{"id":268655,"date":"2025-12-10T15:03:25","date_gmt":"2025-12-10T14:03:25","guid":{"rendered":"https:\/\/www.hwcooling.net\/?p=268655\/"},"modified":"2025-12-10T20:20:41","modified_gmt":"2025-12-10T19:20:41","slug":"amd-fsr-redstone-is-official","status":"publish","type":"post","link":"https:\/\/www.hwcooling.net\/en\/amd-fsr-redstone-is-official\/","title":{"rendered":"AMD FSR Redstone is official: using AI for higher image quality"},"content":{"rendered":"<p><!--nextpage-->AMD FSR Redstone pushes the FidelityFX Super Resolution package for upscaling and frame generation into the machine learning era. Enhanced upscaling, frame generation, Ray Regeneration, and Radiance Caching all utilize ML on Radeon RX 9000 cards with the RDNA 4 architecture. We&#8217;ll look at what FSR Redstone adds compared to previous FSR 1\u20133 generations, how it works, what its limitations are, and how PC game support will shape up. <!--more--><\/p>\n<p>AMD FSR \u201cRedstone\u201d is the next major evolution of AMD\u2019s FidelityFX Super Resolution technology. It originated in 2021 as a response to Nvidia\u2019s DLSS. The first generation started as higher-quality upscaling of a single frame from a lower resolution to the monitor\u2019s native resolution, with image quality gradually improving over time. AMD is now introducing enhancements with the fourth generation of FSR. Let\u2019s quickly recap what each generation offered:<\/p>\n<h3><strong>FSR 1<\/strong>\u2014higher-quality single-frame upscaling<\/h3>\n<p>The first generation of FSR functions as an upscaler operating strictly on a single frame. The game first renders the frame at a lower resolution, and FSR then reconstructs a higher-resolution image using its own algorithm (EASU, Edge-Adaptive Spatial Upsampling). It attempts to preserve edges and fine detail while suppressing aliasing. After that, it applies sharpening (RCAS). FSR1 does not yet work with data from previous frames\u2014it\u2019s a \u201cclassic\u201d upscaler that runs as a post-processing shader and doesn\u2019t require any special hardware.<\/p>\n<h3><strong>FSR 2<\/strong>\u2014adding a temporal component<\/h3>\n<p>FSR 2 no longer works with just a single frame, but also uses data from previous ones, a technique known as temporal upscaling. The game renders the scene at a lower resolution, but FSR 2 processes not only the current frame\u2014it also works with its history, which includes, for example, previous frames, motion vectors, and the depth map. From their combination it reconstructs a higher-resolution image and simultaneously replaces anti-aliasing (TAA). Thanks to this, it can reconstruct finer detail than the first-generation FSR and reduces flickering of elements between frames (such as wires, fences, or textures). However, it suffers from artifacts in areas where it lacks enough samples from previous frames. This most often occurs in parts of the image that were occluded in previous frames, for example around the edges of moving objects, where grain or the typical \u201cghosting\u201d and smearing appear.<\/p>\n<h3><strong>FSR 3<\/strong>\u2014higher quality and frame generation, still shader-only<\/h3>\n<p>With the third generation of FSR, AMD further improved temporal upscaling and added support for frame generation, where the GPU interpolates additional, artificially created frames between the rendered ones. FSR 3 also introduced support for <strong>Native AA<\/strong>. In this mode the game runs at native resolution with full detail, and FSR\u2019s temporal algorithm is used to achieve higher detail quality and anti-aliasing.<\/p>\n<p>It is still a software solution that runs via the compute shaders of the GPU and is not tied to specialized hardware. However, FSR 3 is less prone to flickering of fine details, small structures are better preserved, and the occurrence of artifacts during fast motion is reduced. Improvements also relate to working with motion vectors and the scene&#8217;s depth map.<\/p>\n<p>The aim of frame generation is primarily to improve fluidity on high-refresh-rate monitors in situations where the base framerate is already sufficient for comfortable gameplay. Frame generation cannot turn unplayably low framerates into playable ones.<\/p>\n<p>If the base framerate is low, there\u2019s nothing you can do about the long input latency\u2014inserted frames actually make it slightly worse, because displaying an interpolated frame requires delaying the most recently rendered one. At low base framerates the differences between rendered frames are also larger, which significantly reduces the quality of inserted frames and makes artifacts more noticeable.<\/p>\n<h3><strong>FSR 4 <\/strong><\/h3>\n<p>With the launch of the new Radeon RX 9000 generation, AMD introduced FSR 4, which uses artificial intelligence to address shortcomings of previous FSR generations, especially artifacts caused by insufficient sampling during rendering. It uses the same API functions as FSR 3.1, meaning FSR4 upscaling can be forced via drivers, enabling improved upscaling even in games without native FSR 4 support. A continuously updated list of <a href=\"https:\/\/www.amd.com\/en\/products\/graphics\/technologies\/fidelityfx\/supported-games.html#fsr4-item-e0753f72ea-tab\">titles supporting FSR 4<\/a> can be found on AMD\u2019s website.<\/p>\n<p>The trade-off for using machine-learning models is that FSR 4 is limited to the new Radeon RX 9000 generation, which leverages enhanced AI acceleration on RDNA 4\u2013based cards, whereas FSR 3 essentially ran on a wide range of GPUs using only shaders.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_003.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_003-768x432.jpg\" alt=\"\" width=\"768\" height=\"432\" \/><\/a><\/p>\n<h2>FSR Redstone<\/h2>\n<p>Under the name FSR \u201cRedstone,\u201d AMD bundles several technologies that use machine learning to improve both performance and image quality in games. Machine-learning-based FSR 4 upscaling is complemented by additional AI-driven technologies\u2014FSR Frame Generation, FSR Ray Regeneration, and FSR Radiance Caching.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_004.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_004-768x432.jpg\" alt=\"\" width=\"780\" height=\"441\" \/><\/a><\/p>\n<p>The goal of the entire suite is to achieve higher framerates and better ray-traced image quality simultaneously. As a result, games will be able to use higher graphics-settings presets and deliver overall higher visual fidelity at framerates that would not be achievable without FSR.<\/p>\n<h2>Exclusive to Radeon RX 9000<\/h2>\n<p>In September there was speculation that FSR Redstone would bring FSR 4 support to older generations of Radeon cards (and potentially even competing GPUs). AMD accidentally released code suggesting support might be extended to additional cards, and there are even hacks that can inject it into games and make it work to a limited degree.<\/p>\n<p>However, in the materials we have available, even within the FSR Redstone package, all AI-based technologies still reference only the latest Radeon RX 9000 architecture, with no mention of FSR 4 support on RX 7000. AMD\u2019s own table says the same:<\/p>\n<table border=\"1\" cellspacing=\"0\" cellpadding=\"4\">\n<thead>\n<tr>\n<th>AMD FSR feature<\/th>\n<th>AMD RDNA 1, 2, 3 and 3.5<\/th>\n<th>AMD RDNA 4<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>AMD FSR Upscaling (ML)<\/td>\n<td><\/td>\n<td>\u2713<\/td>\n<\/tr>\n<tr>\n<td>AMD FSR Upscaling (analytical, non-ML)<\/td>\n<td>\u2713<\/td>\n<td>\u2713<\/td>\n<\/tr>\n<tr>\n<td>AMD FSR Frame Generation (ML)<\/td>\n<td><\/td>\n<td>\u2713<\/td>\n<\/tr>\n<tr>\n<td>AMD FSR Frame Generation (analytical, non-ML)<\/td>\n<td>\u2713<\/td>\n<td>\u2713<\/td>\n<\/tr>\n<tr>\n<td>AMD FSR Ray Regeneration (ML)<\/td>\n<td><\/td>\n<td>\u2713<\/td>\n<\/tr>\n<tr>\n<td>AMD FSR Radiance Caching (ML)<\/td>\n<td><\/td>\n<td>\u2713<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>First, a brief overview of each technology; we&#8217;ll break it down in more detail later:<\/p>\n<h2>AMD FSR Upscaling<\/h2>\n<p>FSR Upscaling uses a neural network to reconstruct a higher-resolution image from a relatively low internal rendering resolution. The game therefore runs internally at a lower resolution (for performance reasons), but the output displayed on the monitor appears sharper and more detailed than the source resolution would suggest. The fourth generation adds higher-quality image reconstruction through machine learning.