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MS Flight Simulator July update test: More than twice the FPS

It didn't work out for the first time, but…

The announced update to increase performance in MFS is out, and we have a “before” and “after” comparison for you. Developers has worked to ensure that the processor does not significantly bottleneck the GPU. So far, the performance of the graphics card did not matter much, because only a fraction of its potential was used. But newly, you will achieve better performance on low-end hardware than you did before on a top-end rig.

Historically, all Microsoft flight simulators have been characterized by very high hardware requirements. But to what extent inefficient programmers are involved, and to what extent the low performance in MFS used to be justified by the complexity of the game is a question. The update from July shows that the engine rewrite significantly increased the in-game performance, while visually there were virtually no changes. So far, the game still runs on DirectX 11, although the Asobo studio has long announced that it is planning to switch to Dx12 in the near future. This will probably happen later.

The big update (40.3 GB) was released on July 27, but it’s not quite “done” yet, the developers are collecting feedback, and things that used to work are constantly being repaired within small patches. However, it is natural and you can follow what is currently happening with MFS in this list of known issues. It is constantly expanding, and if you come across something special, let them know. However, these are more or less small details and the performance should not change fundamentally.

We are relatively well prepared for performance tests, as we have been intensively testing processors and graphics cards in this game for half a year. From the results measured in tests of graphics cards so far, it is clear that the processor is a bottleneck. And a very significant one, as the MFS on the GeForce RTX 3090 ran in FHD and QHD (with graphics settings to Ultra) as slow as on the RTX 3060. The average difference in gaming performance between these cards is 50–60%. In Flight Simulator, even in FHD (1080p) and QHD (1440p) resolutions, it is only 1 to 3%. In UHD (2160p) the difference is already quite significant, but on average barely 36 fps with drops to 29 fps is still a weak result for the GeForce RTX 3090. And the smoothness in some locations will certainly be lower than in our test scene (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00).

We tested the performance of the updated game with the processors we currently have at hand in our testlab. These include the Ryzen 9 5900X, which is a stable processor from a test setup for graphics cards, but also the Core i5-10400F, and the Ryzen 7 3700X. We use the MSI RTX 3080 Gaming X Trio graphics card with these processors, and it is actually a standard setup of test methodology for processors. This includes the graphical settings in the game, which you will find in the notes and on the screenshots of the chapters with the test results.

To illustrate how the performance of the GPU has changed, we also proceed in the standard way, i.e. using the methodologies for testing graphics cards. As part of these tests, we also added bar graphs that monitor the trends of the times of individual frames, but also, for example, a comparison of variability (stability) of fps or microstuttering (i.e. small tearing at the level of consecutive frames that the gross fps values do not capture). So far, that has also made the game unpleasant. For this purpose, we used the Gigabyte Aorus RTX 3070 Master 8G with the performance BIOS, i.e. the OC profile.

The Gigabyte Aorus RTX 3070 Master 8G graphics card. Its complete tests are coming soon on HWCooling.net

Outdated results are distinguished from the current ones in the graphs by the final designation “SU4” (Sim Update 4) or “SU5” (Sim Update 4) and are also distinguished by color. SU4 always has a gray stripe or if it is colored, it has a weaker shade than the stripe with the SU5 result.


The announced update to increase performance in MFS is out, and we have a “before” and “after” comparison for you. Developers has worked to ensure that the processor does not significantly bottleneck the GPU. So far, the performance of the graphics card did not matter much, because only a fraction of its potential was used. But newly, you will achieve better performance on low-end hardware than you did before on a top-end rig.

Test setup

Processor: AMD Ryzen 9 5900X
Cooler: Noctua NH-U14S
Motherboard: MSI MEG X570 Ace
RAM: Patriot Blackout (4× 8 GB, 3600 MHz/CL18)
Graphics card: MSI RTX 3080 Gaming X Trio
SSD: 2× Patriot Viper VPN100 (512 GB + 2 TB)
Power supply: BeQuiet! Dark Power Pro 12 1200 W

