RTX Video Super Resolution alternative: FSR for YouTube and VLC

Last year Nvidia came out with RTX Video Super Resolution, a video upscaling and postprocessing technology for usage in web browsers and later also in VLC Media Player. It looks like something similar will be available also for AMD GPUs, but while Nvidia’s approach is the equivalent of DLSS 1.0 applied to video content, Radeon’s upscaling will probably be based on FSR 1.0, so it could be usable by other vendor GPUs, like FSR. Read more “RTX Video Super Resolution alternative: FSR for YouTube and VLC” »

Fluid Motion Frames now also for Radeon iGPUs, leaves preview

Last year AMD released FSR 3 frame generation, of which a simplified version that doesn’t use game vector data is also usable globally on the GPU driver level as the AMD Fluid Motion Frames feature. It can be used in all sorts of games that lack their own FSR 3 (or Nvidia’s DLSS 3) support. This technology will soon make its way from beta to standard drivers, and it now even works on integrated GPUs, including gaming handhelds. Read more “Fluid Motion Frames now also for Radeon iGPUs, leaves preview” »

End of Polaris and Vega GPU support: AMD provides a redux driver

Recently, it has been reported that AMD may be preparing to discontinue driver support for older Radeon graphics cards with Polaris and Vega architectures (pre-RDNA cards based on GCN lineage). AMD has now released the first new version of drivers for these graphics cards in two months, so it seems that the full end of updates for them is not yet here, but at the same time it is confirmed that support for them is moving to the back burner. Read more “End of Polaris and Vega GPU support: AMD provides a redux driver” »

Nvidia RTX Video Super Resolution 1.5: For GeForce RTX 2000 too

Earlier this year, Nvidia released an upscaler that uses its GPUs for video on websites like YouTube and such. The filter uses similar AI technology to the used in DLSS 2.x (albeit with limitations), and thus requires a GPU with tensor cores. But only the newer GeForce RTX 3000 and 4000 generations were supported initially. But now Nvidia is releasing version 1.5 for older Turing cards as well. And it also has other improvements. Read more “Nvidia RTX Video Super Resolution 1.5: For GeForce RTX 2000 too” »

First games with FSR 3 are out, AMD released AFMF preview driver

A month ago, AMD announced the arrival of FSR 3, or FidelityFX Super Resolution 3, a technology that adds interpolation-based frame generation to FSR, analogous to Nvidia’s DLSS 3. The feature had its public launch last weekend as FSR 3 was patched into the first two games. Fluid Motion Frames, which doubles the frame rate via drivers even when the game doesn’t directly support it, is now also available for testing. Read more “First games with FSR 3 are out, AMD released AFMF preview driver” »

Radeon power draw finally stays low with multi-monitor setups

In a multi-monitor setup, graphics cards naturally have higher power draw, and in some cases significantly so. But it seems that, at least with the RX 7900 XT (Sapphire Pulse), this is no longer the case. We know from measurements that the increase in power draw of this card is very low, several times lower than it used to be in the past in all the older models we have tested. Basically, we can say that the “problem is solved”. Read more “Radeon power draw finally stays low with multi-monitor setups” »

Radeon driver problem breaks Windows, avoid factory reset option

AMD released a new version of Radeon Software drivers 23.2.1 last month, which was significant in that after a hiatus where new versions were only for Radeon RX 7900s for a while, it merged the two branches and now the same driver supports all GPUs again. But it looks like there is a bug in the installer that may lead to a broken Windows installation. It’s said to happen only rarely, but there are certain situations to watch out for. Read more “Radeon driver problem breaks Windows, avoid factory reset option” »

Nvidia introduces DLDSR: Dynamic Super Resolution with AI scaling

Last week, Nvidia quietly released GeForce RTX 3080 with 12GB of VRAM, which was strangely buried in an announcement of a driver release for God Of War. But there was yet another new feature hidden in it: Deep Learning Dynamic Super Resolution (DLDSR). It’s a new technology for GeForce RTX cards based on DLSS, but this time it’s not about upscaling, but ironically about downscaling, enhancing the Dynamic Super Resolution feature. Read more “Nvidia introduces DLDSR: Dynamic Super Resolution with AI scaling” »

Nvidia introduces Resizable BAR on GeForce: BIOS, driver

Nvidia finally introduces PCI Express Resizable BAR, as an alternative to Radeon’s Smart Access Memory that can improve the game performance of all GeForce RTX 3000s by up to several percent. BIOS updates and a new driver that handles ReBAR have been released for all manufacturers’ cards. But Nvidia has also expanded the list of games supporting this feature, which has reached 17 titles. Download links and other information included. Read more “Nvidia introduces Resizable BAR on GeForce: BIOS, driver” »