<\/p>\n<p>From AMD\u2019s materials it isn\u2019t clear whether FSR Upscaling itself received any improvements within the Redstone bundle\u2014AMD compares image quality against FSR 3.1.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_011.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_011-768x432.jpg\" alt=\"\" width=\"380\" height=\"212\" \/><\/a> <a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_012.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_012-768x432.jpg\" alt=\"\" width=\"380\" height=\"212\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_013.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_013-768x432.jpg\" alt=\"\" width=\"768\" height=\"432\" \/><\/a><\/p>\n<h2>AMD FSR Frame Generation<\/h2>\n<p>FSR Frame Generation inserts additional frames between those the game actually renders. On Radeon 9000 GPUs, a neural network trained on demanding scenes from modern games creates an intermediate frame based on two consecutive frames and supplementary data (such as motion vectors). In practice this results in a higher effective framerate and smoother motion without requiring the game to render every displayed frame. FSR Redstone improves reconstruction quality using machine learning.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_014.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_014-768x432.jpg\" alt=\"\" width=\"380\" height=\"212\" \/><\/a> <a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_015.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_015-768x432.jpg\" alt=\"\" width=\"380\" height=\"212\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_016.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_016-768x432.jpg\" alt=\"\" width=\"380\" height=\"212\" \/><\/a> <a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_017.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_017-768x432.jpg\" alt=\"\" width=\"380\" height=\"212\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<h2>AMD FSR Ray Regeneration<\/h2>\n<p>FSR Ray Regeneration targets ray tracing. It functions as a neural denoising layer for ray and path tracing: it takes an image rendered with a low number of samples per pixel (that is, with the typical \u201cnoise\u201d of ray tracing) and removes the noise so the resulting frame appears cleaner. This processed image is then suitable for further steps such as upscaling or frame interpolation.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_008.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_008-768x432.jpg\" alt=\"\" width=\"380\" height=\"212\" \/><\/a> <a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_009.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_009-768x432.jpg\" alt=\"\" width=\"380\" height=\"212\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_010.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_010-768x432.jpg\" alt=\"\" width=\"768\" height=\"432\" \/><\/a><\/p>\n<p>FSR Ray Regeneration is implemented in Call of Duty: Black Ops 7, and we have already examined its impact on ray-tracing quality and performance in a dedicated article.<\/p>\n<h2>AMD FSR Radiance Caching<\/h2>\n<p>FSR Radiance Caching aims to reduce the computational load of ray tracing by handling light information in the scene more efficiently. Instead of recalculating all lighting from scratch, it stores and reuses precomputed data, supplementing them with estimates from a neural network when needed. The result is intended to be a better balance of visual quality and performance in scenes with complex lighting.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_005.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_005-768x432.jpg\" alt=\"\" width=\"380\" height=\"212\" \/><\/a> <a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_006.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_006-768x432.jpg\" alt=\"\" width=\"380\" height=\"212\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_007.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_007-768x432.jpg\" alt=\"\" width=\"768\" height=\"432\" \/><\/a><\/p>\n<p><script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<!-- responsive -->\n<ins class=\"adsbygoogle\"\n     style=\"display:block;background-color:transparent\"\n     data-ad-client=\"ca-pub-8150419924824893\"\n     data-ad-slot=\"6522017574\"\n     data-ad-format=\"auto\"><\/ins>\n<script>\n(adsbygoogle = window.adsbygoogle || []).push({});\n<\/script><br \/>\n\u2800<\/p>\n<p><!--nextpage-->AMD FSR Redstone pushes the FidelityFX Super Resolution package for upscaling and frame generation into the machine learning era. Enhanced upscaling, frame generation, Ray Regeneration, and Radiance Caching all utilize ML on Radeon RX 9000 cards with the RDNA 4 architecture. We&#8217;ll look at what FSR Redstone adds compared to previous FSR 1\u20133 generations, how it works, what its limitations are, and how PC game support will shape up. <!--more--><\/p>\n<p>FSR Radiance Caching is a new component of Redstone that uses a neural network as a \u201csmart\u201d radiance cache (a buffer for radiance data in the scene) for ray tracing.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_005.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_005-768x432.jpg\" alt=\"\" width=\"768\" height=\"432\" \/><\/a><\/p>\n<p>Instead of having the engine recalculate complex lighting along the entire path at every ray intersection, AMD trains a model on scene data\u2014from the camera, the view, the surfaces, and the way indirect light propagates through the environment. When the game is running, the trained machine-learning model provides a radiance estimate as early as the second ray intersection, meaning fewer fully traced rays are needed and the coarse computation can remain simpler.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_006.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_006-768x432.jpg\" alt=\"\" width=\"768\" height=\"432\" \/><\/a><\/p>\n<p data-start=\"0\" data-end=\"681\">This shortens the time required to compute global illumination and indirect reflections while improving lighting quality compared to classic \u201canalytical\u201d methods, especially for indirect light and global illumination.<\/p>\n<p>AMD is targeting modern engines with Radiance Caching, where it will be included as part of the FSR Redstone SDK. Developers should gain access to it with the release of FSR Redstone, but it is expected to appear in games in 2026.<\/p>\n<p data-start=\"683\" data-end=\"1270\">A typical use case would be large interior environments with complex lighting, such as in Warhammer 40,000: Darktide\u2014plenty of reflections, combinations of direct and indirect light, and at the same time a limited performance budget. In such scenes, Radiance Caching helps better preserve atmosphere and visual richness while freeing up performance for the rest of the Redstone pipeline and for higher framerates.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_007.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_007-768x432.jpg\" alt=\"\" width=\"768\" height=\"432\" \/><\/a><\/p>\n<p><script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<!-- responsive -->\n<ins class=\"adsbygoogle\"\n     style=\"display:block;background-color:transparent\"\n     data-ad-client=\"ca-pub-8150419924824893\"\n     data-ad-slot=\"6522017574\"\n     data-ad-format=\"auto\"><\/ins>\n<script>\n(adsbygoogle = window.adsbygoogle || []).push({});\n<\/script><br \/>\n\u2800<\/p>\n<p><!--nextpage-->AMD FSR Redstone pushes the FidelityFX Super Resolution package for upscaling and frame generation into the machine learning era. Enhanced upscaling, frame generation, Ray Regeneration, and Radiance Caching all utilize ML on Radeon RX 9000 cards with the RDNA 4 architecture. We&#8217;ll look at what FSR Redstone adds compared to previous FSR 1\u20133 generations, how it works, what its limitations are, and how PC game support will shape up. <!--more--><\/p>\n<p>FSR Ray Regeneration focuses on ray-traced lighting and reflections. At its core it is a denoiser (an algorithm for removing noise in the image) using a neural network that AMD has trained specifically for ray tracing and path tracing.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_008.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_008-768x432.jpg\" alt=\"\" width=\"768\" height=\"432\" \/><\/a><\/p>\n<p>When a game uses denoising algorithms, it does not need to use very high ray counts per pixel. It can afford a lower sample count, meaning an input image with significantly more noise. Denoisers are a common component of ray-traced games.