Failures of the 12V‑2×6 power cable (formerly 12VHPWR) have become the scourge of recent GPU generations. Especially for Nvidia cards pushing this power standard, but also for a few Radeon models using these connectors. Various attempts to work around or mitigate the risks have popped up; this time, Asus is introducing the Equalizer special‑purpose cable for its power supplies, that aim to prevent connector melting in several ways. Read more “Asus ROG Equalizer: Robust 12+4pin connectors that don’t burn?”
Category: Graphics
A deal that could change everything: Nvidia to acquire a PC maker
A report surfaced online last week that may not be entirely surprising given how wealthy Nvidia has become, but the potential consequences would be shocking. According to SemiAccurate, run by longtime IT journalist Charlie Demerjian, Nvidia is preparing to acquire a major PC vendor—or at least a “PC‑oriented company.” Such an acquisition could turn Nvidia into a vertically integrated market hegemon similar to Apple. Read more “A deal that could change everything: Nvidia to acquire a PC maker”
Linux is getting optimized for better gaming on low VRAM GPUs
It seems the extremely high memory prices caused by the current AI boom will yet again prolong the rule of 8GB memory in the mainstream graphics cards segment and we’ll have to live with them for far longer. Perhaps that’s why Linux developers have currently come up with improvements for such GPUs. 8GB is also the graphics memory capacity of the upcoming Steam Machine, which will be another beneficiary of such optimizations. Read more “Linux is getting optimized for better gaming on low VRAM GPUs”
Nvidia App solves the problem of long shader compilation in games
Yesterday we reported on an update to the Nvidia App utility for GeForce graphics cards, which brought owners of the latest‑generation GPUs the ability to use 6× frame generation and a dynamic mode in DLSS 4.5. But that’s not the only new feature the company has prepared. This version of Nvidia App includes another improvement that can free you from the annoying waiting for shader compilation, which often takes several minutes. Read more “Nvidia App solves the problem of long shader compilation in games”
MSI PSUs feature GPU Safeguard+ against 12V-2×6 cable melting
Unreliable 12V‑2×6/12VHPWR GPU power connectors have been causing trouble for years—especially on Nvidia hardware. Unfortunately, the problem remains unresolved because the company insists on pushing the connector, meaning the risk of overheating and melting cables can only be mitigated or worked around. MSI is now introducing its own attempt at such a workaround, adding a protection and early warning feature to its power supplies. Read more “MSI PSUs feature GPU Safeguard+ against 12V-2×6 cable melting”
AMD FSR 4.1 incoming with improved image quality, leak suggests
In December, AMD unveiled the Redstone technology package, which builds on the AI-based FSR4 upscaling introduced with the Radeon RX 9000 series. Redstone added AI-based frame generation, Neural Radiance Caching, and Ray Regeneration. The upscaling component itself, however, was not updated to a new version. It seems that’s changing now with the FSR 4.1 update, which will apparently arrive in one of the upcoming driver releases. Read more “AMD FSR 4.1 incoming with improved image quality, leak suggests”
Nvidia has scrapped the program that kept GPU prices at MSRP level
Recently we have reported on GPU vendors (Nvidia and apparently AMD as well) reducing graphics card production or cutting output of cheaper models in favor of more expensive ones due to memory prices. Unfortunately, this is not the only factor that will likely drive prices upwards. There’s another factor at work that could significantly raise the prices of gaming GPUs and turn so-called recommended prices into an outright fiction. Read more “Nvidia has scrapped the program that kept GPU prices at MSRP level”
AMD AI Bundle: Ready-made AI tools integrated into Radeon drivers
These days, one could paraphrase an old joke from the communist era: artificial intelligence is everywhere, and you’re almost afraid to open a can of food in case you find it there as well. Now AI jumps out at you if you own a Radeon GPU. AMD has long been criticized for lagging behind Nvidia in artificial intelligence, and it is responding with a new “AI Bundle” that introduced into the graphics card drivers. Read more “AMD AI Bundle: Ready-made AI tools integrated into Radeon drivers”
Graphics cards to get more expensive, board partners raise prices
Most hardware is getting more expensive and unfortunately graphics cards are joining the trend. According to Asian sources, major board partners are now raising GPU prices due to increasing costs of GDDR6 and GDDR7 graphics memory. In the short term, this is expected to push prices up by 15–20 %. That may not be the final outcome, however, as further increases could be driven by reduced GPU supply due to supply-and-demand dynamics. Read more “Graphics cards to get more expensive, board partners raise prices”
Nvidia to cut GPU production by 20%—RTX 5070 Ti going MIA?
