Asus ROG Equalizer: Robust 12+4pin connectors that don’t burn?

Failures of the 12V‑2×6 power cable (formerly 12VHPWR) have become the scourge of recent GPU generations. Especially for Nvidia cards pushing this power standard, but also for a few Radeon models using these connectors. Various attempts to work around or mitigate the risks have popped up; this time, Asus is introducing the Equalizer special‑purpose cable for its power supplies, that aim to prevent connector melting in several ways. Read more “Asus ROG Equalizer: Robust 12+4pin connectors that don’t burn?” »

A deal that could change everything: Nvidia to acquire a PC maker

A report surfaced online last week that may not be entirely surprising given how wealthy Nvidia has become, but the potential consequences would be shocking. According to SemiAccurate, run by longtime IT journalist Charlie Demerjian, Nvidia is preparing to acquire a major PC vendor—or at least a “PC‑oriented company.” Such an acquisition could turn Nvidia into a vertically integrated market hegemon similar to Apple. Read more “A deal that could change everything: Nvidia to acquire a PC maker” »

Nvidia GeForce RTX 50 Series: Your ideal graphics studio

NVIDIA GeForce RTX GPUs are the most popular solution for PC gaming, but they are also designed for use across a wide range of semi‑ and fully‑professional workflows and creative tasks. NVIDIA Studio drivers open give GeForce RTX 50‑series GPUs in desktops and laptops capabilities that were previously limited to much more expensive professional GPUs. That means you can confidently tackle demanding 3D work with them. Read more “Nvidia GeForce RTX 50 Series: Your ideal graphics studio” »

Nvidia App solves the problem of long shader compilation in games

Yesterday we reported on an update to the Nvidia App utility for GeForce graphics cards, which brought owners of the latest‑generation GPUs the ability to use 6× frame generation and a dynamic mode in DLSS 4.5. But that’s not the only new feature the company has prepared. This version of Nvidia App includes another improvement that can free you from the annoying waiting for shader compilation, which often takes several minutes. Read more “Nvidia App solves the problem of long shader compilation in games” »

Dynamic frame generation in DLSS 4.5 to launch in three weeks

In January, Nvidia announced DLSS 4.5—a new version of AI upscaling for games with a new AI model and improved frame generation. This can insert up to five artificial frames between two real frames rendered by the game (meaning a sixfold increase of displayed frames). However, the more interesting part may be the addition of a dynamic mode that allows the number of generated frames to be switched on the fly. Read more “Dynamic frame generation in DLSS 4.5 to launch in three weeks” »

Our visit at Nvidia: AI game assistants and G-Sync Pulsar LCDs

Yesterday, Nvidia hosted a Central European media briefing where they showcased its latest technological developments live. Unsurprisingly, the spotlight was on innovations unveiled or launched last month at CES 2026—namely the G-Sync Pulsar technology for monitors and DLSS 4.5, both of which we have already covered in separate articles—as well as a demo of the ACE technology, which aims to bring AI-driven assistants into games. Read more “Our visit at Nvidia: AI game assistants and G-Sync Pulsar LCDs” »

Intel reportedly landed a deal for fabbing Nvidia’s Feynman GPU

Intel needs to secure large (and numerous) external customers for its chip fabs to be able to keep them running.  So far, Intel Foundry has been generating multibillion-dollar losses every quarter—but now it may have glimpsed light at the end of the tunnel. Companies are currently looking to diversify away from their dependence on TSMC, and partly thanks to this, Intel has apparently managed to land a very important customer: Nvidia. Read more “Intel reportedly landed a deal for fabbing Nvidia’s Feynman GPU” »

Graphics cards to get more expensive, board partners raise prices

Most hardware is getting more expensive and unfortunately graphics cards are joining the trend. According to Asian sources, major board partners are now raising GPU prices due to increasing costs of GDDR6 and GDDR7 graphics memory. In the short term, this is expected to push prices up by 15–20 %. That may not be the final outcome, however, as further increases could be driven by reduced GPU supply due to supply-and-demand dynamics. Read more “Graphics cards to get more expensive, board partners raise prices” »

Nvidia to cut GPU production by 20%—RTX 5070 Ti going MIA?