Testovacia konfigurácia
ProcesorAMD Ryzen 9 5900X, AMD Ryzen 7 3700X alebo Intel Core i5-10400F
Chladič CPUNoctua NH-U14S@12 V s NT-H2
Grafická kartaMSI RTX 3080 Gaming X Trio alebo Gigabyte Aorus RTX 3070 Master 8G (v obidvoch prípadoch s vypnutým Resizable BAR)
Základná doskaMSI MEG X570 Ace alebo MSI MEG Z490 Ace
Pamäte (RAM)Patriot Blackout, 4× 8 GB, 3600 MHz/CL18
SSD2× Patriot Viper VPN100 (512 GB + 2 TB)
Napájací zdrojBeQuiet! Dark Power Pro 12 (1200 W)
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Note.: The used graphics drivers are Nvidia Game Ready 466.77 (CPU tests) and 471.41 (Gigabyte Aorus RTX 3070 master 8G tests) and the Windows 10 Enterprise OS build is 19043.




The announced update to increase performance in MFS is out, and we have a “before” and “after” comparison for you. Microsoft has worked to ensure that the processor does not significantly bottleneck the GPU. So far, the performance of the graphics card did not matter much, because only a fraction of its potential was used. But newly, you will achieve better performance on low-end hardware than you did before on a top-end rig with the highest performance components.

Results, CPU tests

Test environment: resolution: 1280 × 720 px; graphics settings preset: Low; API DirectX 11; extra settings: Anti-Aliasing: off; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m on the altimeter until hitting the terrain.



Test environment: resolution: 1920 × 1080 px; graphics settings preset: Low; API DirectX 11; extra settings: Anti-Aliasing: off; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m on the altimeter until hitting the terrain.



Test environment: resolution: 2560 × 1440 px; graphics settings preset: High; API DirectX 11; extra settings: Anti-Aliasing: TAA; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m on the altimeter until hitting the terrain.



Test environment: resolution: 3840 × 2160 px; graphics settings preset: Ultra; API DirectX 11; extra settings: Anti-Aliasing: TAA; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m on the altimeter until hitting the terrain.






The announced update to increase performance in MFS is out, and we have a “before” and “after” comparison for you. Developers has worked to ensure that the processor does not significantly bottleneck the GPU. So far, the performance of the graphics card did not matter much, because only a fraction of its potential was used. But newly, you will achieve better performance on low-end hardware than you did before on a top-end rig.

Results, GPU tests

Testovacia platforma custom scene (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m on the altimeter until hitting the terrain; API DirectX 11, graphics settings preset: Ultra; TAA; extra settings: Motion Blur off.










The announced update to increase performance in MFS is out, and we have a “before” and “after” comparison for you. Developers has worked to ensure that the processor does not significantly bottleneck the GPU. So far, the performance of the graphics card did not matter much, because only a fraction of its potential was used. But newly, you will achieve better performance on low-end hardware than you did before on a top-end rig.

It’s fascinating how badly Flight Simulator was optimized so far. In some cases, the framerate is more than doubled. The minimum fps increased very significantly, the higher the resolution, the more increase. In UHD resolution in the setup with the Ryzen 7 3700X processor from annoying 17.5 fps it went to pretty decent 40.5 fps. Using a weaker graphics card than the RTX 3080, this difference would be smaller but equally larger with GeForce RTX 3090 or Radeon RX 6900 XT and the like.

The increases in average fps are also extremely high. From the point of view of the graphics performance test, i.e. in the setup with the same processor (R9 5900X), we recorded up to 89% improvement with the RTX 3070, from 38.5 to 72.6 fps. Microstuttering has also been significantly reduced, while fps stability has increased, especially in UHD resolution, where the CPU impact is minimal. Detailed results of all measurements can be found in the graphs of the previous chapters (note for those readers who jump from the first chapter directly to the final one).

This is a completely different gaming experience. The increase in performance may be slightly higher than 60% they presented last month in a demonstration video. However, these results correspond to a relatively weaker configuration (with the Core i7-9700K and RTX 2060 Super). Now the total performance gain is significantly dependent on the performance of the graphics card, which the processor does not slow down at all, or just slightly if it does.

It sounds funny, but monitors with higher refresh rates now make sense for MFS. We’ll see which graphics card first breaks the 100 fps limit. However, this improvement also means that we will have to discard all the measured results in this game in the tests of graphics cards and processors and recalculate the average performances (without MFS), but that’s not a problem. At least there is a good opportunity to deploy that more objective methodology in which every game has the same weight, which we wanted to do a long time ago. But we’ll need some time … and play with Spitfire a little bit first.