Overclocking RX 9070 XT Memory: Samsung or Hynix — Who Wins?

Manufacturers ship RX 9070 XT cards with GDDR6 memory from either Hynix or Samsung. Clocks are the same, yet performance and thermals can differ slightly—and the same goes for overclocking. Samsung chips tend to reach higher memory clocks, which suggests better performance, but it isn’t that simple. We will compare the practical differences between both variants using the same card: Gigabyte’s Radeon RX 9070 XT Gaming OC.

First, to illustrate, let’s see how overclocking improved performance across a suite of tests on the Hynix-equipped card. I didn’t aim for the absolute limit—the goal was a fast run and an optimistic scenario where the benefit of a higher memory clock is clearly visible, so we can compare how memory clock affects performance.

If you skipped the previous chapter, here’s a reminder: with tighter timings, the memory won’t overclock as high as it does at stock timings. And higher clock speeds can easily outweigh the gains from tighter timings.

Gigabyte RX 9070 XT GOC Ice (Hynix), default Fast Timing, ~2640 MHz Default timing, ~2740 MHz Fast Timing, ~2640 MHz, rozdíl Default timing, ~2740 MHz, rozdíl
Cyberpunk 2077, Ultra, scaling off, 1920 × 1080 195,8 197,4 201,4 0.8 % 2.9 %
Cyberpunk 2077, Ultra, FSR3 nat. AA, 1920 × 1080 141,1 141,3 142,9 0.1 % 1.3 %
Cyberpunk 2077, Ultra, FSR3 bal., 1920 × 1080 239,5 239,7 243,7 0.1 % 1.8 %
Cyberpunk 2077, Ultra, FSR3 bal., fg 2×, 1920 × 1080 459 455,8 466 -0.7 % 1.5 %
Cyberpunk 2077, RT Ultra, scaling off, 1920 × 1080 83,5 83,5 84,1 0.0 % 0.7 %
Cyberpunk 2077, RT Ultra, FSR3 nat. AA, 1920 × 1080 81,4 81,2 81,8 -0.3 % 0.5 %
Cyberpunk 2077, RT Ultra, FSR3 bal., 1920 × 1080 146,6 146,1 148 -0.3 % 1.0 %
Cyberpunk 2077, RT Ultra, FSR3 bal., fg 2×, 1920 × 1080 285,7 284,4 288,2 -0.5 % 0.9 %
Cyberpunk 2077, RT Overdrive, scaling off, 1920 × 1080 42 42 42,4 0.0 % 1.0 %
Cyberpunk 2077, RT Overdrive, FSR3 nat. AA, 1920 × 1080 41,3 41,4 41,7 0.2 % 1.0 %
Cyberpunk 2077, RT Overdrive, FSR3 perf., 1920 × 1080 104,2 104,2 105,4 0.0 % 1.2 %
Cyberpunk 2077, RT Overdrive, FSR3 perf., fg 2×, 1920 × 1080 204,5 204,6 207,3 0.1 % 1.4 %
Cyberpunk 2077, Ultra, scaling off, 2560 × 1440 132,8 133,2 134,9 0.3 % 1.6 %
Cyberpunk 2077, Ultra, FSR3 nat. AA, 2560 × 1440 86,6 86,5 87,3 -0.1 % 0.8 %
Cyberpunk 2077, Ultra, FSR3 bal., 2560 × 1440 178,3 178,4 181,3 0.1 % 1.7 %
Cyberpunk 2077, Ultra, FSR3 bal., fg 2×, 2560 × 1440 335,4 334,4 338,8 -0.3 % 1.0 %
Cyberpunk 2077, RT Ultra, scaling off, 2560 × 1440 53,5 53,5 53,9 0.0 % 0.8 %
Cyberpunk 2077, RT Ultra, FSR3 nat. AA, 2560 × 1440 51,8 51,9 52,2 0.2 % 0.8 %
Cyberpunk 2077, RT Ultra, FSR3 bal., 2560 × 1440 106,8 106,4 107,6 -0.4 % 0.8 %
