, DLAA, transf., 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">8,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">8,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #7fe87c;\" align=\"right\">100,0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, DLSS perf., transf., 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">29,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">28,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #c7e87c;\" align=\"right\">96,6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, DLSS perf., transf., fg 2\u00d7, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">50,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">48,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #d3e87c;\" align=\"right\">96,0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Cyberpunk 2077, RT Overdrive, DLSS perf., transf., fg 4\u00d7, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">88,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">87,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #96e87c;\" align=\"right\">98,9 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, high, TAA, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">183,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">148,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e87c7c;\" align=\"right\">80,9 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, high, TAA, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">147,3 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">129,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e87c7c;\" align=\"right\">87,6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, high, TAA, 3480 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">96,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">93,3 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #bae87c;\" align=\"right\">97,2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, ultra high, TAA, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">73,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">70,3 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #cde87c;\" align=\"right\">96,3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, ultra high, TAA, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">52,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">51,3 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #b8e87c;\" align=\"right\">97,3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, ultra high, TAA, 3480 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">28,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">28,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #7fe87c;\" align=\"right\">100,0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, ultra high, FSR bal., 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">95,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">89,3 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8c27c;\" align=\"right\">93,3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, ultra high, FSR bal., 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">79,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">75,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8e67c;\" align=\"right\">95,0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, ultra high, FSR bal., 3480 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">52,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">51,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #a7e87c;\" align=\"right\">98,1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, ultra high, FSR bal. + frame gen. 2\u00d7, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">169,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">146,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e87c7c;\" align=\"right\">86,0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, ultra high, FSR bal. + frame gen. 2\u00d7, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">137,7 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">123,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e87c7c;\" align=\"right\">89,3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, ultra high, FSR bal. + frame gen. 2\u00d7, 3480 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">86,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">85,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #98e87c;\" align=\"right\">98,8 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, DLAA, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">59,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">57,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #c7e87c;\" align=\"right\">96,6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, DLAA, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">44,3 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">43,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #bce87c;\" align=\"right\">97,1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, DLAA, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">25,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">25,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #7fe87c;\" align=\"right\">100,0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, DLSS Bal., 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">82,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">76,3 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8bc7c;\" align=\"right\">93,0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, DLSS Bal., 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">69,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">64,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8b87c;\" align=\"right\">92,8 