<\/p>\n<p>Ray Regeneration differs from these common approaches in that it uses a trained neural network capable of reconstructing a lower-sample image with higher quality and producing a cleaner and more detailed result.<\/p>\n<p>The algorithm works with multiple buffers: besides the raw ray-tracing output it also considers normals and depth, diffuse and specular components, radiance, and possibly visibility information of light sources. From this data it builds a context of the scene, its materials, and its lighting, and processes it in a layer AMD refers to in its materials as the warp module\u2014a combination of a neural network and spatial filters.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_009.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_009-768x432.jpg\" alt=\"\" width=\"768\" height=\"432\" \/><\/a><\/p>\n<p>The output is a frame with filtered noise and cleaner reflections, more stable lighting, and fewer artifacts even at low ray-per-pixel counts. In practice this means the game approaches \u201cclean\u201d ray-tracing quality but with lower performance requirements. As a result, the number of rays per pixel can be reduced and ray-tracing effects can be optimized even for weaker GPUs.<\/p>\n<p>Ray Regeneration runs directly in the engine as part of the rendering pipeline, allowing development studios to adapt it to their own pipelines while still taking advantage of AMD\u2019s ready-made ML component.<\/p>\n<p>The first implementation appeared in the newly released Call of Duty: Black Ops 7. Unlike the competing Ray Reconstruction technology, however, it is not part of the FSR Upscaling pipeline and functions independently from it.<\/p>\n<p>We analyzed the impact of its settings on performance and image quality in the article <a href=\"https:\/\/www.hwcooling.net\/cod-black-ops-7-a-amd-ray-regeneration-na-rx-9060-xt-a-rx-9070-xt\/\">CoD: Black Ops 7: RX 9060 XT, RX 9070 XT and Ray Regeneration<\/a>. I will borrow a few examples from it, and you can find many more in the article itself.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/11\/2-ssr.jpg\" rel=\"gallery\" aria-controls=\"fancybox-wrap\" aria-haspopup=\"dialog\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/11\/2-ssr-1024x576.jpg\" alt=\"\" width=\"260\" height=\"151\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/11\/2-rt-def.jpg\" rel=\"gallery\" aria-controls=\"fancybox-wrap\" aria-haspopup=\"dialog\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/11\/2-rt-def-1024x576.jpg\" alt=\"\" width=\"260\" height=\"151\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/11\/2-rt-rr.jpg\" rel=\"gallery\" aria-controls=\"fancybox-wrap\" aria-haspopup=\"dialog\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/11\/2-rt-rr-1024x576.jpg\" alt=\"\" width=\"260\" height=\"151\" \/><\/a><\/p>\n<p style=\"text-align: center;\">RT Off (SSR High) | RT High + RT Denoiser Default | RT High + RT Ray Regeneration<\/p>\n<p>A drawback of non-AI denoisers used in games is that if a reflection becomes occluded and then revealed again, details in those areas are missing and only appear as more samples are accumulated. Instead of a detailed reflection, the previously occluded region only shows a blurry patch. In motion this can be seen in the following video\u2014in the lower half you can notice how, after the movement stops, the reflection on the water surface gradually sharpens as more samples are computed. With Ray Regeneration, only a narrow strip around the weapon shows similar issues.<\/p>\n<p style=\"text-align: center;\"><iframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/LzTELAi7Z_U?si=456CMnkvnUqx7kmH\" width=\"768\" height=\"432\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>The footage is slowed down from 120 to 30 frames per second and the crop is magnified 2\u00d7\u2014mainly because of YouTube video compression. Even on monitors with a resolution of 1920 \u00d7 1080 pixels, I recommend switching the playback quality to 4K.<\/p>\n<p>Ray Regeneration is currently supported in only one game, but more are expected to follow.<\/p>\n<p><!--nextpage-->AMD FSR Redstone pushes the FidelityFX Super Resolution package for upscaling and frame generation into the machine learning era. Enhanced upscaling, frame generation, Ray Regeneration, and Radiance Caching all utilize ML on Radeon RX 9000 cards with the RDNA 4 architecture. We&#8217;ll look at what FSR Redstone adds compared to previous FSR 1\u20133 generations, how it works, what its limitations are, and how PC game support will shape up. <!--more--><\/p>\n<p>Frame Generation is used to insert an additional interpolated frame between two frames that were actually rendered. AMD offered frame generation in the previous generation of the suite, labeled FSR 3, already on Radeon RX 7000 GPUs.<\/p>\n<p>As part of the improvements in FSR Redstone, a neural network is added to frame generation, trained to achieve higher image quality\u2014primarily more stable detail and reduced typical artifacts.<\/p>\n<p>As with FSR 4 upscaling, there are two ways to use it in games: either developers integrate it directly into the game engine via the SDK, or it can be enabled through AMD Software drivers and then activated in supported games that implement FSR 3.1 with Frame Generation. Thanks to this, the following titles support ML-based frame generation as soon as the drivers are released:<\/p>\n<table border=\"1\" cellspacing=\"0\" cellpadding=\"4\">\n<tbody>\n<tr>\n<td align=\"right\">ARC Raiders<\/td>\n<td align=\"right\">F1\u00ae 25<\/td>\n<td align=\"right\">Mafia: The Old Country<\/td>\n<td align=\"right\">THE FINALS<\/td>\n<\/tr>\n<tr>\n<td align=\"right\">Black Myth: Wukong<\/td>\n<td align=\"right\">Farming Simulator 25<\/td>\n<td align=\"right\">Marvel Rivals<\/td>\n<td align=\"right\">The Last Caretaker<\/td>\n<\/tr>\n<tr>\n<td align=\"right\">Call of Duty\u00ae: Black Ops 7<\/td>\n<td align=\"right\">God of War Ragnar\u00f6k<\/td>\n<td align=\"right\">No More Room in Hell 2<\/td>\n<td align=\"right\">The Talos Principle: Reawakened<\/td>\n<\/tr>\n<tr>\n<td align=\"right\">Cash Cleaner Simulator<\/td>\n<td align=\"right\">Grand Theft Auto V Enhanced<\/td>\n<td align=\"right\">Project Motor Racing<\/td>\n<td align=\"right\">Titan Quest II<\/td>\n<\/tr>\n<tr>\n<td align=\"right\">Cronos: The New Dawn<\/td>\n<td align=\"right\">Hell is Us<\/td>\n<td align=\"right\">Qanga<\/td>\n<td align=\"right\">Winter Survival<\/td>\n<\/tr>\n<tr>\n<td align=\"right\">Cyberpunk 2077<\/td>\n<td align=\"right\">Hogwarts Legacy<\/td>\n<td align=\"right\">Rem Survival<\/td>\n<td align=\"right\">Wreckfest 2<\/td>\n<\/tr>\n<tr>\n<td align=\"right\">Deathground<\/td>\n<td align=\"right\">INDUSTRIA 2 (demo)<\/td>\n<td align=\"right\">Ships At Sea<\/td>\n<td align=\"right\">Wuthering Waves<\/td>\n<\/tr>\n<tr>\n<td align=\"right\">EXFIL<\/td>\n<td align=\"right\">Keeper<\/td>\n<td align=\"right\">Squad<\/td>\n<td align=\"right\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>However, the toggle in the drivers does not add frame generation to games whose developers did not integrate support for FSR 3 Frame Generation. It does not replace the AFMF (AMD Fluid Motion Frames) technology used to generate interpolated frames in games that do not offer FSR Frame Generation.<\/p>\n<p>The FSR Frame Generation algorithm is based on a pair of consecutive frames, the scene\u2019s depth map, and motion vectors. To these it adds an estimate of optical flow\u2014information about how individual parts of the image move between frames. From this data, the neural network first predicts the motion and appearance of each pixel, then combines these predictions with classic motion-vector-based reprojection, and from the result it composes a new interpolated frame.<\/p>\n<p>The model does not only determine \u201cwhere\u201d a pixel moves, but also what its color should be, because it takes into account temporal context (both the previous and the next frame) and motion information. The goal is for the inserted frame to visually align with both neighboring frames, maintain the shapes of objects, and reduce artifacts such as ghosting, broken edges, or flickering during fast motion.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_012.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_012-768x432.jpg\" alt=\"\" width=\"768\" height=\"432\" \/><\/a><\/p>\n<p>In fast-paced games\u2014such as the F1 25 racing title\u2014the new version of Frame Generation with ML improves smoothness and image stability at high monitor refresh rates compared to the original frame generation from FSR 3.1.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_013.