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AMD Ryzen 7 5800X3D: Best for gaming? In practice, rarely

AMD Ryzen 7 5800X3D in detail

AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

AMD Ryzen 7 5800X3D in detail

A full stop for AMD Zen 3, which is supposed to change the view of what is really important in “gaming” processors. The Ryzen 7 5800X3D has a large L3 cache instead of high frequencies, which is supposed to be more efficient for games. The 3D V-Cache is made up of a chip soldered directly on top of the CPU chiplets. Architecturally, it’s solved in such a way that its capacity for software is transparently added to the capacity of the original L3 cache with 32 MB. Thus, the CCX octa-core block suddenly has an L3 cache capacity of up to 96 MB. This is a contiguous block and any core/thread can use the entire capacity. The toll of such an expansion is a few cycles of increased latency.

A large, or perhaps even huge, L3 cache is useful for programs with a working data set that exceeds 32 MB (the normal L3 cache capacity), but is ideally below 96 MB (the 3D V-cache capacity). If such a program spends too much of its runtime waiting for data from RAM, then there can be a massive speedup with 3D V-cache. This is because data from it is served directly and with significantly shorter latency.

One thing is better (bigger, faster) cache and another thing is lower frequencies that had to be “sacrificed”. The Ryzen 7 5800X3D is 250 MHz slower in terms of gaming boost compared to the R7 5800X (with “only” 32 MB L3 cache) and single-core boost speed is reduced by up to 350 MHz. The reason for the lower frequencies of the 5800X3D is reportedly that the chiplet connection technology used with the 3D V-cache cannot handle the high supply voltages that can be used in the rest of the CPU chiplet (it is possible that this limitation will be relaxed in future generations). For this reason, AMD doesn’t even allow overclocking on these processors.

The benefits of 3D V-cache are mainly discussed in the context of games, where the benefits should be significantly higher than in the desktop application environment. This is because games access a large amount of data in RAM, and their code therefore spends a significant amount of time idle waiting many cycles for data from DRAM to reach the CPU (its caches and registers).

A high-capacity cache reduces the amount of these delays and results in an overall speedup of the program as some of the downtime is eliminated. The rate of game speedup naturally depends on how large a percentage of the most actively used data can fit in the cache. If a large cache works, the performance increase can be so significant that it wipes out the deficit from lower clock speeds.

3D V-Cache… It’ss not a completely new invention

Hardware enthusiasts are familiar with the large cache phenomenon from Intel “Broadwell-C” processors (Core i5-5675C and Core i7-5775C). These were quad-core processors with Broadwell architecture that came to the market with some delay in 2015. Thus, they had to compete with architecturally newer Skylake (Core i7-6700K, etc.) for a few months.

Compared to Skylake processors, Broadwell-C processors not only had worse IPC (performance per clock), but also lower clock speeds. For example, the Core i7-5775C had clock speeds of only 3.3–3.7 GHz. Nevertheless, the specialty of Broadwell-C processors was 64 MB L4 cache (this technology is sometimes referred to as Crystalwell). It consisted of eDRAM and was originally intended for the integrated graphics core. It was quite helpful for this (it was one of the most powerful iGPUs), but this L4 cache was also available for the CPU.

Back then, gamers quickly discovered that in select games, the large L4 cache of Broadwell-C processors helped a lot (now we’re referring to CPU performance when using a graphics card, not iGPU performance), and the benefit was so great that these processors were beating even newer Skylakes in some cases.

Similar to Broadwell-C, the high-end Broadwell-E and Broadwell-EP Xeons also worked in this way. These also had a very large ringbus-based cache, which may have had a positive effect. As with Broadell-C, the large L3 cache in the Ryzen 7 5800X3D is capable of increasing performance beyond what can be expected from cores of its architecture (Zen 3) and its clock speeds.

