Table of parameters
The new RTX 4080 in the Super variant attacks the competing Radeon (RX 7900 XTX) fiercely in every way. Their advance is not only due to faster GPUs (versus the non-Super RTX 4080), but also for higher memory bandwidth. Of all the GeForces built on Nvidia’s Ada Lovelace architecture, the latter is the highest on the RTX 4080 Super. On top of that, the RTX 4080 Super in the tested Aorus Master 16G variant is a truly extreme graphics card.
Parameters | Gigabyte Aorus RTX 4080 Super Master 16G | |
Asus Dual RTX 4070 12G | ||
Architecture | Ada Lovelace | |
Die | AD103-400-A1 | |
Manufacturing node | 4 nm TSMC | |
Die size | 378.6 mm² | |
Transistor count | 45,9 bn. | |
Compute units | 80 | |
Shaders/CUDA cores | 10240 | |
Base Clock | 2495 MHz | |
Game Clock (AMD) | – | |
Boost Clock | 2625 MHz | |
RT units | 80 | |
AI/tensor cores | 320 | |
ROPs | 112 | |
TMUs | 320 | |
L2 Cache | 64 MB | |
Infinity Cache | – | |
Interface | PCIe 4.0 ×16 | |
Multi-GPU interconnect | – | |
Memory | 16 GB GDDR6X | |
Memory clock (effective) | 23.0 GHz | |
Memory bus | 256 bit | |
Memory bandwidth | 736.0 GB/s | |
Pixel fillrate | 285.6 Gpx/s | |
Texture fillrate | 816.0 Gtx/s | |
FLOPS (FP32) | 52.2 TFLOPS | |
FLOPS (FP64) | 816.0 GFLOPS | |
FLOPS (FP16) | 52.2 TFLOPS | |
AI/tensor TOPS (INT8) | 816 TOPS | |
AI/tensor FLOPS (FP16) | 142 TOPS | |
TDP | 320 W | |
Power connectors | 1× 16-pin | |
Card lenght | 357 mm | |
Card slots used | 75 mm | |
Shader Model | 6.7 | |
DirectX/Feature Level | DX 12 Ultimate (12_2) | |
OpenGL | 4.6 | |
Vulkan | 1.3 | |
OpenCL | 3.0 | |
CUDA | 8.9 | |
Video encoder engine | NVEnc 8 | |
Encoding formats | HEVC, H.264, AV1 | |
Encoding resolution | 8K | |
Video decoder engine | NVDec 5 | |
Decoding formats | HEVC, H.264, VP9, AV1 | |
Decoding resolution | 8K | |
Max. Monitor resolution | 7680 × 4320 px | |
HDMI | 1× (2.1) | |
DisplayPort | 3× (1.4a) | |
USB-C | – | |
MSRP | 1310 EUR |
- Contents
- Gigabyte Aorus RTX 4080 Super Master 16G in detail
- Table of parameters
- Methodology: performance tests
- Methodology: how we measure power draw
- Methodology: noise and sound measurement
- Methodology: temperature tests
- Test setup
- 3DMark
- Age of Empires II: DE
- Assassin’s Creed: Valhalla
- Battlefield V
- Battlefield V with DXR
- Borderlands 3
- Control
- Control with DXR and DLSS
- Counter-Strike: GO
- Cyberpunk 2077
- Cyberpunk 2077 with DLSS
- Cyberpunk 2077 with DXR (and DXR with DLSS)
- DOOM Eternal
- F1 2020
- FIFA 21
- Forza Horizon 4
- Mafia: DE
- Metro Exodus
- Metro Exodus with DXR and DLSS
- Microsoft Flight Simulator
- Red Dead Redemption 2 (Vulkan)
- Red Dead Redemption 2 (Dx12)
- Shadow of the Tomb Raider
- Shadow of the Tomb Raider with DXR
- Total War Saga: Troy
- Wasteland 3
- Overall gaming performance and performance per euro
- CompuBench (OpenCL)
- SPECviewperf 2020 and SPECworkstation 3
- FLOPS, IOPS and memory speed tests
- 3D rendering 1/2 (LuxMark and Blender@Cycles)
- 3D rendering 2/2 (Blender@Radeon ProRender and Eevee)
- Photo editing (Adobe Photoshop, Lightroom and Affinity Photo)
- Broadcasting (OBS and Xsplit)
- Password cracking
- GPU clock speeds
- GPU and VRAM temperatures
- Net graphics card power draw and performance per watt
- Analysis of 12 V rail power supply (higher load)
- Analysis of 12 V rail power supply (lower load)
- Analysis of 3,3 V rail power supply
- Noise level
- Frequency response of sound
- Conclusion