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_013-768x432.jpg\" alt=\"\" width=\"380\" height=\"212\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_014.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_014-768x432.jpg\" alt=\"\" width=\"380\" height=\"212\" \/><\/a><\/p>\n<p><script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<!-- responsive -->\n<ins class=\"adsbygoogle\"\n     style=\"display:block;background-color:transparent\"\n     data-ad-client=\"ca-pub-8150419924824893\"\n     data-ad-slot=\"6522017574\"\n     data-ad-format=\"auto\"><\/ins>\n<script>\n(adsbygoogle = window.adsbygoogle || []).push({});\n<\/script><br \/>\n\u2800<\/p>\n<p><!--nextpage-->AMD FSR Redstone pushes the FidelityFX Super Resolution package for upscaling and frame generation into the machine learning era. Enhanced upscaling, frame generation, Ray Regeneration, and Radiance Caching all utilize ML on Radeon RX 9000 cards with the RDNA 4 architecture. We&#8217;ll look at what FSR Redstone adds compared to previous FSR 1\u20133 generations, how it works, what its limitations are, and how PC game support will shape up.<!--more--><\/p>\n<p>From time to time, both AMD and Nvidia have managed to boost performance in multiple games with major driver updates. Nowadays, optimizations are made continuously and mostly for newly released titles, and we no longer see any broad, across-the-board performance uplift. To be sure, I re-tested performance across a set of benchmarks and settings, and it doesn\u2019t look like performance with the FSR Redstone drivers differs in any of them by more than normal measurement error. Of course, this doesn\u2019t rule out the possibility that performance has changed in other titles or tests.<\/p>\n<p>The tests were run on the same platform I use for graphics card reviews. For this, I used the Radeon RX 9060 XT Gaming OC ICE, which I reviewed recently.<\/p>\n<p>The tests were carried out on a press build of the drivers that we received from AMD in advance. The 15.12.1 version is now available on AMD\u2019s support website, where you can download it as well. You can find a detailed description of the new features and changes in the <a href=\"https:\/\/www.amd.com\/en\/resources\/support-articles\/release-notes\/RN-RAD-WIN-25-12-1.html\">release notes<\/a>.<\/p>\n<table style=\"; border-collapse: collapse;\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<th style=\"border: 1px solid #999999; text-align: left; background-color: #003663; color: #ffffff; font-weight: bold;\" width=\"546\"><\/th>\n<th style=\"border: 1px solid #999999; text-align: right; background-color: #003663; color: #ffffff; font-weight: bold;\" width=\"72\">Gigabyte RX 9060 XT GOC ICE, 16 GB, driver 25.11.1<\/th>\n<th style=\"border: 1px solid #999999; background-color: #003663; color: #ffffff; font-weight: bold; text-align: right;\" width=\"72\">Gigabyte RX 9060 XT GOC ICE, 16 GB, driver 25.12.1 (FSR Redstone)<\/th>\n<th style=\"border: 1px solid #999999; background-color: #003663; color: #ffffff; font-weight: bold; text-align: right;\" width=\"72\">Difference<\/th>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, Ultra, scaling off, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">117.6<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">117.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ebedaa; color: #3b3b3b; text-align: right;\">0.1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, Ultra, FSR3 nat. AA, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">82.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">82.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edeaaa; color: #3b3b3b; text-align: right;\">-0.1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, Ultra, FSR3 bal., 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">154.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">154.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #e7edaa; color: #3b3b3b; text-align: right;\">0.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, Ultra, FSR3 bal., fg 2\u00d7, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">289.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">288.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede8aa; color: #3b3b3b; text-align: right;\">-0.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, RT Ultra, scaling off, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">48.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">48.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede3aa; color: #3b3b3b; text-align: right;\">-0.4 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, RT Ultra, FSR3 nat. AA, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">47.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">46.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede8aa; color: #3b3b3b; text-align: right;\">-0.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, RT Ultra, FSR3 bal., 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">96.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">96.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edeaaa; color: #3b3b3b; text-align: right;\">-0.1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, RT Ultra, FSR3 bal., fg 2\u00d7, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">184.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">184.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edeaaa; color: #3b3b3b; text-align: right;\">-0.1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, RT Overdrive, scaling off, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">22.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">22.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, RT Overdrive, FSR3 nat. AA, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">22.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">22.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede3aa; color: #3b3b3b; text-align: right;\">-0.4 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, RT Overdrive, FSR3 perf., 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">63.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">63.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede5aa; color: #3b3b3b; text-align: right;\">-0.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, RT Overdrive, FSR3 perf., fg 2\u00d7, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">123.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">123.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, Ultra, scaling off, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">75.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">75.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, Ultra, FSR3 nat. AA, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">48.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">48.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede8aa; color: #3b3b3b; text-align: right;\">-0.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, Ultra, FSR3 bal., 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">106.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">106.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, Ultra, FSR3 bal., fg 2\u00d7, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">191.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">190.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede3aa; color: #3b3b3b; text-align: right;\">-0.4 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, RT Ultra, scaling off, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">29.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">29.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede5aa; color: #3b3b3b; text-align: right;\">-0.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, RT Ultra, FSR3 nat. AA, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">28.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">28.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, RT Ultra, FSR3 bal., 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">64.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">64.1<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede8aa; color: #3b3b3b; text-align: right;\">-0.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, RT Ultra, FSR3 bal., fg 2\u00d7, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">120.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">120.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede8aa; color: #3b3b3b; text-align: right;\">-0.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, RT Overdrive, scaling off, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">13.