ManufacturerAMDAMD
LineRyzen 7Ryzen 7
SKU5800X3D *5800X
CodenameVermeerVermeer
CPU microarchitectureZen 3Zen 3
Manufacturing node7 nm + 7 nm + 12 nm7 nm + 12 nm
SocketAM4AM4
Launch date04/20/202206/21/2020
Launch price449 USD449 299 USD **
Core count88
Thread count1616
Base frequency3.4 GHz3.8 GHz
Max. Boost (1 core)4.5 GHz4.7 GHz (4.85 GHz unofficially)
Max. boost (all-core)N/AN/A
Typ boostuPB 2.0PB 2.0
L1i cache 32 kB/core32 kB/core
L1d cache 32 kB/core32 kB/core
L2 cache 512 kB/core512 kB/core
L3 cache 1× 96 MB1× 32 MB
TDP105 W105 W
Max. power draw during boost142 W (PPT)142 W (PPT)
Overclocking supportYesYes
Memory (RAM) support DDR4-3200DDR4-3200
Memory channel count2× 64 bit2× 64 bit
RAM bandwidth51.2 GB/s51.2 GB/s
ECC RAM support Yes but unofficialYes but unofficial
PCI Express support 4.04.0
PCI Express lanes×16 + ×4×16 + ×4
Chipset downlinkPCIe 4.0 ×4PCIe 4.0 ×4
Chipset downlink bandwidth8,0 GB/s duplex8.0 GB/s duplex
BCLK100 MHz100 MHz
Die size1× 80.7 mm² + 1× 41 mm² + 125 mm²1× 80.7 mm² + 125 mm²
Transistor count4.15 + ~4.70 + 2.09 bn.4.15 + 2.09 bn.
TIM used under IHSSolderSolder
Boxed cooler in packageNoNo
Instruction set extensionsSSE4.2, AVX2, FMA, SHA, VAES (256-bit)SSE4.2, AVX2, FMA, SHA, VAES
VirtualizationAMD-V, IOMMU, NPTAMD-V, IOMMU, NPT
Integrated GPUN/AN/A
GPU architecture
GPU: shader count
GPU: TMU count
GPU: ROP count
GPU frequency
Display outputs
Max. resolution
HW video decode
HW video encode
/* Here you can add custom CSS for the current table */ /* Lean more about CSS: https://en.wikipedia.org/wiki/Cascading_Style_Sheets */ /* To prevent the use of styles to other tables use "#supsystic-table-1774" as a base selector for example: #supsystic-table-1774 { ... } #supsystic-table-1774 tbody { ... } #supsystic-table-1774 tbody tr { ... } */
* The processor is tested with AGESA 1.2.0.7. Compared to AGESA 1.2.0.6c, it achieves slightly lower raw performance (up to 3 %), but this is the final microcode with which this processor will be mostly used. The results are also more relevant for later comparison with Ryzen 7000, with which AMD will follow up AGESA 1.2.0.7.
** After official discount by AMD. The suggested price at launch (strickenthrough value) was higher.




AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Gaming tests

We test performance in games in four resolutions with different graphics settings. To warm up, there is more or less a theoretical resolution of 1280 × 720 px. We had been tweaking graphics settings for this resolution for a long time. We finally decided to go for the lowest possible (Low, Lowest, Ultra Low, …) settings that a game allows.
One could argue that a processor does not calculate how many objects are drawn in such settings (so-called draw calls). However, with high detail at this very low resolution, there was not much difference in performance compared to FHD (which we also test). On the contrary, the GPU load was clearly higher, and this impractical setting should demonstrate the performance of a processor with the lowest possible participation of a graphics card.
At higher resolutions, high settings (for FHD and QHD) and highest (for UHD) are used. In Full HD it’s usually with Anti-Aliasing turned off, but overall, these are relatively practical settings that are commonly used.

The selection of games was made considering the diversity of genres, player popularity and processor performance requirements. For a complete list, see Chapters 7–16. A built-in benchmark is used when a game has one, otherwise we have created our own scenes, which we always repeat with each processor in the same way. We use OCAT to record fps, or the times of individual frames, from which fps are then calculated, and FLAT to analyze CSV. Both were developed by the author of articles (and videos) from GPUreport.cz. For the highest possible accuracy, all runs are repeated three times and the average values of average and minimum fps are drawn in the graphs. These multiple repetitions also apply to non-gaming tests.

Computing tests

Let’s start lightly with PCMark 10, which tests more than sixty sub-tasks in various applications as part of a complete set of “benchmarks for a modern office”. It then sorts them into fewer thematic categories and for the best possible overview we include the gained points from them in the graphs. Lighter test tasks are also represented by tests in a web browser – Speedometer and Octane. Other tests usually represent higher load or are aimed at advanced users.
We test the 3D rendering performance in Cinebench. In R20, where the results are more widespread, but mainly in R23. Rendering in this version takes longer with each processor, cycles of at least ten minutes. We also test 3D rendering in Blender, with the Cycles render in the BMW and Classroom projects. You can also compare the latter with the test results of graphics cards (contains the same number of tiles).
We test how processors perform in video editing in Adobe Premiere Pro and DaVinci Resolve Studio 17. We use a PugetBench plugin, which deals with all the tasks you may encounter when editing videos. We also use PugetBench services in Adobe After Effects, where the performance of creating graphic effects is tested. Some subtasks use GPU acceleration, but we never turn it off, as no one will do it in practice. Some things don’t even work without GPU acceleration, but on the contrary, it’s interesting to see that the performance in the tasks accelerated by the graphics card also varies as some operations are still serviced by the CPU.

We test video encoding under SVT-AV1, in HandBrake and benchmarks (x264 HD and HWBot x265). x264 HD benchmark works in 32-bit mode (we did not manage to run 64-bit consistently on W10 and in general on newer OS’s it may be unstable and show errors in video). In HandBrake we use the x264 processor encoder for AVC and x265 for HEVC. Detailed settings of individual profiles can be found in the corresponding chapter 25. In addition to video, we also encode audio, where all the details are also stated in the chapter of these tests. Gamers who record their gameplay on video can also have to do with the performance of processor encoders. Therefore, we also test the performance of “processor broadcasting” in two popular applications OBS Studio and Xsplit.
We also have two chapters dedicated to photo editing performance. Adobe has a separate one, where we test Photoshop via PugetBench. However, we do not use PugetBench in Lightroom, because it requires various OS modifications for stable operation, and overall we rather avoided it (due to the higher risk of complications) and create our own test scenes. Both are CPU intensive, whether it’s exporting RAW files to 16-bit TIFF with ProPhotoRGB color space or generating 1:1 thumbnails of 42 lossless CR2 photos.
However, we also have several alternative photo editing applications in which we test CPU performance. These include Affinity Photo, in which we use a built-in benchmark, or XnViewMP for batch photo editing or ZPS X. Of the truly modern ones, there are three Topaz Labz applications that use AI algorithms. DeNoise AI, Gigapixel AI and Sharpen AI. Topaz Labs often and happily compares its results with Adobe applications (Photoshop and Lightroom) and boasts of better results. So we’ll see, maybe we’ll get into it from the image point of view sometime. In processor tests, however, we are primarily focused on performance.

