Cheap and now even cheaper RTX 3050 – MSI Ventus 2X 8G OC

Analysis of 12 V branch power supply (lower load)

In addition to the global price drop on all graphics cards, MSI is now also reducing the MSRP of the RTX 3050 Ventus 2X (OC) from its lowest range. The phrase “affordable graphics card” thus takes on a new spin, and if you’ve read somewhere that the performance characteristics of Ventus graphics cards aren’t worth much, forget it. We certainly don’t see it that way, and few RTX 3050s for this money can boast a more functionally attractive design.

Analysis of 12 V branch power supply (lower load)











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Nvidia DLSS (3.5) in Alan Wake II. When does the game run best?

Alan Wake II is the first game to support Nvidia DLSS 3.5 from the start. In addition to the technological aspect, there is also the high popularity among gamers. This gives us the basic reasons to take a close look at the performance under different settings. In diving in with the gaming performance, we will be interested not only in the visual side, but also the power consumption. Not just of the graphics card, but the CPU as well. Read more “Nvidia DLSS (3.5) in Alan Wake II. When does the game run best?” »

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Minitest: Cheap PSUs vs. graphics cards coils whine

You’ve already read the extensive analysis of graphics card coil whine changes depending on the PSU used. One last thing is missing for it to be complete. And that is to add the behavior of cheap PSUs with lower quality components. Otherwise, one could still speculate that across classes the situation could be significantly different. Could it? This is what we will focus on in the measurements with “80 Plus” PSUs, one of which is also already quite old. Read more “Minitest: Cheap PSUs vs. graphics cards coils whine” »

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The Ventus 3X (RTX 4070 TiS) case: Final vs. original VBIOS

The GeForce RTX 4070 Ti Super Ventus 3X graphics card came out with a BIOS that MSI (and even Nvidia) wasn’t happy with. After the second revision, there is the third, the last revision of the BIOS. This one increases the power limit to allow higher GPU clock speeds to be achieved. However, this comes at the cost of a bit lower power efficiency. To update or not to update? That’s for everyone to decide for themselves, if they get the chance. Read more “The Ventus 3X (RTX 4070 TiS) case: Final vs. original VBIOS” »

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Comments (2) Add comment

  1. Would it be possible to perform thermal tests of the upcoming GPUs using the same noise levels – just like in CPU cooler and fan tests? With the current methodology, there is a multitude of results, but it’s often impossible to decide which result is better. Some GPUs operate at less than 60 degrees (an overkill) but to achieve it, they run twice as loud. The many game noise and thermal tests could be replaced with just coil whine tests, as it changes a lot in different environments (specific game, being in menu/playing).

    1. The original proposal of the test methodology looked exactly as you describe (we obviously have the same taste :)), but we eventually dropped it. There were several reasons for that. But the main reason was time. If I had taken the cooler apart in such detail and tested it in several modes (instead of one) it would have been unmanageable in terms of time. It’s already too much now. With coolers and fans it’s easier, as they are not as complicated devices as graphics cards, where a lot of time is taken up by performance tests.

      The time consumption of a single graphics card test in its current form, by our standards for accuracy, is approaching 300 hours of net time. With a more detailed analysis of the cooler, it would be quite a bit more, and in addition to the modes normalized by the various noise levels, we would still need the default one for evaluation in the end, which is based on the video card’s BIOS settings and is key for the vast majority of users.

      And then there’s one more thing that causes some risk when testing at fixed noise levels. The GPU temperature is usually significantly lower than the VRAM and memory temperatures, which are quite difficult to keep track of. Sure, hardware monitoring and, in case of critical values, stop the test (typically at low speed) and evaluate it as a failure, but… capacity-wise, we unfortunately can’t afford this marginal type of tests, which have only a very small audience, in the interest of self-preservation. Although personally, I’d love to pursue it. So perhaps sometime in the future when we can afford to split the work between more people.

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