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">13.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, RT Overdrive, FSR3 nat. AA, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">13.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">13.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, RT Overdrive, FSR3 perf., 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">41.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">41.6<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede8aa; color: #3b3b3b; text-align: right;\">-0.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, RT Overdrive, FSR3 perf., fg 2\u00d7, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">80.1<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">80.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edeaaa; color: #3b3b3b; text-align: right;\">-0.1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, Ultra, scaling off, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">32.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">32.6<\/td>\n<td style=\"border: 1px solid #999999; background-color: #e7edaa; color: #3b3b3b; text-align: right;\">0.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, Ultra, FSR3 nat. AA, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">20.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">20.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, Ultra, FSR3 bal., 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">52.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">52.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, Ultra, FSR3 bal., fg 2\u00d7, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">91.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">91.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede3aa; color: #3b3b3b; text-align: right;\">-0.4 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, RT Ultra, scaling off, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">14.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">14.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, RT Ultra, FSR3 nat. AA, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">13.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">13.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edddaa; color: #3b3b3b; text-align: right;\">-0.7 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, RT Ultra, FSR3 bal., 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">32.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">32.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede5aa; color: #3b3b3b; text-align: right;\">-0.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, RT Ultra, FSR3 bal., fg 2\u00d7, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">59.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">59.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede5aa; color: #3b3b3b; text-align: right;\">-0.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, RT Overdrive, scaling off, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">6.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">6.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, RT Overdrive, FSR3 nat. AA, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">6.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">6.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Cyberpunk 2077, RT Overdrive, FSR3 perf., 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">20.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">20.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Cyberpunk 2077, RT Overdrive, FSR3 perf., fg 2\u00d7, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">39.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">39.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">F1 24, high, TAA, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">191.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">190.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede1aa; color: #3b3b3b; text-align: right;\">-0.5 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">F1 24, high, TAA, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">146.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">147.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #e9edaa; color: #3b3b3b; text-align: right;\">0.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">F1 24, high, TAA, 3480 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">86.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">85.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd2aa; color: #3b3b3b; text-align: right;\">-1.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">F1 24, ultra high, TAA, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">73.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">72.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd6aa; color: #3b3b3b; text-align: right;\">-1.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">F1 24, ultra high, TAA, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">53.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">54.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #d1edaa; color: #3b3b3b; text-align: right;\">1.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">F1 24, ultra high, TAA, 3480 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">29.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">29.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">F1 24, ultra high, FSR bal., 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">100.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">100.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede5aa; color: #3b3b3b; text-align: right;\">-0.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">F1 24, ultra high, FSR bal., 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">81.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">82.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #daedaa; color: #3b3b3b; text-align: right;\">0.9 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">F1 24, ultra high, FSR bal., 3480 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">52.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">53.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #acedaa; color: #3b3b3b; text-align: right;\">3.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">F1 24, ultra high, FSR bal. + frame gen. 2\u00d7, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">196.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">195.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede5aa; color: #3b3b3b; text-align: right;\">-0.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">F1 24, ultra high, FSR bal. + frame gen. 2\u00d7, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">160.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">159.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede8aa; color: #3b3b3b; text-align: right;\">-0.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">F1 24, ultra high, FSR bal. + frame gen. 2\u00d7, 3480 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">100.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">100.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Metro Exodus EE, Extreme, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">62.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">62.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede1aa; color: #3b3b3b; text-align: right;\">-0.5 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Metro Exodus EE, Extreme, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">47.6<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">47.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #e9edaa; color: #3b3b3b; text-align: right;\">0.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Metro Exodus EE, Extreme, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">27.1<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">27.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede3aa; color: #3b3b3b; text-align: right;\">-0.4 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Satisfactory, Ultra, FSR, no downscaling, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">74.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">73.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edeaaa; color: #3b3b3b; text-align: right;\">-0.1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Satisfactory, Ultra, FSR bal., 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">91.6<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">91.