Gigabyte Radeon RX 9060 XT Gaming OC Ice 16G Review: Solid White

If black PC builds bore you, you’ll be pleased that the selection of white components is growing. Gigabyte has newly added Radeon RX 9060 XT and RX 9070 XT Gaming OC models in an Ice variant. Their core specs and features match the classic Gaming OC models; the less traditional look combines a white shroud with grey and silver accents. And since they rank among the most affordable models, they’re among the best-value white cards.

Clocks, Temperatures & Fan Speeds—F1 24

The next tests are from the F1 24 benchmark at 3840 × 2160 resolution with Ultra settings. This involves a benchmark with five laps on the Singapore map in wet conditions. Unlike other benchmarks, this is a sustained load; there is no drop in load between test cycles, and the card remains warmed up the entire time.

Clock speeds dropped by about 60 MHz compared to Cyberpunk. The warmed-up card maintains a clock speed between 2808 and 2940 MHz during the measured segment, averaging 2876 MHz.

The power draw according to monitoring (light green) holds almost perfectly at the power limit of 181.6 W. The total average PC power draw is 291.4 W.

The average temperature of the warmed-up chip reaches a maximum of 62 °C according to monitoring, with the memory reaching 86 °C. The hotspot temperature is 84 °C.

Peak fan speeds exceeded 2100 RPM. Despite this, the noise level is lower than that of average cards because the small, slender fans don’t achieve as high an airflow at similar RPMs as the larger fans found on most coolers today.


AMD has started mass production of Zen 6. Only for Epycs for now?

It’s been nearly two years since AMD’s Zen 5 architecture launched (in late July and early August 2024) and time is ripe for a successor—especially given how far competitors such as Qualcomm’s Snapdragon X2 Elite and Apple’s M5 have advanced in the meantime. AMD’s answer in the form of the Zen 6 architecture is now finally getting closer—the company has announced the ramp up of production, which could signal a launch later this year. Read more “AMD has started mass production of Zen 6. Only for Epycs for now?” »

Advanced Shader Delivery on AMD: No more waiting for compilation

Gamers definitely know the experience: You want to launch a game, but it starts to compile shaders, which can take several minutes. The reason is that shaders have to be built from code specifically for your hardware. And the compilation must be repeated after every GPU driver update, so you can end up seeing this waiting screen quite frequently. But Windows is now getting an improvement that should largely eliminate this waiting. Read more “Advanced Shader Delivery on AMD: No more waiting for compilation” »

FSR 4.1 AI upscaling finally coming to older Radeon GPU users

When AMD launched the FSR4 AI-based upscaling technology for games last year, it was exclusively available for the new Radeon RX 9000 generation GPUs using the RDNA 4 architecture. This was despite the fact that a version using INT8 compute compatible with older GPUs had leaked out, apparently by accident. But owners of older Radeon cards are finally in luck now: FSR 4.1 is coming to RDNA 2 and RDNA 3 as well. Read more “FSR 4.1 AI upscaling finally coming to older Radeon GPU users” »

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