We test compression and decompression performance in WinRAR, 7-Zip and Aida64 (Zlib) benchmarks, decryption in TrueCrypt and Aida64, where in addition to AES there are also SHA3 tests. In Aida64, we also test FPU in the chapter of mathematical calculations. From this category you may also be interested in the results of Stockfish 13 and the number of chess combinations achieved per unit time. We perform many tests that can be included in the category of mathematics in SPECworkstation 3.1. It is a set of professional applications extending to various simulations, such as LAMMPS or NAMD, which are molecular simulators. A detailed description of the tests from SPECworkstation 3.1 can be found at spec.org. We do not test 7-zip, Blender and HandBrake from the list for redundancy, because we test performance in them separately in applications. A detailed listing of SPECWS results usually represents times or fps, but we graph “SPEC ratio”, which represents gained points—higher means better.

Processor settings…

We test processors in the default settings, without active PBO2 (AMD) or ABT (Intel) technologies, but naturally with active XMP 2.0.

… and app updates

The tests should also take into account that, over time, individual updates may affect performance comparisons. Some applications are used in portable versions, which are not updated or can be kept on a stable version, but this is not the case for some others. Typically, games update over time. On the other hand, even intentional obsolescence (and testing something out of date that already behaves differently) would not be entirely the way to go.
In short, just take into account that the accuracy of the results you are comparing decreases a bit over time. To make this analysis easier for you, we indicate when each processor was tested. You can find this in the dialog box, where there is information about the test date of each processor. This dialog box appears in interactive graphs, just hover the mouse cursor over any bar.



AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Methodology: how we measure power draw

Measuring CPU power consumption is relatively simple, much easier than with graphics cards. All power goes through one or two EPS cables. We also use two to increase the cross-section, which is suitable for high performance AMD processors up to sTR(X)4 or for Intel HEDT, and in fact almost for mainstream processors as well. We have Prova 15 current probes to measure current directly on the wires. This is a much more accurate and reliable way of measuring than relying on internal sensors.
The only limitation of our current probes may be when testing the most powerful processors. These already exceed the maximum range of 30 A, at which high accuracy is guaranteed. For most processors, the range is optimal (even for measuring a lower load, when the probes can be switched to a lower and more accurate range of 4 A), but we will test models with power consumption over 360 W on our own device, a prototype of which we have already built. Its measuring range will no longer be limiting, but for the time being we will be using the Prova probes in the near future.

The probes are properly set to zero and connected to a UNI-T UT71E multimeter before each measurement. It records samples of current values during the tests via the IR-USB interface and writes them in a table at one-second intervals. We can then create bar graphs with power consumption patterns. But we always write average values in bar graphs. Measurements take place in various load modes. The lowest represents an idle Windows 10 desktop. This measurement takes place on a system that had been idle for quite some time.

   

Audio encoding (FLAC) represents a higher load, but processors use only one core or one thread for this. Higher loads, where more cores are involved, are games. We test power consumption in F1 2020, Shadow of the Tomb Raider and Total War Saga: Troy in 1920 × 1080 px. In this resolution, the power consumption is usually the highest or at least similar to that in lower or higher resolutions, where in most cases the CPU power draw rather decreases due to its lower utilization.
Like most motherboard manufacturers, we too ignore the time limit for “Tau”, after which the power consumption is to be reduced from the PL2 boost limit (when it exceeds the TDP) to the TDP/PL1 value, recommended by Intel, in our tests. This means that neither the power draw nor the clock speed after 56 seconds of higher load does not decrease and the performance is kept stable with just small fluctuations. We had been considering whether or not to respect the Tau. In the end, we decided not to because the vast majority of users won’t either, and therefore the results and comparisons would be relatively uninteresting. The solution would be to test with and without a power limit, but this is no longer possible due to time requirements. We will pay more attention to the behavior of PL2 in motherboard tests, where it makes more sense.
We always use motherboards with extremely robust, efficient VRM, so that the losses on MOSFETs distort the measured results as little as possible and the test setups are powered by a high-end 1200 W BeQuiet! Dark Power Pro 12 power supply. It is strong enough to supply every processor, even with a fully loaded GeForce RTX 3080, and at the same time achieves above-standard efficiency even at lower load. For a complete overview of test setup components, see Chapter 5 of this article.




AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Methodology: temperature and clock speed tests

When choosing a cooler, we eventually opted for Noctua NH-U14S. It has a high performance and at the same time there is also the TR4-SP3 variant designed for Threadripper processors. It differs only by the base, the radiator is otherwise the same, so it will be possible to test and compare all processors under the same conditions. The fan on the NH-U14S cooler is set to a maximum speed of 1,535 rpm during all tests.
Measurements always take place on a bench-wall in a wind tunnel which simulates a computer case, with the difference that we have more control over it.
System cooling consists of four Noctua NF-S12A PWM fans, which are in an equilibrium ratio of two at the inlet and two at the outlet. Their speed is set at a fixed 535 rpm, which is a relatively practical speed that is not needed to be exceeded. In short, this should be the optimal configuration based on our tests of various system cooling settings.

