{"id":274695,"date":"2026-03-10T19:00:58","date_gmt":"2026-03-10T18:00:58","guid":{"rendered":"https:\/\/www.hwcooling.net\/?p=274695\/"},"modified":"2026-03-10T20:19:36","modified_gmt":"2026-03-10T19:19:36","slug":"dynamic-frame-generation-in-dlss-4-5-to-launch-in-three-weeks","status":"publish","type":"post","link":"https:\/\/www.hwcooling.net\/en\/dynamic-frame-generation-in-dlss-4-5-to-launch-in-three-weeks\/","title":{"rendered":"Dynamic frame generation in DLSS 4.5 to launch in three weeks"},"content":{"rendered":"<p><!--nextpage-->In January, Nvidia announced DLSS 4.5\u2014a new version of AI upscaling for games with a new AI model and improved frame generation. This can insert up to five artificial frames between two real frames rendered by the game (meaning a sixfold increase of displayed frames). However, the more interesting part may be the addition of a dynamic mode that allows the number of generated frames to be switched on the fly.<!--more--><\/p>\n<p>This dynamic frame generation, officially called <strong>Dynamic Multi Frame Generation<\/strong>, was announced in January during the DLSS 4.5 debut at CES 2026, but it was not yet available at that time. Back then Nvidia indicated that the feature would become accessible sometime in the spring.<\/p>\n<p>Now the company has pre-announced actual availability and we have a specific date: <strong>31 March<\/strong>, which falls on a Tuesday three weeks from now and coincides with the GDC 2026 graphics conference. At that point, owners of Nvidia graphics cards will be able to try dynamic switching of the number of generated frames (assuming they want to use frame generation and have a GPU belonging to the newest generation, as the feature requires a Blackwell architecture \/ GeForce RTX 5000 GPU).<\/p>\n<figure id=\"attachment_274675\" aria-describedby=\"caption-attachment-274675\" style=\"width: 1675px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/Variabilni-generovani-snimku-v-DLSS-4.5.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-274675\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/Variabilni-generovani-snimku-v-DLSS-4.5.png\" alt=\"Variabiln\u00ed generov\u00e1n\u00ed sn\u00edmk\u016f v DLSS 4.5 doraz\u00ed na konci b\u0159ezna\" width=\"1675\" height=\"946\" srcset=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/Variabilni-generovani-snimku-v-DLSS-4.5.png 1675w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/Variabilni-generovani-snimku-v-DLSS-4.5-300x169.png 300w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/Variabilni-generovani-snimku-v-DLSS-4.5-1024x578.png 1024w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/Variabilni-generovani-snimku-v-DLSS-4.5-768x434.png 768w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/Variabilni-generovani-snimku-v-DLSS-4.5-1536x867.png 1536w\" sizes=\"auto, (max-width: 1675px) 100vw, 1675px\" \/><\/a><figcaption id=\"caption-attachment-274675\" class=\"wp-caption-text\">Variable frame generation in DLSS 4.5 will arrive at the end of March<\/figcaption><\/figure>\n<p>The purpose of this technology is to generate only as many interpolated frames as necessary\u2014for example to reach the refresh rate of a monitor or another frame rate target the player requires. Nvidia gives 240 FPS as an example.<\/p>\n<p>When dynamic generation is enabled, only the number of frames needed to exceed this output frame rate on the monitor is inserted\u2014but no more. For instance, if a \u201c4\u00d7\u201d or \u201c6\u00d7\u201d mode is unnecessary, the game will switch to \u201c3\u00d7\u201d or \u201c2\u00d7\u201d instead. This is beneficial because generated frames have lower quality and also consume additional performance\u2014while they increase aparent frame rate and smoothness, the actually rendered frame rate of the game decreases in modes with more generated frames, which worsens responsiveness and latency.<\/p>\n<p>We previously wrote more about DLSS 4.5 and the new dynamic mode in this article:<\/p>\n<ul>\n<li class=\"widget widget-article-tile\" title=\"{&quot;title&quot;:&quot;Nvidia uv\u00e1d\u00ed DLSS 4.5. Je\u0161t\u011b v\u00edc generov\u00e1n\u00ed \u201efake sn\u00edmk\u016f\u201c, ale i vylep\u0161en\u00fd upscaling s novou AI&quot;,&quot;img&quot;:&quot;https:\/\/i.iinfo.cz\/images\/130\/nvidia-dlss-4-5-generovani-snimku.jpg&quot;,&quot;anchor&quot;:&quot;https:\/\/www.cnews.cz\/clanky\/nvidia-uvadi-dlss-4-5-jeste-vic-generovani-fake-snimku-ale-i-vylepseny-upscaling-s-novou-ai\/?utm_source=selfpromo&amp;utm_medium=direct&amp;utm_campaign=contentLinkB&quot;}\" data-version=\"B\"><strong>Read more: <a href=\"https:\/\/www.hwcooling.net\/en\/dlss-4-5-brings-6x-frame-generation-and-better-image-quality\/\">DLSS 4.5 brings 6\u00d7 frame generation and better image quality<\/a><\/strong><\/li>\n<\/ul>\n<p>This dynamic frame generation will likely be unlocked by drivers released on 31 March. However, support may not always be automatic in games. Nvidia stated that at launch, dynamic frame generation will be available in 200 to 250 games. That should represent the majority of titles supporting standard frame generation\u2014but it&#8217;s said it will not be all of them. Some games (although likely a small number) may be incompatible with a variable ratio of real and generated frames for certain reasons. It is possible that developers of some titles will fix this later.