End of GeForce RTX 5090: Retailers Ending Sales, Nvidia too

According to recent leaks, Nvidia is discontinuing the GeForce RTX 5090 and redirecting the GB202 chips to the production of AI accelerators for workstations and servers. At first, it was hard to believe. It would be the first time the company itself had canceled the most powerful and most expensive GPU model for gaming PCs—and what’s more, two years before the new generation. However, more and more signs appear to confirm this. Read more “End of GeForce RTX 5090: Retailers Ending Sales, Nvidia too” »

Nvidia Speeds Up DLSS 5 and Frame Gen. The Cost Is Quality

Long awaited laptops with Nvidia’s RTX Spark N1X processors are finally coming the market. One of their main propositions is a GPU derived from the GeForce RTX 5000 graphics architecture, although games will have to contend with the poorer compatibility of the Arm platform. Nvidia has therefore aligned various gaming news with the launch of the RTX Spark, including updates to DLSS technologies that also benefit regular GeForce cards. Read more “Nvidia Speeds Up DLSS 5 and Frame Gen. The Cost Is Quality” »

Advanced Shader Delivery Comes to Nvidia, Intel & Qualcomm GPUs

Advanced Shader Delivery appeared in the Windows gaming ecosystem a year ago, addressing the issue of modern games often spending many minutes compiling shaders after launch, if they were freshly installed or the GPU driver was updated (which happens frequently). With Advanced Shader Delivery, shaders are instead downloaded, which is much faster. Initially, only AMD GPUs supported the feature, but now the others are getting it too. Read more “Advanced Shader Delivery Comes to Nvidia, Intel & Qualcomm GPUs” »

New Nvidia and AMD GPUs Not Coming Until 2028. Except for one

It used to be the case that new generations of graphics cards would arrive every two years. GeForce RTX 3000 and Radeon RX 6000 at the end of 2020, RTX 4000 and Radeon RX 7000 at the end of 2022. However, the last generation already went off track, and things are looking to get even worse: the GeForce RTX 6000 series reportedly won’t launch until 2028. The same is reportedly true for next-gen Radeons—although perhaps not quite. Read more “New Nvidia and AMD GPUs Not Coming Until 2028. Except for one” »

Nvidia Changes Course, DLSS 5 Coming to Some Older Cards

Nvidia finally released DLSS 5 last week, which you could read about here (and we covered the impact on performance and power draw here). There were also some unpleasant news: when Nvidia announced the first game launch (the release of NBA2K27), the company stated DLSS 5 support would only be available on GeForce RTX 5000 cards, not on older generations. Now, however, there has been a change of course. Read more “Nvidia Changes Course, DLSS 5 Coming to Some Older Cards” »

mVolt+ Unlocks Forbidden GeForce RTX 5000 Overclocking Options

Overclocking graphics cards is quite different from how “OC” works on CPUs. GPUs generally operate at fairly low voltages and clock speeds, and their overclocking is mostly artificially limited by various power or voltage limits in the drivers and firmware. The same is true of Nvidia’s current cards. But the artificial OC limits have now been bypassed, so it may be possible to extract significantly higher performance from them, although not without risks. Read more “mVolt+ Unlocks Forbidden GeForce RTX 5000 Overclocking Options” »

DLSS 5: First Game Out, Inner Workings and Performance Cost

The files of the AI game image enhancement technology DLSS 5 have leaked last week, and modders added the filter to the first games—unofficially. However, the official launch was not far behind. Nvidia has announced that it is now officially launching in the first game, NBA2K27, which is also the title from which the files previously leaked. Starting tomorrow, you will be able to try out what it looks like and what its costs are. Read more “DLSS 5: First Game Out, Inner Workings and Performance Cost” »