It is also important to maintain the same air temperature around the processors. Of course, this also changes with regard to how much heat a particular processor produces, but at the inlet of the tunnel it must always be the same for accurate comparisons. In our air-conditioned test lab, it is currently in the range of 21–21.3 °C.
Maintaining a constant inlet temperature is necessary not only for a proper comparison of processor temperatures, but especially for unbiased performance comparisons. Trend of clock speed and especially single-core boost depends on the temperature. In the summer at higher temperatures, processors may be slower in living spaces than in the winter.

For Intel processors, we register the maximum core temperature for each test, usually of all cores. These maximum values are then averaged and the result is represented by the final value in the graph. From the outputs of single-threaded load, we only pick the registered values from active cores (these are usually two and alternate during the test). It’s a little different with AMD processors. They don’t have temperature sensors for every core. In order for the procedure to be as methodically as possible similar to that applied on Intel processors, the average temperature of all cores is defined by the highest value reported by the CPU Tdie sensor (average). For single-threaded load, however, we already use a CPU sensor (Tctl/Tdie), which usually reports a slightly higher value, which better corresponds to the hotspots of one or two cores. But these values as well as the values from all internal sensors must be taken with a grain of salt, the accuracy of the sensors varies across processors.
Clock speed evaluation is more accurate, each core has its own sensor even on AMD processors. Unlike temperatures, we plot average clock speed values during tests in graphs. We monitor the temperature and clock speed of the processor cores in the same tests, in which we also measure the power consumption. And thus, gradually from the lowest load level on the desktop of idle Windows 10, through audio encoding (single-threaded load), gaming load in three games (F1 2020, Shadow of the Tomb Raider and Total War Saga: Troy), to a 10-minute load in Cinebench R23 and the most demanding video encoding with the x264 encoder in HandBrake.
To record the temperatures and clock speed of the processor cores, we use HWiNFO, in which sampling is set to two seconds. With the exception of audio encoding, the graphs always show the averages of all processor cores in terms of temperatures and clock speed. During audio encoding, the values from the loaded core are given.




In the cheaper mid-range of processors, only Intel has been involved in recent years, gaining a lot of popularity in the segment of the cheapest Core i5s. Similar to the popularity that the Ryzen 5 3600 once had. Since its release, however, Intel has turned around three generations of competing processors to get on the proverbial horse. To knock it off it though, AMD is coming up with the Ryzen 5 5600.

Test setup

Noctua NH-U14S cooler
Patriot Blackout memory (4× 8 GB, 3600 MHz/CL18)
MSI RTX 3080 Gaming X Trio graphics card
2× SSD Patriot Viper VPN100 (512 GB + 2 TB)
BeQuiet! Dark Power Pro 12 1200 W PSU

Test configurationTest configuration
CPU coolerNoctua NH-U14S
Thermal compoundNoctua NT-H2
Motherboard *MSI MEG X570 Ace, MEG Z690 Unify, MAG Z690 Tomahawk WiFi DDR4, Z590 Ace, MSI MEG X570 Ace or MSI MEG Z490 Ace
Memory (RAM)Patriot Blackout, 4× 8 GB, 3600 MHz/CL18
Graphics cardMSI RTX 3080 Gaming X Trio w/o Resizable BAR
SSD2× Patriot Viper VPN100 (512 GB + 2 TB)
PSUBeQuiet! Dark Power Pro 12 (1200 W)
/* Here you can add custom CSS for the current table */ /* Lean more about CSS: https://en.wikipedia.org/wiki/Cascading_Style_Sheets */ /* To prevent the use of styles to other tables use "#supsystic-table-1326" as a base selector for example: #supsystic-table-1326 { ... } #supsystic-table-1326 tbody { ... } #supsystic-table-1326 tbody tr { ... } */
* We use the following BIOSes on motherboards. For MSI MMEG X570 Ace v1E, for MEG Z690 Unify v10,  MAG Z690 Tomahawk WiFi DDR4 v11 , for MEG Z590 Ace v1.14 and for MSI MEG Z490 Ace v17.

Note: Graphics drivers used at the time of testing: Nvidia GeForce 466.77 and OS Windows 10 build 19043.

Intel CPUs are tested on the MSI MEG Z690 Unify, MAG Z490 Tomahawk WiFi DDR4, Z590 Ace and Z490 Ace motherboards. With MSI MEG Z690 Unify, the memory used is DDR5 Kingston Fury Beast (2× 16 GB, 5200 MHz/CL40):

       

       




AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

3DMark

We use 3DMark Professional for the tests and the following tests: Night Raid (DirectX 12), Fire Strike (DirectX 11) and Time Spy (DirectX 12). In the graphs you will find partial CPU scores, combined scores, but also graphics scores. You can find out to what extent the given processor limits the graphics card.










AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Assassin’s Creed: Valhalla

Test environment: resolution 1280 × 720 px; graphics settings preset Low; API DirectX 12; no extra settings; test scene: built-in benchmark.