Recently, we reported that Nvidia has likely canceled the new GeForce RTX 5000 Super graphics cards planned for this year, and that the wait for the 6000 generation will also be long, as it is expected to arrive only in H2 2027. For gamers, the situation may get even worse, as the company is now reportedly reducing production of currently available graphics cards as well. A resulting shortage could then push retail prices higher. Read more “Nvidia to cut GPU production by 20%—RTX 5070 Ti going MIA?” »

GeForce RTX 5000 Super not coming, Blackwell refresh plan shelved

It is widely known that the AI boom has triggered massive DRAM shortages—including GDDR6 and GDDR7. Unfortunately, it appears that one of the consequences will be the cancellation of new gaming graphics cards Nvidia had planned for this year. The so-called “Super” cards were expected to be expected at CES 2026, but that did not happen and according to sources from Asia, Nvidia has completely halted the plans. Read more “GeForce RTX 5000 Super not coming, Blackwell refresh plan shelved” »

DLSS 4.5 brings 6× frame generation and better image quality

Last night, Nvidia held their keynote ahead of CES 2026, which—as usually—only focused on AI, robotics and large enterprises market rather than consumer PCs and devices. Even so, the company does have something new for gamers.  The company is introducing a new generation of their AI-based game rendering—DLSS 4.5. It places even greater emphasis on interpolated frame generation, but improvements go beyond that as well. Read more “DLSS 4.5 brings 6× frame generation and better image quality” »

MSI GeForce RTX 5060 Ventus 2x OC 8 GB review: A Solid Baseline

The Ventus 2X OC model with 8 GB of memory is the most affordable GeForce RTX 5060 variant from MSI. It features a compact dual-slot cooler with a length of 20 cm, making it suitable even for small-form-factor cases. The cooler is slightly louder than average due to overly high fan speeds, but it has sufficient headroom for manual fan speed reduction. But with 8 GB of memory, compromises are necessary in the most demanding games. Read more “MSI GeForce RTX 5060 Ventus 2x OC 8 GB review: A Solid Baseline” »

New GPUs Delayed Due to AI: RTX 5000 Super Not Until Q3 2026

This year’s AI boom—or bubble—has caused shortages of NAND flash, SSDs, DRAM, and even memory for graphics cards. Price rising is reportedly even accelerating. It seems this situation could also disrupt the gaming graphics card market. Throughout this year, reports piled up suggesting Nvidia would likely release an updated GeForce RTX 5000 Super series next year with larger memory capacities, but this plan may have fallen through. Read more “New GPUs Delayed Due to AI: RTX 5000 Super Not Until Q3 2026” »

ROG Strix GeForce RTX 5070 Ti OC Ed. Review: Top of Asus’s Lineup

The ROG Strix GeForce RTX 5070 Ti 16GB OC Edition targets enthusiasts of premium products. It impresses with its refined design, significantly oversized cooling, and ARGB lighting that stands out in a glass case. Extras include headers for system fans and a fifth display output. It offers a Q mode for quiet cooling fans and gives tuners ample headroom for boosting performance and and fine-tune acoustics. Read more “ROG Strix GeForce RTX 5070 Ti OC Ed. Review: Top of Asus’s Lineup” »

Nvidia and Intel team up: x86 CPUs with built-in GeForce GPUs

Last week brought a sensational piece of news. Ever since AMD acquired GPU maker ATi almost twenty years ago, people have speculated whether Intel and Nvidia might one day strike a similar alliance. It seems that time has finally come, though only now that Intel is in trouble and has to push its pride aside. The two companies announced not a merger, but a far-reaching partnership. It will be interesting to watch where this leads. Read more “Nvidia and Intel team up: x86 CPUs with built-in GeForce GPUs” »