Table of specifications
Low-end graphics cards cannot be misused to mine cryptocurrencies. Their performance is too weak for that and therefore they sadly sit in warehouses. As a result, they also keep low prices. We’re talking about the GeForce GT 1030, which is the only option at a reasonable price for regular users who do not have an iGPU. We’ll see how this little graphics card performs across the tests. For whom does it make sense and for whom does it not?
Parameters | Asus GT 1030 SL 2G BRK | |
Architecture | Pascal | |
Die | GP108 | |
Manufacturing node | 14 nm | |
Die size | 71 mm² | |
Transistor count | 1,8 mld. | |
Compute units | 3 SM | |
Shaders/CUDA cores | 384 | |
Base Clock | 1266 MHz | |
Game Clock (AMD) | – | |
Boost Clock | 1506 MHz | |
RT units | – | |
AI/tensor cores | – | |
ROPs | 16 | |
TMUs | 24 | |
L2 Cache | 512 kB | |
Infinity Cache | – | |
Interface | PCIe 3.0 ×16 | |
Multi-GPU interconnect | – | |
Memory | 2 GB GDDR5 | |
Memory clock (effective) | 6,008 GHz | |
Memory bus | 64 bitov | |
Memory bandwidth | 48,1 GB/s | |
Pixel fillrate | 23,5 Gpx/s | |
Texture fillrate | 35,2 Gtx/s | |
FLOPS (FP32) | 1,127 GFLOPS | |
FLOPS (FP64) | 35,23 GFLOPS | |
FLOPS (FP16) | 17,62 GFLOPS | |
AI/tensor TOPS (INT8) | – | |
AI/tensor FLOPS (FP16) | – | |
TDP | 30 W | |
Power connectors | – | |
Card lenght | 173 mm | |
Card slots used | 40 mm | |
Shader Model | 6.4 | |
DirectX/Feature Level | DX 12 Ultimate (12_2) | |
OpenGL | 4.6 | |
Vulkan | 1.2 | |
OpenCL | 1.2 | |
CUDA | 6.1 | |
Video encoder engine | nemá | |
Encoding formats | nemá | |
Encoding resolution | nemá | |
Video decoder engine | NVDec 3 | |
Decoding formats | HEVC, H.264, VP9 | |
Decoding resolution | 8K | |
Max. Monitor resolution | 4096 × 2160 px | |
HDMI | 1× (2.0b) | |
DisplayPort | – | |
USB-C | 1× (typ D) | |
MSRP | 100 euros | |
Parameters | Asus GT 1030 SL 2G BRK | |
Architecture | Pascal | |
Die | GP108 | |
Manufacturing node | 14 nm | |
Die size | 71 mm² | |
Transistor count | 1,8 mld. | |
Compute units | 3 SM | |
Shaders/CUDA cores | 384 | |
Base Clock | 1266 MHz | |
Game Clock (AMD) | – | |
Boost Clock | 1506 MHz | |
RT units | – | |
AI/tensor cores | – | |
ROPs | 16 | |
TMUs | 24 | |
L2 Cache | 512 kB | |
Infinity Cache | – | |
Interface | PCIe 3.0 ×16 | |
Multi-GPU interconnect | – | |
Memory | 2 GB GDDR5 | |
Memory clock (effective) | 6,008 GHz | |
Memory bus | 64 bitov | |
Memory bandwidth | 48,1 GB/s | |
Pixel fillrate | 23,5 Gpx/s | |
Texture fillrate | 35,2 Gtx/s | |
FLOPS (FP32) | 1,127 GFLOPS | |
FLOPS (FP64) | 35,23 GFLOPS | |
FLOPS (FP16) | 17,62 GFLOPS | |
AI/tensor TOPS (INT8) | – | |
AI/tensor FLOPS (FP16) | – | |
TDP | 30 W | |
Power connectors | – | |
Card lenght | 173 mm | |
Card slots used | 40 mm | |
Shader Model | 6.4 | |
DirectX/Feature Level | DX 12 Ultimate (12_2) | |
OpenGL | 4.6 | |
Vulkan | 1.2 | |
OpenCL | 1.2 | |
CUDA | 6.1 | |
Video encoder engine | nemá | |
Encoding formats | nemá | |
Encoding resolution | nemá | |
Video decoder engine | NVDec 3 | |
Decoding formats | HEVC, H.264, VP9 | |
Decoding resolution | 8K | |
Max. Monitor resolution | 4096 × 2160 px | |
HDMI | 1× (2.0b) | |
DisplayPort | – | |
USB-C | 1× (typ D) | |
MSRP | 100 euros |
- Contents
- Asus GT 1030 SL 2G BRK in detail
- Table of specifications
- Methodology: performance tests
- Methodology: how we measure power draw
- Methodology: noise and sound measurement
- Test rig
- 3DMark
- Age of Empires II: DE
- Assassin’s Creed: Valhalla
- Battlefield V
- Borderlands 3
- Control
- Counter-Strike: GO
- Cyberpunk 2077
- Cyberpunk 2077 with FidelityFX CAS
- DOOM Eternal
- F1 2020
- FIFA 21
- Forza Horizon 4
- Mafia: DE
- Metro Exodus
- Microsoft Flight Simulator
- Red Dead Redemption 2 (Vulkan)
- Red Dead Redemption 2 (Dx12)
- Shadow of the Tomb Raider
- Total War Saga: Troy
- Wasteland 3
- CompuBench (OpenCL)
- CompuBench (CUDA)
- SPECviewperf 2020 and SPECworkstation 3
- FLOPS, IOPS and memory speed tests
- 3D rendering 1/2 (LuxMark and Blender@Cycles)
- 3D rendering 2/2 (Blender@Radeon ProRender and Eevee)
- Photo editing (Adobe Photoshop, Lightroom and Affinity Photo)
- Password cracking
- GPU clock speed
- GPU temperature
- Net graphics power draw
- Analysis of 12 V subcircuit power supply (higher load)
- Analysis of 12 V subcircuit power supply (lower load)
- Analysis of 3.3 V subcircuit power supply
- Noise level
- Frequency response of sound
- Conclusion