   



Test environment: resolution 1920 × 1080 px; graphics settings preset Low; API DirectX 12; extra settings Anti-Aliasing: low; test scene: built-in benchmark.



Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 12; no extra settings; test scene: built-in benchmark.



Test environment: resolution 3840 × 2160 px; graphics settings preset Ultra High; API DirectX 12; no extra settings; test scene: built-in benchmark.

   



AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Borderlands 3

Test environment: resolution 1280 × 720 px; graphics settings preset Very Low; API DirectX 12; no extra settings; test scene: built-in benchmark.

   



Test environment: resolution 1920 × 1080 px; graphics settings preset High; API DirectX 12; extra settings Anti-Aliasing: None; test scene: built-in benchmark.



Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 12; no extra settings; test scene: built-in benchmark.

   



Test environment: resolution 3840 × 2160 px; graphics settings preset Ultra; API DirectX 12; no extra settings; test scene: built-in benchmark.

   





AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Counter-Strike: GO

Test environment: resolution 1280 × 720 px; lowest graphics settings and w/o Anti-Aliasing, API DirectX 9; test platform script with Dust 2 map tour.

   



Test environment: resolution 1920 × 1080 px; high graphics settings and w/o Anti-Aliasing, API DirectX 9; test platform script with Dust 2 map tour.

   



Test environment: resolution 2560 × 1440 px; high graphics settings; 4× MSAA, API DirectX 9; test platform script with Dust 2 map tour.



Test environment: resolution 3840 × 2160 px; very high graphics settings; 4× MSAA, API DirectX 9; test platform script with Dust 2 map tour.

   





AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Cyberpunk 2077

Test environment: resolution 1280 × 720 px; graphics settings preset Low; API DirectX 12; no extra settings; test scene: custom (Little China).

   



Test environment: resolution 1920 × 1080 px; graphics settings preset High; API DirectX 12; no extra settings; test scene: custom (Little China).

   



Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 12; no extra settings; test scene: custom (Little China).



Test environment: resolution 3840 × 2160 px; graphics settings preset Ultra; API DirectX 12; no extra settings; test scene: custom (Little China).

   





AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

DOOM Eternal

Test environment: resolution 1280 × 720 px; graphics settings preset Low; API Vulkan; extra settings Present From Compute: off, Motion Blur: Low, Depth of Field Anti-Aliasing: off; test scene: custom.

   



Test environment: resolution 1920 × 1080 px; graphics settings preset High; API Vulkan; extra settings Present From Compute: on, Motion Blur: High, Depth of Field Anti-Aliasing: off; test scene: custom.

   



Test environment: resolution 2560 × 1440 px; graphics settings preset High; API Vulkan; extra settings Present From Compute: on, Motion Blur: High, Depth of Field Anti-Aliasing: on; test scene: custom.



Test environment: resolution 3840 × 2160 px; graphics settings preset Ultra Nightmare; API Vulkan; extra settings Present From Compute: on, Motion Blur: High, Depth of Field Anti-Aliasing: on; test scene: custom.

   





AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

F1 2020

Test environment: resolution 1280 × 720 px; graphics settings preset Ultra Low; API DirectX 12; extra settings Anti-Aliasing: off, Anisotropic Filtering: off; test scene: built-in benchmark (Australia, Clear/Dry, Cycle).

   



Test environment: resolution 1920 × 1080 px; graphics settings preset High; API DirectX 12; extra settings Anti-Aliasing: off, Skidmarks Blending: off; test scene: built-in benchmark (Australia, Clear/Dry, Cycle).

   



Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 12; extra settings Anti-Aliasing: TAA, Skidmarks Blending: off; test scene: built-in benchmark (Australia, Clear/Dry, Cycle).



Test environment: resolution 3840 × 2160 px; graphics settings preset Ultra High; API DirectX 12; extra settings Anti-Aliasing: TAA, Skidmarks Blending: off; test scene: built-in benchmark (Australia, Clear/Dry, Cycle).





AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Metro Exodus

Test environment: resolution 1280 × 720 px; graphics settings preset Low; API DirectX 12; no extra settings test scene: built-in benchmark.



Test environment: resolution 1920 × 1080 px; graphics settings preset High; API DirectX 12; no extra settings; test scene: built-in benchmark.



Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 12; no extra settings; test scene: built-in benchmark.



Test environment: resolution 3840 × 2160 px; graphics settings preset Extreme; API DirectX 12; no extra settings; test scene: built-in benchmark.



AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Microsoft Flight Simulator

Disclaimer: The performance of this game changes and improves frequently due to continuous updates. We verify the consistency of the results by re-testing the Ryzen 9 5900X processor before each measurement. In case of significant deviations, we discard the older results and start building the database from scratch. Due to the incompleteness of the MFS results, we do not use MFS to calculate the average gaming performance of the processors.

Test environment: resolution 1280 × 720 px; graphics settings preset Low; API DirectX 11; extra settings Anti-Aliasing: off; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m until hitting the terrain.

   



Test environment: resolution 1920 × 1080 px; graphics settings preset Low; API DirectX 11; extra settings Anti-Aliasing: off; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m until hitting the terrain.



Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 11; extra settings Anti-Aliasing: TAA; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m until hitting the terrain.