Cyberpunk 2077, RT Ultra, FSR3 bal., fg 2×, 2560 × 1440 205,2 204,1 206,6 -0.5 % 0.7 %
Cyberpunk 2077, RT Overdrive, scaling off, 2560 × 1440 25,6 25,7 25,8 0.4 % 0.8 %
Cyberpunk 2077, RT Overdrive, FSR3 nat. AA, 2560 × 1440 25,2 25,2 25,4 0.0 % 0.8 %
Cyberpunk 2077, RT Overdrive, FSR3 perf., 2560 × 1440 72,9 73,3 73,8 0.6 % 1.2 %
Cyberpunk 2077, RT Overdrive, FSR3 perf., fg 2×, 2560 × 1440 141,9 142,6 143,1 0.5 % 0.9 %
Cyberpunk 2077, Ultra, scaling off, 3840 × 2160 63 63,5 63,9 0.8 % 1.4 %
Cyberpunk 2077, Ultra, FSR3 nat. AA, 3840 × 2160 38,2 38,4 38,6 0.5 % 1.1 %
Cyberpunk 2077, Ultra, FSR3 bal., 3840 × 2160 94,7 95,3 95,7 0.6 % 1.1 %
Cyberpunk 2077, Ultra, FSR3 bal., fg 2×, 3840 × 2160 168,3 169,5 170,3 0.7 % 1.2 %
Cyberpunk 2077, RT Ultra, scaling off, 3840 × 2160 26,1 26,2 26,3 0.4 % 0.8 %
Cyberpunk 2077, RT Ultra, FSR3 nat. AA, 3840 × 2160 25,2 25,3 25,4 0.4 % 0.8 %
Cyberpunk 2077, RT Ultra, FSR3 bal., 3840 × 2160 58,5 58,8 59,2 0.5 % 1.2 %
Cyberpunk 2077, RT Ultra, FSR3 bal., fg 2×, 3840 × 2160 109 109,7 110,4 0.6 % 1.3 %
Cyberpunk 2077, RT Overdrive, scaling off, 3840 × 2160 12 12 12,1 0.0 % 0.8 %
Cyberpunk 2077, RT Overdrive, FSR3 nat. AA, 3840 × 2160 11,8 11,8 11,9 0.0 % 0.9 %
Cyberpunk 2077, RT Overdrive, FSR3 perf., 3840 × 2160 39,1 39,3 39,5 0.5 % 1.0 %
Cyberpunk 2077, RT Overdrive, FSR3 perf., fg 2×, 3840 × 2160 74,6 75 75,6 0.5 % 1.3 %
F1 24, high, TAA, 1920 × 1080 310,7 309,3 313,7 -0.5 % 1.0 %
F1 24, high, TAA, 2560 × 1440 251,3 250 254,3 -0.5 % 1.2 %
F1 24, high, TAA, 3480 × 2160 159,7 162 161,7 1.4 % 1.3 %
F1 24, ultra high, TAA, 1920 × 1080 132,3 133,3 134 0.8 % 1.3 %
F1 24, ultra high, TAA, 2560 × 1440 97,3 98,3 98,7 1.0 % 1.4 %
F1 24, ultra high, TAA, 3480 × 2160 55 55,3 56 0.6 % 1.8 %
F1 24, ultra high, FSR bal., 1920 × 1080 176,7 177 178 0.2 % 0.7 %
F1 24, ultra high, FSR bal., 2560 × 1440 147,3 148,3 148,7 0.7 % 1.0 %
F1 24, ultra high, FSR bal., 3480 × 2160 98 98,3 99,3 0.3 % 1.3 %
F1 24, ultra high, FSR bal. + frame gen. 2×, 1920 × 1080 339 339,7 341,3 0.2 % 0.7 %
F1 24, ultra high, FSR bal. + frame gen. 2×, 2560 × 1440 288 289,3 291 0.5 % 1.0 %
F1 24, ultra high, FSR bal. + frame gen. 2×, 3480 × 2160 188,3 189,7 191,7 0.7 % 1.8 %
Fire Strike Extreme Score 32926,5 33151,5 33333,5 0.7 % 1.2 %
Fire Strike Extreme Graphics score 35135 35426 35731 0.8 % 1.7 %
Fire Strike Extreme Graphics test 1 [fps] 187 188 190 0.5 % 1.6 %
Fire Strike Extreme Graphics test 2 [fps] 129,2 130,6 131,6 1.1 % 1.9 %
Time Spy Score 26642 26905 26965 1.0 % 1.2 %
Time Spy Graphics score 29818 30136 30310 1.1 % 1.7 %
Time Spy Graphics test 1 [fps] 197,3 199,8 200,6 1.3 % 1.7 %
Time Spy Graphics test 2 [fps] 168,8 170,3 171,5 0.9 % 1.6 %
Time Spy Extreme Score 12682 12801 12877 0.9 % 1.5 %
