Parameter chart
While someone may find the RX 7900 XT graphics card to be the most attractive within its price range, another may see the RTX 4070 Ti in that position. And both are right, they might just disagree on priorities. Outside of ray-tracing graphics, the Radeon is even attacking the RTX 4080. Admittedly this is at the expense of, say, worse technological balance and also worse power efficiency, but if someone doesn’t appreciate GeForce’s strengths…
Parameters | Sapphire RX 7900 XT Pulse | |
MSI RTX 4070 Ti Suprim X 12G | ||
Architecture | RDNA 3 | |
Die | Navi 31 XT (215-145000156) | |
Manufacturing node | 5 nm + 6 nm | |
Die size | 300 mm² + 5× 37 mm² | |
Transistor count | <58 bn. | |
Compute units | 84 | |
Shaders/CUDA cores | 5376 | |
Base Clock | 1720 MHz | |
Game Clock (AMD) | 2075 MHz | |
Boost Clock | 2450 MHz | |
RT units | 84 | |
AI/tensor cores | – | |
ROPs | 192 | |
TMUs | 336 | |
L2 Cache | 6 MB | |
Infinity Cache | 80 MB | |
Interface | PCIe 4.0 ×16 | |
Multi-GPU interconnect | – | |
Memory | 20 GB GDDR6 | |
Memory clock (effective) | 20.0 GHz | |
Memory bus | 320 bit | |
Memory bandwidth | 800.0 GB/s | |
Pixel fillrate | 470.2 Gpx/s | |
Texture fillrate | 822.9 Gtx/s | |
FLOPS (FP32) | 52.0 TFLOPS | |
FLOPS (FP64) | 1609.0 GFLOPS | |
FLOPS (FP16) | 104.62 TFLOPS | |
AI/tensor TOPS (INT8) | – | |
AI/tensor FLOPS (FP16) | – | |
TDP | 315 W | |
Power connectors | 2× 8-pin | |
Card lenght | 313 mm | |
Card slots used | 54 mm | |
Shader Model | 6.7 | |
DirectX/Feature Level | DX 12 Ultimate (12_2) | |
OpenGL | 4.6 | |
Vulkan | 1.3 | |
OpenCL | 2.2 | |
CUDA | – | |
Video encoder engine | VCN 4.0 | |
Encoding formats | HEVC, H.264, AV1 | |
Encoding resolution | 8K | |
Video decoder engine | VCN 4.0 | |
Decoding formats | HEVC, H.264,VP9, AV1 | |
Decoding resolution | 8K | |
Max. Monitor resolution | 7680 × 4320 px | |
HDMI | 2× (2.1a) | |
DisplayPort | 2× (2.1 UHBR) | |
USB-C | – | |
MSRP | 899 EUR |
- Contents
- Sapphire RX 7900 XT Pulse in detail
- Parameter chart
- Methodology: performance tests
- Methodology: how we measure power draw
- Methodology: noise and sound measurement
- Methodology: temperature tests
- Test Setup
- 3DMark
- Age of Empires II: DE
- Assassin’s Creed: Valhalla
- Battlefield V
- Battlefield V with DXR
- Borderlands 3
- Control
- Control with DXR
- Counter-Strike: GO
- Cyberpunk 2077
- Cyberpunk 2077 with DXR
- DOOM Eternal
- F1 2020
- FIFA 21
- Forza Horizon 4
- Mafia: DE
- Metro Exodus
- Metro Exodus with DXR
- Microsoft Flight Simulator
- Red Dead Redemption 2 (Vulkan)
- Red Dead Redemption 2 (Dx12)
- Shadow of the Tomb Raider
- Shadow of the Tomb Raider with DXR
- Total War Saga: Troy
- Wasteland 3
- Overall gaming performance per euro
- CompuBench (OpenCL)
- SPECviewperf 2020 and SPECworkstation 3
- FLOPS, IOPS and memory speed tests
- 3D rendering 1/2 (LuxMark a Blender@Cycles)
- 3D rendering 2/2 (Blender@Radeon ProRender and Eevee)
- Photo editing (Adobe Photoshop, Lightroom and Affinity Photo)
- Broadcasting (OBS and Xsplit)
- Password cracking
- GPU clock speed
- GPU and VRAM temperatures
- Net graphics card power draw and performance per watt
- Analysis of 12 V branch power supply (higher load)
- Analysis of 12 V branch power supply (lower load)
- Analysis of 3.3 V branch power supply
- Noise level
- Frequency response of sound
- Conclusion
An interesting thing to look at is a power draw on V-sync 60 or 90 Hz. The 7000 series was obnoxious even compared to 6000 series in this regard, sometimes drawing 2 times the power of Ada GPUs.
Sounds nice, but is there anything to play? I mean, new games. Maybe a Dead Space remaster. What else? OO