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede3aa; color: #3b3b3b; text-align: right;\">-0.4 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Satisfactory, Ultra, FSR bal. + frame gen., 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">169.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">168.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede1aa; color: #3b3b3b; text-align: right;\">-0.5 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Satisfactory, Ultra, FSR, no downscaling, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">52.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">52.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Satisfactory, Ultra, FSR bal., 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">71.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">71.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edeaaa; color: #3b3b3b; text-align: right;\">-0.1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Satisfactory, Ultra, FSR bal. + frame gen., 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">127.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">127.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Satisfactory, Ultra, FSR, no downscaling 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">28.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">28.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede5aa; color: #3b3b3b; text-align: right;\">-0.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Satisfactory, Ultra, FSR bal., 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">42.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">42.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #e9edaa; color: #3b3b3b; text-align: right;\">0.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Satisfactory, Ultra, FSR bal. + frame gen., 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">71.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">71.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Satisfactory, Ultra, TSR, no downscaling, 1920 \u00d7 1080<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">71.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">71.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edeaaa; color: #3b3b3b; text-align: right;\">-0.1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Satisfactory, Ultra, TSR, no downscaling, 2560 \u00d7 1440<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">51.1<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">51.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede8aa; color: #3b3b3b; text-align: right;\">-0.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Satisfactory, Ultra, TSR, no downscaling, 3840 \u00d7 2160<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">27.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">27.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Port Royal Score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">9,830.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">9,756.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eddaaa; color: #3b3b3b; text-align: right;\">-0.8 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Graphics test<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">45.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">45.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edddaa; color: #3b3b3b; text-align: right;\">-0.7 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Blender benchmark 4.5.0, monster<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">874.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">871.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede5aa; color: #3b3b3b; text-align: right;\">-0.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Blender benchmark 4.5.0, junkshop<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">448.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">448.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Blender benchmark 4.5.0, classroom<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">412.1<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">414.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #deedaa; color: #3b3b3b; text-align: right;\">0.7 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Blender benchmark 4.4.0, monster<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">851.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">851.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Blender benchmark 4.4.0, junkshop<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">436.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">431.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd0aa; color: #3b3b3b; text-align: right;\">-1.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Blender benchmark 4.4.0, classroom<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">407.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">404.6<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eddfaa; color: #3b3b3b; text-align: right;\">-0.6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Fire Strike Score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">36,316.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">36,185.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede3aa; color: #3b3b3b; text-align: right;\">-0.4 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Fire Strike Graphics score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">39,574.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">39,435.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede3aa; color: #3b3b3b; text-align: right;\">-0.4 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Fire Strike Graphics test 1 [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">200.6<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">199.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede5aa; color: #3b3b3b; text-align: right;\">-0.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Fire Strike Graphics test 2 [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">150.6<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">150.1<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede5aa; color: #3b3b3b; text-align: right;\">-0.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Fire Strike Extreme Score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">18,682.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">18,568.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eddfaa; color: #3b3b3b; text-align: right;\">-0.6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Fire Strike Extreme Graphics score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">18,981.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">18,874.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eddfaa; color: #3b3b3b; text-align: right;\">-0.6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Fire Strike Extreme Graphics test 1 [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">101.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">100.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd6aa; color: #3b3b3b; text-align: right;\">-1.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Fire Strike Extreme Graphics test 2 [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">69.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">69.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Time Spy Score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">16,649.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">16,474.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd4aa; color: #3b3b3b; text-align: right;\">-1.1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Time Spy Graphics score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">16,644.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">16,465.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd4aa; color: #3b3b3b; text-align: right;\">-1.1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Time Spy Graphics test 1 [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">109.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">107.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd0aa; color: #3b3b3b; text-align: right;\">-1.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Time Spy Graphics test 2 [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">94.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">93.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd8aa; color: #3b3b3b; text-align: right;\">-0.9 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Time Spy Extreme Score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">7,591.