Test environment: resolution 3840 × 2160 px; graphics settings preset Ultra; API DirectX 11; extra settings Anti-Aliasing: TAA; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m until hitting the terrain.

   





AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Shadow of the Tomb Raider

Test environment: resolution 1280 × 720 px; graphics settings preset Lowest; API DirectX 12; extra settings Anti-Aliasing: off; test scene: built-in benchmark.

   



Test environment: resolution 1920 × 1080 px; graphics settings preset High; API DirectX 12; extra settings Anti-Aliasing: off; test scene: built-in benchmark.

   



Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 12; extra settings Anti-Aliasing: TAA; test scene: built-in benchmark.



Test environment: resolution 3840 × 2160 px; graphics settings preset Highest; API DirectX 12; extra settings Anti-Aliasing: TAA; test scene: built-in benchmark.





AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Total War Saga: Troy

Test environment: resolution 1280 × 720 px; graphics settings preset Low; API DirectX 11; no extra settings; test scene: built-in benchmark.



Test environment: resolution 1920 × 1080 px; graphics settings preset High; API DirectX 11; no extra settings; test scene: built-in benchmark.



Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 11; no extra settings; test scene: built-in benchmark.



Test environment: resolution 3840 × 2160 px; graphics settings preset Ultra; API DirectX 11; no extra settings; test scene: built-in benchmark.





AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Overall gaming performance

To calculate average gaming performance, we normalized the Intel Core i7-11900K processor. The percentage differences of all other processors are based on this, with each of the games contributing an equal weight to the final result. To see exactly what the formula we use to arrive at each value looks like, see „New average CPU score measuring method“.











AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Gaming performance per euro







AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

PCMark








Geekbench





AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Speedometer (2.0) and Octane (2.0)

Test environment: We’re using a portable version of Google Chrome (91.0.472.101) 64-bit so that real-time results are not affected by browser updates. GPU hardware acceleration is enabled as each user has in the default settings.



Note: The values in the graphs represent the average of the points obtained in the subtasks, which are grouped according to their nature into seven categories (Core language features, Memory and GC, Strings and arrays, Virtual machine and GC, Loading and Parsing, Bit and Math operations and Compiler and GC latency).










AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Cinebench R20


Cinebench R23



Blender@Cycles

Test environment: We use well-known projects BMW (510 tiles) and Classroom (2040 tiles) and renderer Cycles. Render settings are set to None, with which all the work falls on the CPU.



LuxRender (SPECworkstation 3.1)




AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Adobe Premiere Pro (PugetBench)

Test environment: set of PugetBench tests. App version of Adobe Premiere Pro is 15.2.

































AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

DaVinci Resolve Studio (PugetBench)

Test environment: set of PugetBench tests, test type: standard. App version of DaVinci Resolve Studio is 17.2.1 (build 12).
























AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Graphics effects: Adobe After Effects

Test environment: set of PugetBench tests. App version of Adobe After Effects is 18.2.1.



































AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

HandBrake

   

Test environment: For video conversion we’re using a 4K video LG Demo Snowboard with a 43,9 Mb/s bitrate. AVC (x264) and HEVC (x265) profiles are set for high quality and encoder profiles are “slow”. HandBrake version is 1.3.3 (2020061300).

x264 and x265 benchmarks




SVT-AV1

Test environment: We are encoding a short, publicly available sample park_joy_2160p50.y4m: uncompressed video 4096 × 2160 px, 8bit, 50 fps. Length is 500 frames with encoding quality set to 6 which makes the encoding still relatively slow. This test can make use of the AVX2 i AVX-512 instructions.

Version: SVT-AV1 Encoder Lib v0.8.7-61-g685afb2d via FFMpeg N-104429-g069f7831a2-20211026 (64bit)
Build from: https://github.com/BtbN/FFmpeg-Builds/releases
Command line: ffmpeg.exe -i “park_joy_2160p50.y4m” -c:v libsvtav1 -rc 0 -qp 55 -preset 6 -f null output.webm




AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Audio encoding

Test environment: Audio encoding is done using command line encoders, we measure the time it takes for the conversion to finish. The same 42-minute long 16-bit WAV file (stereo) with 44.1 kHz is always used (Love Over Gold by Dire Straits album rip in a single audio file).

Encoder settings are selected to achieve maximum or near maximum compression. The bitrate is relatively high, with the exception of lossless FLAC of about 200 kb/s.

Note: These tests measure single-thread performance.

FLAC: reference encoder 1.3.2, 64-bit build. Launch options: flac.exe -s -8 -m -e -p -f

MP3: encoder lame3.100.1, 64-bit build (Intel 19 Compiler) from RareWares. Launch options: lame.exe -S -V 0 -q 0

AAC: uses Apple QuickTime libraries, invoked through the application from the command line, QAAC 2.72, 64-bit build, Intel 19 Compiler (does not require installation of the whole Apple package). Launch options: qaac64.exe -V 100 -s -q 2

Opus: reference encoder 1.3.1, Launch options: opusenc.exe –comp 10 –quiet –vbr –bitrate 192




AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Broadcasting

Test environment: Applications OBS Studio and Xsplit. We’re using the built-in benchmark (scene Australia, Clear/Dry, Cycle) in F1 2020, in a resolution of 2560 × 1440 px and the same graphics settings, as with standard game performance tests. Thanks to this, we can measure the performance decrease if you record your gameplay with the x264 software encoder while playing. The output is 2560 × 1440 px at 60 fps.







AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Adobe Photoshop (PugetBench)

Test environment: set of PugetBench tests. App version of Adobe Photoshop is 22.4.2.


















Adobe Lightroom Classic

Test environment: With the settings above, we export 42 uncompressed .CR2 (RAW Canon) photos with a size of 20 Mpx. Then we create 1:1 previews from them, which also represent one of the most processor intensive tasks in Lightroom. The version of Adobe Lightroom Classic is 10.3




AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Affinity Photo (benchmark)

Test environment: built-in benchmark.





Topaz Labs AI apps

Topaz DeNoise AI, Gigapixel AI and Sharpen AI. These single-purpose applications are used for restoration of low-quality photos. Whether it is high noise (caused by higher ISO), raster level (typically after cropping) or when something needs extra focus. The AI performance is always used.

Test settings for Topaz Labs applications. DeNoise AI, Gigapixel AI and Sharpen AI, left to right. Each application has one of the three windows

Test environment: As part of batch editing, 42 photos with a lower resolution of 1920 × 1280 px are processed, with the settings from the images above. DeNoise AI is in version 3.1.2, Gigapixel in 5.5.2 and Sharpen AI in 3.1.2.



The processor is used for acceleration (and high RAM allocation), but you can also switch to the GPU

XnViewMP

Test environment: XnViewMP is finally a photo-editor for which you don’t have to pay. At the same time, it uses hardware very efficiently. In order to achieve more reasonable comparison times, we had to create an archive of up to 1024 photos, where we reduce the original resolution of 5472 × 3648 px to 1980 × 1280 px and filters with automatic contrast enhancement and noise reduction are also being applied during this process. We use 64-bit portable version 0.98.4.

Zoner Photo Studio X

Test environment: In Zoner Photo Studio X we convert 42 .CR2 (RAW Canon) photos to JPEG while keeping the original resolution (5472 × 3648 px) at the lowest possible compression, with the ZPS X profile ”high quality for archival”.




AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

WinRAR 6.01

7-Zip 19.00







AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

TrueCrypt 7.1a






Aida64 (AES, SHA3)





AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Y-cruncher



Stockfish 13

Test environment: Host for the Stockfish 13 engine is a chess app Arena 2.0.1, build 2399.


Aida64, FPU tests




FSI (SPECworkstation 3.1)



Kirchhoff migration (SPECworkstation 3.1)

Python36 (SPECworkstation 3.1)



SRMP (SPECworkstation 3.1)

Octave (SPECworkstation 3.1)


FFTW (SPECworkstation 3.1)



Convolution (SPECworkstation 3.1)

CalculiX (SPECworkstation 3.1)




AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

RodiniaLifeSci (SPECworkstation 3.1)





WPCcfd (SPECworkstation 3.1)

Poisson (SPECworkstation 3.1)

LAMMPS (SPECworkstation 3.1)





NAMD (SPECworkstation 3.1)






AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Memory tests…




… and cache (L1, L2, L3)












Note: The L3 memory results, at least with our component configuration, could not be measured in AIDA64, the corresponding application windows remained empty. Tested with older versions as well as with the latest one (6.60.5900).




AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Processor power draw curve




AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Average processor power draw










AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Performance per watt






AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Achieved CPU clock speed









AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

CPU temperature










AMD’s first processor with 3D V-cache is a rather controversial piece of hardware. Sure, it may be the ultimate in gaming performance, but the desired effect is more “on paper” than practical, and when it does come, it’s in very rare cases. So that you don’t end up disappointed with a virtually single-purpose processor that may not even excel at gaming, we’ve broken it all down in detailed tests.

Conclusion

So let’s get to it. In “synthetic” settings at 720p resolution, the Ryzen 5800X3D is at the very top, and it beats the Core i9-12900K in games at significantly lower power draw. The increase in gaming performance over the R7 5800X (with +250 MHz) is up to 12 %, so that 3D V-cache really works. However, at a more practical 1080p resolution across multiple games, the R7 58003XD already falls below the faster Ryzen 9 (5900X and 5950X) with more cores in terms of average fps.

What’s noteworthy, however, is that despite this, higher minimum fps are achieved with the R7 5800X3D. Here (in Full HD), the Ci9-12900K still trails from second place. At QHD resolution, which is perhaps even closer to being used with such an expensive processor, the R7 5800X3D, with the exception of the R5 5600X, is already below all of the Zen 3 processors with higher frequency gaming all-core boost. In Ultra HD (2160p), the Ryzen 7 results with 3D V-Cache are even below the Core i7-11700KF, on par with the Ryzen 5 5600.

In the case of the Ryzen 7 5800X3D processor evaluation, the mix of games from which relative aggregate performance is calculated is more important than usual. It wouldn’t be that difficult to find ten games that benefit significantly more with 3D V-Cache at 1080p and 1440p than the other ten. When analyzing the R7 5800X3D’s performance in games, it’s useful to go down to the level of individual titles. There are some where the benefit of 3D V-Cache is very little to none, but there are also some for which the processor is really worth it. Relatively measly improvement is typically in CS:GO, in DOOM Eternal, but also in Total War Saga: Troy. In these games, the R7 5800X3D is below the faster R7 5800X. The larger L3 cache size is almost irrelevant.

