SAM tests on the RX 6800. AMD tunes more than it reveals

Methodology: how we measure power draw

The Smart Access Memory feature is far from perfect. And although it is a useful technology overall, it also proves to be very unstable. What was true today may not tomorrow, and an in-depth analysis shows all those patches. On the one hand, those that eliminate the biggest problems that no one boasts about, and on the other hand, those that raise average performance in small steps.

Methodology: how we measure power draw

We have been tuning the method of measuring power draw for quite a long time and we will also be tuning it for some time. But we already have gimmicks that we can work with happily.

To get the exact value of the total power draw of the graphics card, it is necessary to map the internal power draw on the PCI Express slot and the external one on the additional power supply. For the analysis of the PCIe slot, it was necessary to construct an in-between card on which the power draw measurement takes place. Its basis is resistors calibrated to the exact value (0.1 Ω) and according to the amount of their voltage drop we can calculate the current. We then substitute it into the formula for the corresponding value of the output voltage ~ 12 V and ~ 3.3 V. The voltage drop is so low that it doesn’t make the VRM of the graphics card unstable and the output is still more than 12/3.3 V.

We measure power consumption on the card between the graphics card and the PCI Express slot. Rado Kopera took care of the design and implementation (thank you!)

We are also working on a similar device for external power supply. However, significantly higher currents are achieved there, longer cabling and more passages between connectors are necessary, which means that the voltage drop will have to be read on an even smaller resistance of 0.01 Ω, the current state (with 0.1 Ω) is unstable for now. Until we fine-tune it, we will use Prova 15 current clamp for cable measurements, which also measures with good accuracy, they just have a range of up to 30 A. But that is also enough for the OC version of the RTX 3090 Gaming X Trio. If a card is over the range, it is always possible to split the consumption measurement (first into one half and then into the other half of the 12 V conductors).

And why bother with such devices at all when Nvidia has a PCAT power draw analyzer? For complete control over the measurements. While our devices are transparent, the Nvidia’s tool uses the processor that can (but of course does not have to) affect the measurements. After testing the AMD graphics card on the Nvidia’s tool, we probably wouldn’t sleep well.

To read and record measurements, we use a properly calibrated multimeter UNI-T UT71E, which exports samples to XLS. From it we obtain the average value and by substituting into the formula with the exact value of the subcircuit output voltages we obtain the data for the graphs.

We will analyze the line graphs with the waveforms for each part of the power supply separately. Although the 3.3 V value is usually negligible, it needs to be monitored. It is difficult to say what exactly this subcircuit powers, but usually the consumption on it is constant and when it changes only with regard to whether a static or dynamic image is rendered. We measure consumption in two sort of demanding games (F1 2020 and Shadow of the Tomb Raider) and one less demanding one (CS:GO) with the highest graphic details preset and UHD resolution (3840 × 2560 px). Then in 3D rendering in Blender using the Cycles renderer on the famous Classroom scene. However, in addition to high-load tests, it’s important to know your web browser consumption (which, in our case, is accelerated Google Chrome), where we also spend a lot of time watching videos or browsing the web. The usual average load of this type is represented by the FishIE Tank (HTML5) website with 20 fish and the web video in our power draw tests is represented by a sample with the VP9 codec, data rate of 17.4 mb/s and 60 fps. In contrast, we also test offline video consumption, in VLC player on a 45 HEVC sample (45.7 mb/s, 50 fps). Finally, we also record the power consumption of the graphics card on the desktop of idle Windows 10 with one or two active UHD@60 Hz monitors.


  •  
  •  
  •  
Flattr this!

PC Cooling Guide: Heating Up Ryzen 9 7950 X in Cinebench

Today, we’ll focus on what happens inside a case when a CPU is under heavy load. We’ll run a Cinebench 2024 rendering on a Ryzen R9 7950X cooled by a Noctua NH-D15 G2 air cooler and see how it affects the temperatures and how all the values change with different settings of the system fans’ performance across their entire operating speed range. Read more “PC Cooling Guide: Heating Up Ryzen 9 7950 X in Cinebench” »

  •  
  •  
  •  

AMD CPUs with Zen 6 architecture will still use the AM5 socket

The AMD AM4 platform has a reputation for longevity. For most, it goes back to 2017 an the first Ryzen, but it’s even been used with Excavator APUs in 2016. It supports CPUs and APUs all the way up to the 2020/2021 Ryzen 5000, meaning that three Zen architecture generations of Zen can be used, which has keept older motherboards relevant way longer than is usual. It looks like AM5 platform owners will be similarly lucky. Read more “AMD CPUs with Zen 6 architecture will still use the AM5 socket” »

  •  
  •  
  •  

AMD plans Threadrippers with 3D V-Cache, X3D APUs coming too

AMD has launched the Ryzen 7 9800X3D with second-generation 3D V-Cache technology with a large cache in an extra chipset, which makes it a good (currently the best) CPU for gaming. But this technology is now likely to be deployed more widely. It’s apparently coming to high-performance Threadripper processors for the first time, and could even appear in APUs, i.e. mobile processors for laptops, perhaps as Infinity Cache for their GPUs. Read more “AMD plans Threadrippers with 3D V-Cache, X3D APUs coming too” »

  •  
  •  
  •  

Leave a Reply

Your email address will not be published. Required fields are marked *