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">7,526.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd8aa; color: #3b3b3b; text-align: right;\">-0.9 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Time Spy Extreme Graphics score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">7,620.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">7,538.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd4aa; color: #3b3b3b; text-align: right;\">-1.1 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Time Spy Extreme Graphics test 1 [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">48.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">48.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eddaaa; color: #3b3b3b; text-align: right;\">-0.8 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Time Spy Extreme Graphics test 2 [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">44.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">43.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edcdaa; color: #3b3b3b; text-align: right;\">-1.4 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Speed Way Score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">2,990.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">2,970.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edddaa; color: #3b3b3b; text-align: right;\">-0.7 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Speed Way Graphics test [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">30.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">30.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Port Royal Score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">9,830.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">9,756.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eddaaa; color: #3b3b3b; text-align: right;\">-0.8 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Port Royal Graphics test [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">45.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">45.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edddaa; color: #3b3b3b; text-align: right;\">-0.7 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Steel Nomad Score (DX12)<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">3,797.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">3,746.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd0aa; color: #3b3b3b; text-align: right;\">-1.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Steel Nomad Graphics test (DX12) [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">38.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">37.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd0aa; color: #3b3b3b; text-align: right;\">-1.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Steel Nomad Light Score (DX12)<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">14,211.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">14,069.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd6aa; color: #3b3b3b; text-align: right;\">-1.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Steel Nomad Light Graphics test (DX12)[fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">105.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">104.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd6aa; color: #3b3b3b; text-align: right;\">-1.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Steel Nomad Light Unlimited Score (DX12)<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">14,158.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">14,064.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edddaa; color: #3b3b3b; text-align: right;\">-0.7 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Steel Nomad Light Unlimited Graphics test (DX12) [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">104.9<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">104.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edddaa; color: #3b3b3b; text-align: right;\">-0.7 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Steel Nomad Score (Vulkan)<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">3,929.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">3,883.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd2aa; color: #3b3b3b; text-align: right;\">-1.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Steel Nomad Graphics test (Vulkan) [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">39.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">38.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd0aa; color: #3b3b3b; text-align: right;\">-1.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Steel Nomad Light Score (Vulkan)<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">14,491.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">14,339.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd6aa; color: #3b3b3b; text-align: right;\">-1.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Steel Nomad Light Graphics test (Vulkan) [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">107.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">106.2<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd6aa; color: #3b3b3b; text-align: right;\">-1.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Steel Nomad Light Unlimited Score (Vulkan)<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">14,499.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">14,416.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eddfaa; color: #3b3b3b; text-align: right;\">-0.6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Steel Nomad Light Unlimited Score Graphics test (Vulkan) [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">107.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">106.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eddfaa; color: #3b3b3b; text-align: right;\">-0.6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Solar Bay Score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">67,230.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">66,349.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd0aa; color: #3b3b3b; text-align: right;\">-1.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Solar Bay Graphics test [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">255.6<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">252.3<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd0aa; color: #3b3b3b; text-align: right;\">-1.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Solar Bay Unlimited Score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">68,600.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">68,220.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eddfaa; color: #3b3b3b; text-align: right;\">-0.6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Solar Bay Unlimited Graphics test [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">260.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">259.4<\/td>\n<td style=\"border: 1px solid #999999; background-color: #ede1aa; color: #3b3b3b; text-align: right;\">-0.5 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Wild Life Score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">89,946.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">87,292.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edaaaa; color: #3b3b3b; text-align: right;\">-3.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Wild Life Graphics test [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">538.6<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">522.7<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edaaaa; color: #3b3b3b; text-align: right;\">-3.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Wild Life Extreme Score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">28,660.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">28,311.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd2aa; color: #3b3b3b; text-align: right;\">-1.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Wild Life Extreme Graphics test [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">171.6<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">169.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd2aa; color: #3b3b3b; text-align: right;\">-1.2 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Wild Life Unlimited Score<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">88,473.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">88,770.