Nvidia Has Launched Improved DLSS 4.5 with Ray Reconstruction

In spring, Nvidia announced a new version of the DLSS 4.5 gaming upscaling technology coming in August, promising improved output quality, through settling a debt of sorts: The DLSS 4.5 technology eliminated the Ray Reconstruction technology (originally introduced as part of DLSS 3.5), so you lost access to it when enabling DLSS 4.5. Now this incompatibility has been solved, and Ray Reconstruction is also coming to DLSS 4.5. Read more “Nvidia Has Launched Improved DLSS 4.5 with Ray Reconstruction” »

HWiNFO Now Shows Temps of Individual Video Memory Chips

Not long ago, HWiNFO gained the ability to monitor GPU hotspot temperatures—local hotspots with significantly higher temps than the average having been reported by Nvidia chips. This has been followed by another improvement in graphics card temperature monitoring. You will now be able to look at the temperatures of all memory chips on the card, which can reveal cooling problems in much the same way as the GPU hotspot temperature. Read more “HWiNFO Now Shows Temps of Individual Video Memory Chips” »

Even a Temperature Sensor Failed to Prevent 12V-2×6 Cable Melting

The new 12VHPWR—later renamed to 12V-2×6— power connector is plagued with persistent reliability issues involving random overheating, melting, and even burning ever since Nvidia graphics cards adopted it. Since then, every conceivable company—that notably not including Nvidia itself—has been trying out various workarounds. However, it seems that the connector’s tendency to fail is so consistent that even thermal protection cannot stop it. Read more “Even a Temperature Sensor Failed to Prevent 12V-2×6 Cable Melting” »

Nvidia plans GeForce RTX 5090 SE graphics. A chance for gamers?

A few days ago, we reported that the previously canceled GeForce RTX 5080 Super card is once again on track for launch. It was expected to be the fastest model in the Blackwell refresh lineup, but Nvidia is apparently preparing another model above it. However, it will not officially carry the “Super” designation, since it will be a cut-down sibling of the flagship GeForce RTX 5090. As such, it could prove to be an attractive card for gamers. Read more “Nvidia plans GeForce RTX 5090 SE graphics. A chance for gamers?” »

Intel Titan Lake, Hammer Lake CPUs detailed: Unified Core and HT

We previously covered information about Intel’s future Razor Lake processors, expected to launch as the Core Ultra 500 generation likely at the end of 2027 (that is, after the upcoming Nova Lake generation). Moore’s Law is Dead, who leaked those details, also revealed information about the following generations—Titan Lake and Hammer Lake. These are even further out, but they will introduce a long‑awaited, radical architectural shift. Read more “Intel Titan Lake, Hammer Lake CPUs detailed: Unified Core and HT” »

Asus ROG Equalizer: Robust 12+4pin connectors that don’t burn?

Failures of the 12V‑2×6 power cable (formerly 12VHPWR) have become the scourge of recent GPU generations. Especially for Nvidia cards pushing this power standard, but also for a few Radeon models using these connectors. Various attempts to work around or mitigate the risks have popped up; this time, Asus is introducing the Equalizer special‑purpose cable for its power supplies, that aim to prevent connector melting in several ways. Read more “Asus ROG Equalizer: Robust 12+4pin connectors that don’t burn?” »

Nvidia GeForce RTX 50 Series: Your ideal graphics studio

NVIDIA GeForce RTX GPUs are the most popular solution for PC gaming, but they are also designed for use across a wide range of semi‑ and fully‑professional workflows and creative tasks. NVIDIA Studio drivers open give GeForce RTX 50‑series GPUs in desktops and laptops capabilities that were previously limited to much more expensive professional GPUs. That means you can confidently tackle demanding 3D work with them. Read more “Nvidia GeForce RTX 50 Series: Your ideal graphics studio” »

Nvidia App solves the problem of long shader compilation in games

Yesterday we reported on an update to the Nvidia App utility for GeForce graphics cards, which brought owners of the latest‑generation GPUs the ability to use 6× frame generation and a dynamic mode in DLSS 4.5. But that’s not the only new feature the company has prepared. This version of Nvidia App includes another improvement that can free you from the annoying waiting for shader compilation, which often takes several minutes. Read more “Nvidia App solves the problem of long shader compilation in games” »

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