Shadow of the Tomb Raider s DXR
We still have the Smart Access Memory turned off in the standard graphics card methodology (until there is support for GeForce as well). However, for AMD owners, SAM can be very beneficial, but on average you get a plus 5%. But also lower noise, which decreases remarkably. But in some areas AMD’s exclusive technology is also damaging. So be vigilant and broaden your horizons in a test in which we gave Radeon a hard time.
Shadow of the Tomb Raider with DXR
Test platform benchmark; API DirectX 12, graphics settings preset Highest; extra settings DXR.
Note: This game also supports DLSS and FidelityFX CAS, but since this is an older title and there are more than enough tests, we will not address this setting in standard tests. However, some testing on request is possible if you ask for it.
- Contents
- Methodology: performance tests
- Methodology: how we measure power draw
- Methodology: noise and sound measurement
- Methodology: heat tests
- Test rig
- 3DMark
- Age of Empires II: DE
- Assassin’s Creed: Valhalla
- Battlefield V
- Battlefield V with DXR
- Borderlands 3
- Control
- Control with DXR and DLSS
- Counter Strike: GO
- Cyberpunk 2077
- Cyberpunk 2077 with FidelityFX CAS
- DOOM Eternal
- F1 2020
- FIFA 21
- Forza Horizon 4
- Mafia: DE
- Metro Exodus
- Metro Exodus with DXR
- Microsoft Flight Simulator
- Red Dead Redemption 2 (Vulkan)
- Red Dead Redemption 2 (Dx12)
- Shadow of the Tomb Raider
- Shadow of the Tomb Raider s DXR
- Total War Saga: Troy
- Wasteland 3
- Overall gaming performance and performance per euro
- GPU clock speed
- Heating of the GPU and VRAM
- Net graphics power draw and performance per watt
- Analysis of 12 V sub-circuit power supply
- Analysis of 3.3 V sub-circuit power supply
- Noise level
- Frequency response of sound
- Conclusion