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #e7edaa; color: #3b3b3b; text-align: right;\">0.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Wild Life Unlimited Graphics test [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">529.8<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">531.6<\/td>\n<td style=\"border: 1px solid #999999; background-color: #e7edaa; color: #3b3b3b; text-align: right;\">0.3 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">Wild Life Extreme Unlimited Score [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">28,295.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">28,011.5<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edd6aa; color: #3b3b3b; text-align: right;\">-1.0 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #f5f5f5; color: #3b3b3b;\">Wild Life Extreme Unlimited Graphics test [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #f5f5f5; color: #3b3b3b;\" align=\"right\">169.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #f5f5f5; color: #3b3b3b; text-align: right;\" align=\"right\">168.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eddfaa; color: #3b3b3b; text-align: right;\">-0.6 %<\/td>\n<\/tr>\n<tr>\n<td style=\"border: 1px solid #999999; text-align: left; background-color: #eeeeee; color: #3b3b3b;\">DirectX Raytracing feature test Score [fps]<\/td>\n<td style=\"border: 1px solid #999999; text-align: right; background-color: #eeeeee; color: #3b3b3b;\" align=\"right\">34.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #eeeeee; color: #3b3b3b; text-align: right;\" align=\"right\">34.0<\/td>\n<td style=\"border: 1px solid #999999; background-color: #edecaa; color: #3b3b3b; text-align: right;\">0.0 %<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<!-- responsive -->\n<ins class=\"adsbygoogle\"\n     style=\"display:block;background-color:transparent\"\n     data-ad-client=\"ca-pub-8150419924824893\"\n     data-ad-slot=\"6522017574\"\n     data-ad-format=\"auto\"><\/ins>\n<script>\n(adsbygoogle = window.adsbygoogle || []).push({});\n<\/script><br \/>\n\u2800<br \/>\n<!--nextpage-->AMD FSR Redstone pushes the FidelityFX Super Resolution package for upscaling and frame generation into the machine learning era. Enhanced upscaling, frame generation, Ray Regeneration, and Radiance Caching all utilize ML on Radeon RX 9000 cards with the RDNA 4 architecture. We&#8217;ll look at what FSR Redstone adds compared to previous FSR 1\u20133 generations, how it works, what its limitations are, and how PC game support will shape up.<!--more--><\/p>\n<p>FSR Redstone adds improved upscaling, frame generation, plus Ray Regeneration for ray tracing and Radiance Caching for faster lighting. Everything is built on machine learning, but it builds on previous generations of FSR, which remain as the \u201canalytical\u201d foundation. It will likely be disappointing for those who were hoping for new technologies on older Radeon RX 7000 cards.<\/p>\n<p>For gamers, this mainly means more ways to extract higher frame rates from a game while maintaining (or improving) image quality\u2014provided the game supports Redstone features. In practice, everything will always depend on the specific title: how FSR is wired into the engine and which combinations of features the developers decide to use.<\/p>\n<p>For developers, Redstone adds more tools for tuning performance and image quality, from classic upscaling to advanced ray tracing. Some of the new technologies work already, while for broader support of the others we\u2019ll have to wait. How quickly and to what extent the new features spread into games will become clear in the coming months\u2014but it\u2019s evident that FSR is no longer just a single technology. It is gradually becoming an entire family of tools for modern rendering.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_001.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_001-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_002.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_002-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_003.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_003-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_004.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_004-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_005.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_005-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_006.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_006-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_007.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_007-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_008.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_008-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_009.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_009-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_010.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_010-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_011.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_011-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_012.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_012-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_013.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_013-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_014.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_014-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_015.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_015-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_016.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_016-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_017.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_017-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_018.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_018-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_019.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_019-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_020.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_020-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_021.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_021-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_022.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_022-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_023.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_023-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_024.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2025\/12\/amd-fsr-redstone-press-deck_024-768x432.jpg\" alt=\"\" width=\"260\" height=\"147\" \/><\/a><\/p>\n<p style=\"text-align: right;\"><em>English translation and edit by Jozef Dud\u00e1\u0161<\/em><\/p>\n<script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<!-- responsive -->\n<ins class=\"adsbygoogle\"\n     style=\"display:block;background-color:transparent\"\n     data-ad-client=\"ca-pub-8150419924824893\"\n     data-ad-slot=\"6522017574\"\n     data-ad-format=\"auto\"><\/ins>\n<script>\n(adsbygoogle = window.adsbygoogle || []).push({});\n<\/script>\n","protected":false},"excerpt":{"rendered":"<p>AMD FSR Redstone pushes the FidelityFX Super Resolution package for upscaling and frame generation into the machine learning era. Enhanced upscaling, frame generation, Ray Regeneration, and Radiance Caching all utilize ML on Radeon RX 9000 cards with the RDNA 4 architecture. We&#8217;ll look at what FSR Redstone adds compared to previous FSR 1\u20133 generations, how [&hellip;]<\/p>\n","protected":false},"author":92,"featured_media":266354,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20,658],"tags":[255,735,3484],"class_list":["post-268655","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-extra-tests","category-graphics","tag-amd-en","tag-fsr","tag-redstone"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>AMD FSR Redstone is official: using AI for higher image quality - HWCooling.net<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.hwcooling.net\/en\/amd-fsr-redstone-is-official\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"AMD FSR Redstone is official: using AI for higher image quality - HWCooling.net\" \/>\n<meta property=\"og:description\" content=\"AMD FSR Redstone pushes the FidelityFX Super Resolution package for upscaling and frame generation into the machine learning era. 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Enhanced upscaling, frame generation, Ray Regeneration, and Radiance Caching all utilize ML on Radeon RX 9000 cards with the RDNA 4 architecture. 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