OptiNAND: WD adds flash memory to HDDs, but not in the SSHD way

Lately (actually for several years now) we’ve seldom had news about hard disks. An opportunity to write about a new innovation in this area has come now though. Western Digital has introduced OptiNAND technology, which improves the performance of mechanical drives by integrating NAND Flash memory – but not in the way of SSHDs, which only used it for caching. OptiNAND serves other purposes, and it could be much more useful. Read more “OptiNAND: WD adds flash memory to HDDs, but not in the SSHD way” »

TSMC keeps rocking. 4nm process to be ready a quarter earlier

When release dates get rescheduled in computer industry, it’s usually to later. Obstacles in development happen and it is not always possible to meet the plans, so delays are common. But there’s a good news of this sort now, for a change. TSMC actually managed to push the development of ab upcoming future process noe forward. The company has now announced that the production of 4nm chips will start earlier than originally planned. Read more “TSMC keeps rocking. 4nm process to be ready a quarter earlier” »

AMD redies 3D chiplets: demo of Zen 3 with 192MB 3D V-Cache

After Intel, AMD has now presented its new products. These include the Ryzen 5000G APU, Radeon RX 6000M graphics for laptops and FSR upscaling intended as a competition for DLSS from Nvidia. But the processor news was the most interesting thing: 3D silicon chiplets layered on top of each other may come into Ryzen processors, and AMD has shown a prototype, which has 3× larger L3 cache, bringing nice gaming performance boosts. Read more “AMD redies 3D chiplets: demo of Zen 3 with 192MB 3D V-Cache” »

A look at Nvidia DXR, Broadcast App and DLSS visual quality

We are introducing a new testing methodology for graphics cards. One of the reviewed cards will be the GeForce RTX 3070 and we have an interesting one: Aorus GeForce RTX 3070 Master 8G with six video outputs. Before the review comes out, we’ve use it for a visual comparison to see the impact of ray tracing and how the different DLSS settings in the latest Cyberpunk 2077 patch will affect the quality of the game graphics. Read more “A look at Nvidia DXR, Broadcast App and DLSS visual quality” »

Ampere deep dive: what’s new in GeForce RTX 3000 architecture

In terms of hardware, September was a green month with the release of the new generation of Nvidia GPUs, GeForce RTX 3000. They are based on the new Ampere architecture. In this article we are going to discuss what’s new compared to Turing: the new SM architecture doubling the number of shaders, the manufacturing process and the characteristics of the two chips that have been unveiled so far. Read more “Ampere deep dive: what’s new in GeForce RTX 3000 architecture” »