Frequency response of sound
We still have the Smart Access Memory turned off in the standard graphics card methodology (until there is support for GeForce as well). However, for AMD owners, SAM can be very beneficial, but on average you get a plus 5%. But also lower noise, which decreases remarkably. But in some areas AMD’s exclusive technology is also damaging. So be vigilant and broaden your horizons in a test in which we gave Radeon a hard time.
Frequency response of sound
Measurements are performed in the TrueRTA application, which records sound in a range of 240 frequencies in the recorded range of 20–20 000 Hz. For the possibility of comparison across articles, we export the dominant frequency from the low (20–200 Hz), medium (201–2000 Hz) and high (2001–20 000 Hz) range to standard bar graphs. However, for an even more detailed analysis of the sound expression, it is important to perceive the overall shape of the graph and the intensity of all frequencies/tones.
- Contents
- Methodology: performance tests
- Methodology: how we measure power draw
- Methodology: noise and sound measurement
- Methodology: heat tests
- Test rig
- 3DMark
- Age of Empires II: DE
- Assassin’s Creed: Valhalla
- Battlefield V
- Battlefield V with DXR
- Borderlands 3
- Control
- Control with DXR and DLSS
- Counter Strike: GO
- Cyberpunk 2077
- Cyberpunk 2077 with FidelityFX CAS
- DOOM Eternal
- F1 2020
- FIFA 21
- Forza Horizon 4
- Mafia: DE
- Metro Exodus
- Metro Exodus with DXR
- Microsoft Flight Simulator
- Red Dead Redemption 2 (Vulkan)
- Red Dead Redemption 2 (Dx12)
- Shadow of the Tomb Raider
- Shadow of the Tomb Raider s DXR
- Total War Saga: Troy
- Wasteland 3
- Overall gaming performance and performance per euro
- GPU clock speed
- Heating of the GPU and VRAM
- Net graphics power draw and performance per watt
- Analysis of 12 V sub-circuit power supply
- Analysis of 3.3 V sub-circuit power supply
- Noise level
- Frequency response of sound
- Conclusion