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, DLSS Bal., 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">48,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">46,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #d8e87c;\" align=\"right\">95,8 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, DLSS Bal., frame gen. 2\u00d7, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">140,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">132,3 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8dc7c;\" align=\"right\">94,5 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, DLSS Bal., frame gen. 2\u00d7, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">112,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">105,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8cd7c;\" align=\"right\">93,8 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">F1 24, DLSS Bal., frame gen. 2\u00d7, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">69,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">68,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #9ce87c;\" align=\"right\">98,6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Metro Exodus EE, Extreme, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">60,2 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">56,1 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8c07c;\" align=\"right\">93,2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Metro Exodus EE, Extreme, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">50,6 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">47,5 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e8cf7c;\" align=\"right\">93,9 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #ccc; padding: 4px;\">Metro Exodus EE, Extreme, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">34,6 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px;\" align=\"right\">33,0 fps<\/td>\n<td style=\"border: 1px solid #ccc; padding: 4px; background-color: #e0e87c;\" align=\"right\">95,4 %<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<!-- responsive -->\n<ins class=\"adsbygoogle\"\n     style=\"display:block;background-color:transparent\"\n     data-ad-client=\"ca-pub-8150419924824893\"\n     data-ad-slot=\"6522017574\"\n     data-ad-format=\"auto\"><\/ins>\n<script>\n(adsbygoogle = window.adsbygoogle || []).push({});\n<\/script>\n<p><!--nextpage-->While testing the GeForce RTX 5060 Ti, I encountered a recurring issue with active PCIe lanes. On PCIe 5.0 motherboards, the card often fails to run in x8 mode even in a x16 slot, starting instead in slower x1, x2, or x4 modes. The same behavior occurred across three RTX 5060 Ti models from MSI, Gainward, and Asus. The issue likely stems from how these motherboards handle compatibility with PCIe 5.0 graphics cards using eight lanes.<!--more--><\/p>\n<h2>What\u2019s next?<\/h2>\n<p>So far, I haven\u2019t encountered a similar issue with Radeon cards. It\u2019s reasonable to expect that AMD has tested the combination of AMD processors, AMD chipset motherboards, firmware, and drivers more thoroughly with Radeons than with competing GeForce cards, which AMD likely only gets access to after their release. Moreover, AMD hasn\u2019t yet released PCIe 5.0 cards with fewer lanes, so there\u2019s no way to verify whether they might encounter similar issues.<\/p>\n<p>I can\u2019t claim the same issue never occurred on the test rig with more powerfull GeForce RTX 50 cards using all 16 lanes\u2014but it only happened a few times across hundreds of system startups. I only noticed it when repeated measurements of the RTX 5090 differed in some tests from earlier results. The difference was larger than normal measurement error, prompting me to investigate further. I wasn\u2019t in the habit of checking the number of active lanes after each PC start, since I\u2019d never noticed a card starting up with fewer lanes than it should.<\/p>\n<p>If you encounter a similar issue yourself, you&#8217;ll probably take a more straightforward approach. My main goal was to determine when the problem occurs, on what hardware, when it doesn\u2019t, and how to reproduce the issue so I could report it to Nvidia and Gigabyte support. I\u2019m currently in touch with both \u2013 we\u2019ll see how it turns out.<\/p>\n<p>So far, Gigabyte support has only replied that lane deactivation is normal behavior, and that the RTX 5000 series is not the first to work this way. The number of active lanes may drop as low as one, and when the driver detects higher load, it calculates the required bandwidth and activates the appropriate lanes. They state that this behavior is mainly controlled by the graphics card, not the motherboard\u2014which seems to contradict other available information on the topic.<\/p>\n<p>Even so, I tested it to be sure, and I was never able to get the number of active lanes to increase, no matter how much load I put on the card\u2014it always ran in the same configuration it booted with. The bus does switch to a power-saving mode, and its speed and bandwidth vary depending on load, but that&#8217;s due to switching PCI Express versions, not activating additional lanes.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie-x1-under-load.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie-x1-under-load.jpg\" alt=\"\" width=\"780\" height=\"388\" \/><\/a><\/p>\n<p>Based on the performance comparison between startup states where GPU-Z detected either eight active lanes or just one, it didn\u2019t look like the inactive lanes ever turned on. I also couldn\u2019t find any instance under load where the disabled lanes became active.