The AMD Radeon RX 9070 XT delivers better price-to-performance than competing GeForce cards and 4 GB more memory than the RTX 5070. The Radeon RX 9070 XT Gaming OC 16G is the more affordable of Gigabyte’s two RX 9070 XT models. While it doesn’t match premium variants in overall performance, it offers more capable power delivery, a higher power limit for factory overclocking, and greater overclocking headroom than base models.
F1 24, 3840 × 2160, BIOS Performance
The next tests are from the F1 24 benchmark at a resolution of 3840 × 2160 pixels with Ultra settings. This benchmark includes five laps on the Singapore circuit in wet conditions. Unlike other benchmarks, this is a sustained load, with no drop in load between loops, and the card is warmed up.
The average GPU clock speed hovered around 2715 MHz.
The card’s power consumption again stays at the power limit.
The GPU hotspot stays below 90 °C, but the memory, even with the fans at 2000 RPM, reaches 95 °C. Still below the thermal limit, but other coolers perform better.
Finally, the fan speeds. They’re higher than most of the cards we’ve tested recently, but with smaller blades, the noise level is still around average.
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I simply love your review format, now back to these cards…
In this day and age is shameful that (both Ngreedia and Amd) charge this much for this level of performance but here we are. I won’t buy one until the price comes down a lot.
Really makes me think about switching to a console or a Steam deck if they keep it up.
In my opinion you really need to introduce an UE5 game in your reviews just to see how bad performance is in those.
Robocop Rogue City, Stalker 2, Black myth Wukong etc.
Thanks for your work, keep it up.
Thanks. I am already testing Black Myth: Wukong and Satisfactory, I just need to retest some cards to add charts. More games will follow as soon as I will have time to play them for a few hours and find optimal locations for testing.
I am able to test Stalker 2, Robocop, Hogwarts Legacy, Frostpunk 2, Fornite, God of War Ragnarok, Gray Zone: Warfare and some other games, the only thing I don’t have is the time to play it and prepare for testing. :(.
When it comes to performance, I assume that developers already rely on TSR/FSR/DLSS and this shift is now irreversible.