<\/p>\n<h2 id=\"h21\" class=\"western\">Updates in RTX Remix and GeForce Now<\/h2>\n<p>Alongside these updates, Nvidia also presented new capabilities of the RTX Remix tool, which is designed for creating modifications that enhance graphics in older games. The new version of this tool adds the ability to insert various particle effects into games.<\/p>\n<figure id=\"attachment_274674\" aria-describedby=\"caption-attachment-274674\" style=\"width: 1663px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/RTX-Remix-Particle-Effects.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-274674\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/RTX-Remix-Particle-Effects.png\" alt=\"RTX Remix - Particle Effects\" width=\"1663\" height=\"940\" srcset=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/RTX-Remix-Particle-Effects.png 1663w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/RTX-Remix-Particle-Effects-300x170.png 300w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/RTX-Remix-Particle-Effects-1024x579.png 1024w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/RTX-Remix-Particle-Effects-768x434.png 768w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/RTX-Remix-Particle-Effects-1536x868.png 1536w\" sizes=\"auto, (max-width: 1663px) 100vw, 1663px\" \/><\/a><figcaption id=\"caption-attachment-274674\" class=\"wp-caption-text\">RTX Remix\u2014Particle Effects<\/figcaption><\/figure>\n<p>The practical availability of this feature will naturally depend on the developers of such modifications\u2014it is not something that will automatically start working after a driver update.<\/p>\n<figure id=\"attachment_274673\" aria-describedby=\"caption-attachment-274673\" style=\"width: 1631px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/Novinky-v-GeForce-Now-brezen-2026.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-274673\" src=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/Novinky-v-GeForce-Now-brezen-2026.png\" alt=\"Novinky v GeForce Now (b\u0159ezen 2026)\" width=\"1631\" height=\"904\" srcset=\"https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/Novinky-v-GeForce-Now-brezen-2026.png 1631w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/Novinky-v-GeForce-Now-brezen-2026-300x166.png 300w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/Novinky-v-GeForce-Now-brezen-2026-1024x568.png 1024w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/Novinky-v-GeForce-Now-brezen-2026-768x426.png 768w, https:\/\/www.hwcooling.net\/wp-content\/uploads\/2026\/03\/Novinky-v-GeForce-Now-brezen-2026-1536x851.png 1536w\" sizes=\"auto, (max-width: 1631px) 100vw, 1631px\" \/><\/a><figcaption id=\"caption-attachment-274673\" class=\"wp-caption-text\">Updates in GeForce Now (March 2026)<\/figcaption><\/figure>\n<p>Some updates are also coming to GeForce Now, particularly for VR headset users. Game streaming to these devices should newly support a 90 Hz refresh rate instead of the previous 60 Hz, which should be more comfortable for consumers of VR content, where low refresh rates can be unpleasant. The GeForce Now service should also receive support for the GOG game store, which has so far been missing.<\/p>\n<p><em>Source: Nvidia<\/em><\/p>\n<p style=\"text-align: right;\"><em style=\"text-align: right;\">English translation and edit by Jozef Dud\u00e1\u0161<\/em><\/p>\n<p><script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<!-- responsive -->\n<ins class=\"adsbygoogle\"\n     style=\"display:block;background-color:transparent\"\n     data-ad-client=\"ca-pub-8150419924824893\"\n     data-ad-slot=\"6522017574\"\n     data-ad-format=\"auto\"><\/ins>\n<script>\n(adsbygoogle = window.adsbygoogle || []).push({});\n<\/script><br \/>\n\u2800<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In January, Nvidia announced DLSS 4.5\u2014a new version of AI upscaling for games with a new AI model and improved frame generation. This can insert up to five artificial frames between two real frames rendered by the game (meaning a sixfold increase of displayed frames). However, the more interesting part may be the addition of [&hellip;]<\/p>\n","protected":false},"author":26,"featured_media":274681,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[658,18,4],"tags":[2083,2084],"class_list":["post-274695","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-graphics","category-news","category-uncategorized","tag-geforce-en","tag-nvidia-en"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Dynamic frame generation in DLSS 4.5 to launch in three weeks - HWCooling.net<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.hwcooling.net\/en\/dynamic-frame-generation-in-dlss-4-5-to-launch-in-three-weeks\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dynamic frame generation in DLSS 4.5 to launch in three weeks - HWCooling.net\" \/>\n<meta property=\"og:description\" content=\"In January, Nvidia announced DLSS 4.5\u2014a new version of AI upscaling for games with a new AI model and improved frame generation. 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