<\/p>\n<p>I later contacted Gigabyte again, this time with the full set of test results outlined in this article. They replied that their R&amp;D department is currently verifying and testing the findings, and that they will follow up with the results of their investigation.<\/p>\n<h2>Better check \u2013 you can\u2019t tell by eye<\/h2>\n<p>It\u2019s hard to say how many motherboards are affected by the PCIe lane detection issue with the RTX 5060 Ti, or how many people might be running into the same problem without knowing it. I may have just had extremely bad luck and ended up with the only model that struggles even with the latest BIOS, or it could be a broader issue that simply hasn\u2019t been noticed yet.<\/p>\n<p>Even though it\u2019s not hard to find out that the slot isn\u2019t running at full speed, few people would think to check, and even fewer would notice a reduced PCIe lane count. Especially since it\u2019s not consistent \u2013 sometimes the card boots with fewer lanes, sometimes not. It\u2019s further obscured by the fact that PCI Express routinely switches to a slower interface version when the graphics card is idle to save power. So far, no one else seems to have reported the same issue. On most motherboards, lane detection likely works without any problems.<\/p>\n<p>The computer boots normally, and everything looks and behaves as expected. Unless you run benchmarks and compare performance at different bus states, you won\u2019t see a performance drop at first glance. The only test where the drop is very noticeable is PCI Express bandwidth in 3DMark, where the differences can be multiple times. But in other tests, the performance drop usually isn\u2019t significant enough to be immediately noticeable.<\/p>\n<p>Even in many common functionality tests, you might not notice a slower bus even when benchmarking \u2013 as can be seen from some of the measured results. And as you probably already know from comparisons of performance differences between PCI Express generations. For example, in 3DMark Time Spy, the performance difference with half the lanes is within the margin of error.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie50x4.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie50x4.png\" alt=\"\" width=\"380\" height=\"215\" \/><\/a> <a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie50x8.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/04\/pcie50x8.png\" alt=\"\" width=\"380\" height=\"214\" \/><\/a><\/p>\n<p>You won\u2019t go wrong if you check whether the bus is working as it should when installing a new card. It\u2019s definitely something you should do when installing a PCIe 5.0 card into an older setup where the BIOS hasn\u2019t been updated for a long time.<\/p>\n<p>The same goes for new builds \u2013 shipping a system with a motherboard running default settings and an outdated BIOS is still a common practice, and it\u2019s likely no one will check the bus bandwidth or the number of active lanes. With older PCI Express versions, problems usually occurred only if someone installed the card in the wrong slot or added components to slots and connectors that shared lanes with the x16 slot. It didn\u2019t used to happen that a card would initialize incorrectly when everything was physically fine.<\/p>\n<p>But after this whole ordeal, I definitely recommend that if you\u2019re planning to upgrade to a graphics card with PCI Express 5.0 in an older system, <strong>update to the latest BIOS version available before installing the new card<\/strong>. Don\u2019t just assume it\u2019s unnecessary because it hasn\u2019t been an issue in the past. You might save yourself from having to remove the card and reflash the motherboard using your old graphics card.<\/p>\n<p style=\"text-align: right;\"><em>English translation and edit by Jozef Dud\u00e1\u0161<\/em><\/p>\n<script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<!-- responsive -->\n<ins class=\"adsbygoogle\"\n     style=\"display:block;background-color:transparent\"\n     data-ad-client=\"ca-pub-8150419924824893\"\n     data-ad-slot=\"6522017574\"\n     data-ad-format=\"auto\"><\/ins>\n<script>\n(adsbygoogle = window.adsbygoogle || []).push({});\n<\/script>\n","protected":false},"excerpt":{"rendered":"<p>While testing the GeForce RTX 5060 Ti, I encountered a recurring issue with active PCIe lanes. On PCIe 5.0 motherboards, the card often fails to run in x8 mode even in a x16 slot, starting instead in slower x1, x2, or x4 modes. The same behavior occurred across three RTX 5060 Ti models from MSI, [&hellip;]<\/p>\n","protected":false},"author":92,"featured_media":229669,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20,658],"tags":[255,2083,99,1297,1294,2084,424,635,1290,1295,1296,1286],"class_list":["post-229690","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-extra-tests","category-graphics","tag-amd-en","tag-geforce-en","tag-gigabyte-en","tag-issues","tag-lanes","tag-nvidia-en","tag-pci-express","tag-pci-express-5-0","tag-pcie","tag-pcie-5-0","tag-problem","tag-rtx-5060-ti"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>GeForce RTX 5060 Ti PCIe Lanes Problem: Do You Have This Issue? - HWCooling.net<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.hwcooling.net\/en\/geforce-rtx-5060-ti-pcie-lanes-problem-do-you-have-this-issue\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"GeForce RTX 5060 Ti PCIe Lanes Problem: Do You Have This Issue? - HWCooling.net\" \/>\n<meta property=\"og:description\" content=\"While testing the GeForce RTX 5060 Ti, I encountered a recurring issue with active PCIe lanes. 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