But then there are also games where 3D V-Cache makes a lot of sense, but only at low resolution with low graphical detail. So in situations where practically everything is now up to the CPU. In Borderlands 3, the R7 5800X3D outperforms the R7 5800X by 23 %, in Cyberpunk 2077 by 30 %, in Shadow of the Tomb Raider by 33 % and up to 47 % in Microsoft Flight Simulator. This is also the only one of the test games where there is a fairly dramatic increase in performance even at higher resolutions. In 1080p it’s (compared to R7 5800X) 34 %, in 1440p it’s only 8 %, but with less fluctuation in minimum fps (from this point of view it’s +20 %) and more stable frame times in general. Performance then levels off (with the R7 5800X) only in Quad HD, where the CPU does minimal work. The improvement with the R7 5800X3D is a bit more pronounced in builds with weaker graphics cards, which will force you to downgrade graphics details in addition to resolution. However, that’s a rather discrepant situation for a configuration with such an expensive processor to be significantly lacking in GPU performance.

In Full HD (i.e. typically on high-speed monitors), 3D V-Cache scores high in Cyberpunk 2077, for example, in F1 2020 or in Shadow of the Tomb Raider. It’s not a big difference, it’s typically under 5 % (although in SOTTR it’s up to 10 %), but the presence of a larger cache still outweighs the higher clock speeds, as gaming performance with the R7 5800X3D is never lower than with the R7 5800X. The tables start to turn against the R7 5800X3D in Assassin’s Creed: Valhalla, for which higher all-core boost clock speeds are better.

The non-gaming, application performance is rather unimpressive with the Ryzen 7 5800X3D. The latter does not usually benefit from a large L3 cache, and the results point more to a lower core clock speeds. This is the casefrom simple office activities, performance in web environments/a>, through working with raster and vector graphics, with photos to video editing or even hard workloads such as 3D rendering or video encoding. Ryzen 7 5800X3D’s performance almost always ends up below the R7 5800X. It should be noted, however, that the processor with 3D V-cache is more efficient. For 3D rendering, it falls some 8 % behind in performance, but that’s with 33 % lower power draw. The 5800X3D’s power draw is the same as the Ci5-12400, only the Ryzen 7 is 17 % more powerful. Despite that lower performance the efficiency (performance per watt) for those less aggressive clock speeds is decent, but it”s not enough to beat the R7 5700X (it’s a more efficient processor). But when it comes to x264 video encoding, the R7 5700X is close on its heels. The efficiency of the R7 5800X3D is higher than that of the R5 5600 or the older Ryzen 7 3700X (Zen 2). The difference compared to the R7 5800X is considerable. Of course in favor of the R7 5800X3D.

It’s also important to note that the R7 5800X3D is the most power-efficient of the 105 W TDP Ryzen 5000 processors. While all other models are around PPT (~140 W) without power limits, the R7 5800X3D has about 25 W less. This is probably also in part to make it possible to keep it cooled at all.Although the Ryzen 7 5800X3D is significantly more power-efficient than the R7 5800X, it heats up a bit more, and it’s already approaching 90 °C. In a gaming workload it’s naturally less, but even there it gets above 70 °C even with powerful coolers. Lower temperatures than Ryzen 9 or R7 5800X are achieved by R7 5800X3D only in single-threaded load. This is because of lower ST boost frequencies, overall lower computational power as well as less heat concentration per unit of area.

The concept with a large 3D V-Cache definitely has potential, but in the form of the Ryzen 7 5800X3D we still see an “experimental” phase and, most importantly, a lot of room for improvement.

English translation and edit by Jozef Dudáš

AMD Ryzen 7 5800X3D
+ Large 3D V-Cache with 96 MB
+ Possible peak gaming performance...
+ ... theoretically the highest you can currently get
+ Often lower minimum fps drops with more stable frame times than CPUs with smaller caches
+ High performance per clock (IPC)
+ High efficiency (impressive performance per watt)
+ Significantly more power efficient than Ryzen 7 5800X...
+ ... and the most power-efficient processor among the Ryzen 5000 with a TDP of 105 W
+ Advanced 7nm manufacturing process
- Many games won't appreciate the large L3 cache. Higher clock speeds, which are lacking, will weigh more
- Usually only average gaming performance at higher resolutions
- Poor price/multi-threaded performance ratio
- Low single-threaded performance in its price class
- Very high temperatures for an AMD processors...
- ... hard to cool when running quietly even with powerful tower coolers
- No integrated graphics
Approximate retail price: 449 EUR
/* Here you can add custom CSS for the current table */ /* Lean more about CSS: https://en.wikipedia.org/wiki/Cascading_Style_Sheets */ /* To prevent the use of styles to other tables use "#supsystic-table-1775" as a base selector for example: #supsystic-table-1775 { ... } #supsystic-table-1775 tbody { ... } #supsystic-table-1775 tbody tr { ... } */

Games for testing are from Jama levova

Special thanks to Blackmagic Design (for a DaVinci Resolve Studio license), Topaz Labs (for licenses for DeNoise AI, Gigapixel AI and Sharpen AI) and Zoner (for Photo Studio X license)