Advanced Shader Delivery Comes to Nvidia, Intel & Qualcomm GPUs

Advanced Shader Delivery appeared in the Windows gaming ecosystem a year ago, addressing the issue of modern games often spending many minutes compiling shaders after launch, if they were freshly installed or the GPU driver was updated (which happens frequently). With Advanced Shader Delivery, shaders are instead downloaded, which is much faster. Initially, only AMD GPUs supported the feature, but now the others are getting it too.

We discussed how Advanced Shader Delivery works in this article, when the technology was launched for AMD graphics:

Radeon GPUs

AMD GPUs have supported this feature since Adrenalin 26.6.1 driver (and all later versions); it now works on all graphics cards with RDNA, RDNA 2, RDNA 3 / 3.5, and RDNA 4 architectures, meaning graphics cards from the Radeon RX 5000 series upward, including those integrated into APUs.

Snapdragon X2 Elite

Qualcomm has now joined too. The company supports this feature in its Windows drivers for Adreno X2 graphics, which are found in the 3nm Qualcomm Snapdragon X2 Elite processors with ARM architecture released earlier this year.

On this platform, downloading shaders instead of compiling them (an advantage for laptops, particularly) should already work as of now. It was added in driver 2026.08.3, released on September 22. However, GPUs in the previous Snapdragon X Elite (and Plus) generation of processors are apparently not yet supported.

Intel Arc

Microsoft has now announced that support for Advanced Shader Delivery will also arrive for Intel GPUs during the current month (October). We do not yet know a driver version number in which the support will appear, but it will cover Arc B-Series (Battlemage) GPUs. It will therefore apply to standalone Arc B570 and B580 graphics cards and the integrated GPUs of Core Ultra 200V “Lunar Lake” and Core Ultra 300 “Panther Lake” processors.

Finally, GeForce RTX and Spark RTX Too

And this month, Advanced Shader Delivery is also arriving to GeForce graphics cards. A specific driver version number hasn’t been given yet here either, so all we know is that the support will probably be released in the coming days (or weeks). However, Nvidia has confirmed that all GeForce RTX graphics cards will receive the feature—meaning from the GeForce RTX 2000 series upward (the GeForce GTX 1600 series is apparently out of luck, even though it uses the same Turing architecture as RTX 2000 series, just stripped of AI acceleration and ray tracing support).

Kompilování shaderů při spuštění hry Gears of War: E-Day běžným způsobem (Zdroj: Microsoft)
Compiling shaders the conventional way when launching the game Gears of War: E-Day (Source: Microsoft)

Nvidia has apparently timed the support to arrive alongside laptops with RTX Spark processors which launch next week on October 16th. The GPUs of the RTX Spark processors (which belong to the GeForce RTX 5000 generation) are also explicitly listed among the platforms that will use Advanced Shader Delivery.

The Xbox App Is Required

Support for Advanced Shader Delivery is present in Windows 11 from version 24H2 upward; you also need to have the Xbox app installed, through which the infrastructure works. It is also recommended to have the latest GPU drivers.

Spuštění hry Gears of War: E-Day s Advanced Shader Delivery (Zdroj: Microsoft)
Launching the game Gears of War: E-Day with Advanced Shader Delivery (Source: Microsoft)

One of the first new games to take advantage of support across the GPU ecosystem is Gears of War: E-Day. According to Microsoft, the first launch of the game after installation (and whenever GPU driver updates, or game updates arrive) is shortened by up to 95%—to just a few seconds. On typical PCs, conventional shader compilation would take several minutes, according to Microsoft. You will be able to tell that the feature is in use because a message reading “Precompiled shaders installed” will appear at the bottom of the screen at launch. Another game with support coming is Call of Duty: Modern Warfare 4.

The original implementation of Advanced Shader Delivery was tied only to games purchased through the Xbox ecosystem (including the Game Pass subscription) and the Microsoft Store. This is not meant to remain the case—in the future, the feature will also help with games bought  other storefronts (Steam, the Epic Games Store, or GOG). However, Microsoft does not mention this expansion now, so it is probably still not ready.

Sources: Qualcomm, VideoCardz, Microsoft

English translation and edit by Jozef Dudáš

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