3D rendering 1/2 (LuxMark and Blender@Cycles)
We start our mid-range Radeon 7000 tests with a more powerful model with a fully enabled Navi 32 GPU. The RX 7800 XT is mainly a competitor to the GeForce RTX 4070, which is a more expensive but also lower-power (and efficient) graphics card. However, Sapphire handled the relatively higher power draw exceedingly well, and if you have experience with “noisier Radeons”, that won’t be the case with the RX 7800 XT Nitro+ at all.
LuxMark
Test platform benchmark; API OpenCL; no extra settings.
Blender@Cycles
Test platform render BMW and Classroom; renderer Cycles, 12 tiles; extra settings OpenCL for Radeon graphics cards and CUDA for GeForce. The way most people will use it. OpenCL with GeForce is always slow because path tracing doesn’t support GPU acceleration and is computed by the CPU. Nvidia OptiX is tested separately on supported cards (GeForce RTX) and we put the results in a separate chart.
- Contents
- Sapphire RX 7800 XT Nitro+ in detail
- Table of parameters
- Methodology: performance tests
- Methodology: how we measure power draw
- Methodology: noise and sound measurement
- Methodology: temperature tests
- Test setup
- 3DMark
- Age of Empires II: DE
- Assassin’s Creed: Valhalla
- Battlefield V
- Battlefield V with DXR
- Borderlands 3
- Control
- Control with DXR
- Counter-Strike: GO
- Cyberpunk 2077
- Cyberpunk 2077 with DXR
- DOOM Eternal
- F1 2020
- FIFA 21
- Forza Horizon 4
- Mafia: DE
- Metro Exodus
- Metro Exodus with DXR
- Microsoft Flight Simulator
- Red Dead Redemption 2 (Vulkan)
- Red Dead Redemption 2 (Dx12)
- Shadow of the Tomb Raider
- Shadow of the Tomb Raider with DXR
- Total War Saga: Troy
- Wasteland 3
- Overall gaming performance and performance per euro
- CompuBench (OpenCL)
- SPECviewperf 2020 and SPECworkstation 3
- FLOPS, IOPS and memory speed tests
- 3D rendering 1/2 (LuxMark and Blender@Cycles)
- 3D rendering 2/2 (Blender@Radeon ProRender and Eevee)
- Photo editing (Adobe Photoshop, Lightroom and Affinity Photo)
- Broadcasting (OBS and Xsplit)
- Password cracking
- GPU clock speed
- GPU and VRAM temperatures
- Net graphics card power draw and performance per watt
- Analysis of 12 V branch power supply (higher load)
- Analysis of 12 V branch power supply (lower load)
- Analysis of 3.3 V branch power supply
- Noise level
- Frequency response of sound
- Conclusion