Time Spy Extreme Graphics score 14512 14698 14811 1.3 % 2.1 %
Time Spy Extreme Graphics test 1 [fps] 92,5 93,7 94,4 1.3 % 2.1 %
Time Spy Extreme Graphics test 2 [fps] 84,9 86 86,6 1.3 % 2.0 %
Speed Way Score 6434,5 6595 6714 2.5 % 4.3 %
Speed Way Graphics test [fps] 64 66 67 3.1 % 4.7 %
Port Royal Score 18247 18384 18512,5 0.8 % 1.5 %
Port Royal Graphics test [fps] 84,5 85,1 85,7 0.7 % 1.4 %
Steel Nomad Score (DX12) 7184 7229 7285 0.6 % 1.4 %
Steel Nomad Graphics test (DX12) [fps] 71,9 72,3 72,9 0.6 % 1.4 %
Steel Nomad Light Score (DX12) 26528 26614 26792 0.3 % 1.0 %
Steel Nomad Light Graphics test (DX12)[fps] 196,5 197,1 198,5 0.3 % 1.0 %
Steel Nomad Light Unlimited Score (DX12) 26553 26691 26827 0.5 % 1.0 %
Steel Nomad Light Unlimited Graphics test (DX12) [fps] 196,7 197,7 198,7 0.5 % 1.0 %
Steel Nomad Score (Vulkan) 7415 7463 7497 0.7 % 1.1 %
Steel Nomad Graphics test (Vulkan) [fps] 74,2 74,6 75 0.5 % 1.1 %
Steel Nomad Light Score (Vulkan) 27367 27236 27391 -0.5 % 0.1 %
Steel Nomad Light Graphics test (Vulkan) [fps] 202,7 201,8 202,9 -0.4 % 0.1 %
Steel Nomad Light Unlimited Score (Vulkan) 27559 27361 27427 -0.7 % -0.5 %
Steel Nomad Light Unlimited Score Graphics test (Vulkan) [fps] 204,1 202,7 203,2 -0.7 % -0.4 %
Solar Bay Score 127327 128150 128689 0.7 % 1.1 %
Solar Bay Graphics test [fps] 484,1 487,3 489,3 0.7 % 1.1 %
Solar Bay Unlimited Score 128737 129292 130019 0.4 % 1.0 %
Solar Bay Unlimited Graphics test [fps] 489,5 491,6 494,4 0.4 % 1.0 %
Wild Life Score 144774 145478 145935 0.5 % 0.8 %
Wild Life Graphics test [fps] 866,9 871,1 873,9 0.5 % 0.8 %
Wild Life Extreme Score 56107 56520 57156 0.7 % 1.9 %
Wild Life Extreme Graphics test [fps] 336 338,5 342,3 0.7 % 1.9 %
Wild Life Unlimited Score 147307 149351 149737 1.4 % 1.7 %
Wild Life Unlimited Graphics test [fps] 882,1 894,3 896,6 1.4 % 1.6 %
Wild Life Extreme Unlimited Score [fps] 57128 57530 58245,5 0.7 % 2.0 %
Wild Life Extreme Unlimited Graphics test [fps] 342 344 349 0.6 % 2.1 %
DirectX Raytracing feature test Score [fps] 63 63 63 0.0 % 0.0 %

In some tests, the performance differences with the higher memory clock were negative. Without further testing, it’s hard to say to what extent this could be normal measurement error and to what extent it might be due to performance degradation from error correction. Given that the problematic measurements are mainly those where the performance could be limited by the CPU (such as Steel Nomad Light or F1 24 at Ultra and Full HD resolution), I’m inclined to attribute it more to measurement error. Overall, performance increased, even if not as significantly as with standard timings and a 100 MHz higher memory clock.


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