Intel Core Ultra 9 285K: #1 in multi-threaded tasks even without HT

Microsoft Flight Simulator

A new CPU has taken the throne of absolute performance – the Intel Core Ultra 9 285K. Yes, it’s a tight race, it’s with higher power consumption and lower efficiency, but that’s a necessary tax to pay for that “absolute peak”. Sure, someone will gladly sacrifice that leadership in favor of better operating characteristics, but either way, the 24-core CPU is the one that sets the pace in compute tasks on a mainstream platform. In this case, it’s Intel LGA 1851.

Microsoft Flight Simulator

Please note: The performance in this game is often changing and improving due to continuous updates. We verify the consistency of results by re-testing the Ryzen 7 5900X processor before each measurement. In case of significant deviations, we discard the older results and start building the database from scratch. Due to the incompleteness of the MFS results, we do not use MFS to calculate the average gaming performance of processors.

Test environment: resolution 1280 × 720 px; graphics settings preset Low; API DirectX 11; extra settings Anti-Aliasing: off; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m until hitting the terrain.

   



Test environment: resolution 1920 × 1080 px; graphics settings preset Low; API DirectX 11; extra settings Anti-Aliasing: off; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m until hitting the terrain.

   



Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 11; extra settings Anti-Aliasing: TAA; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m until hitting the terrain.



Test environment: resolution 3840 × 2160 px; graphics settings preset Ultra; API DirectX 11; extra settings Anti-Aliasing: TAA; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m until hitting the terrain.

   



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