Recently, we reported that Nvidia has likely canceled the new GeForce RTX 5000 Super graphics cards planned for this year, and that the wait for the 6000 generation will also be long, as it is expected to arrive only in H2 2027. For gamers, the situation may get even worse, as the company is now reportedly reducing production of currently available graphics cards as well. A resulting shortage could then push retail prices higher. Read more “Nvidia to cut GPU production by 20%—RTX 5070 Ti going MIA?”
DLSS 4.5 brings 6× frame generation and better image quality
Last night, Nvidia held their keynote ahead of CES 2026, which—as usually—only focused on AI, robotics and large enterprises market rather than consumer PCs and devices. Even so, the company does have something new for gamers. The company is introducing a new generation of their AI-based game rendering—DLSS 4.5. It places even greater emphasis on interpolated frame generation, but improvements go beyond that as well. Read more “DLSS 4.5 brings 6× frame generation and better image quality”
New Radeon RX 9060 XT LP quietly launched: 16 GB with lower TDP
The new generation RDNA 4 architecture introduced this year has produced only a handful of Radeon GPUs so far. Another (only the sixth to date) desktop gaming graphics card is coming now. While it is based on existing die, it stands out with reduced power consumption and thus higher energy efficiency, which could be appealing for quiet and compact Mini-ITX systems (or when your power bill shoots up due to an AI data center close by). Read more “New Radeon RX 9060 XT LP quietly launched: 16 GB with lower TDP”
Asus Prime GeForce RTX 5070 with 3× Arctic P9 PWM PST Deshroud
Alongside our previous tests of premium 92 mm Noctua fans, we’re adding something for value-focused users. For the more affordable Prime-series card, these are a better match. We’ll measure how much quieter the card gets after swapping the stock fans for budget 92 mm Arctic P9 PWM PST models with sleeve bearings, and compare the noise to the Arctic P9 PWM PST CO variant with dual ball bearings for continuous operation. Read more “Asus Prime GeForce RTX 5070 with 3× Arctic P9 PWM PST Deshroud”
Asus Prime GeForce RTX 5070 with 3× Noctua NF-A9 Deshroud
Most mid-range Asus card models allow easy removal of the shroud. We have already tried classic 120mm fans on the card, which do not fit very well on a narrow and long card. With them, the card becomes significantly wider and they do not cover the heatsink along its entire length. A trio of smaller 92mm fans fits a 30cm card better. After testing the low-profile NF-A9x14, we will try how the NF-A9 with the standard 25mm height performs. Read more “Asus Prime GeForce RTX 5070 with 3× Noctua NF-A9 Deshroud”
MSI GeForce RTX 5060 Ventus 2x OC 8 GB review: A Solid Baseline
The Ventus 2X OC model with 8 GB of memory is the most affordable GeForce RTX 5060 variant from MSI. It features a compact dual-slot cooler with a length of 20 cm, making it suitable even for small-form-factor cases. The cooler is slightly louder than average due to overly high fan speeds, but it has sufficient headroom for manual fan speed reduction. But with 8 GB of memory, compromises are necessary in the most demanding games. Read more “MSI GeForce RTX 5060 Ventus 2x OC 8 GB review: A Solid Baseline”







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