Radeon RX 6650 XT with AMD SAM: +6 % performance for 20 W

We didn’t make it to the release day of the Radeon RX 6000 refresh, but we’ve got them – performance tests with the Resizable BAR active. Mostly this technology is useful, but in some cases it is harmful. The test results show how AMD tunes this technology across different driver versions, optimizes it, and sometimes breaks and doesn’t fix some things for a change. However, these are outnumbered, and quite overwhelmingly, by improvements.

Noise measurement…

Noise, as well as other operating characteristics, which we will focus on, we’re measuring in the same modes as consumption, so that the individual values overlap nicely. In addition to the level of noise produced, we also record the frequency response of the sound, the course of the GPU clock speed and its temperature.

In this part of the methodology description, we will present something about the method of noise measurement. We use a Reed R8080 sound level meter, which we continuously calibrate with a calibrated Voltcraft SLC-100 digital sound level meter. A small addition to the sound level meter is a parabola-shaped collar, which has two functions. Increases the sensitivity to distinguish the sound produced even at very low speeds. It is thus possible to better compare even very quiet cards with the largest possible ratio difference. Otherwise (without this adjustment) it could simply happen that we measured the same noise level across several graphics cards, even though it would actually be a little different. This parabolic shield also makes sense because, from the outer convex side (from the back), it reflects all the parasitic sounds that everyone who really aims for accuracy of the measurements struggles with during the test. These are various cracks of the body or objects in the room during normal human activity.

To ensure the same conditions when measuring the noise level (and later also the sound), we use acoustic panels with a foam surface around the bench-wall. This is so that the sound is always reflected to the sound level meter sensor in the same way, regardless of the current situation of the objects in the test room. These panels are from three sides (top, right and left) and their purpose is to soundproof the space in which we measure the noise of graphics cards. Soundproofing means preventing different reflections of sound and oscillations of waves between flat walls. Don’t confuse it with sound-absorbing, we’ve had that solved well in the test lab for a long time.

During the measurements, the sound level meter sensor is always placed on a tripod at the same angle and at the same distance (35 cm) from the PCI Express slot in which the graphics card is installed. Of course, it’s always closer to the card itself, depending on its depth. The indicated reference point and the sensor angles are fixed. In addition to the “aerodynamic noise” of the coolers, we also measure the noise level of whining coils. Then we stop the fans for a moment. And for the sake of completeness, it should be added that during sound measurements, we also switch off the power supply fan as well as the CPU cooler fan. Thus, purely the graphics card is always measured without any distortion by other components.

…and the sound frequency response

From the same place, we also measure the frequency of the sound produced. One thing is the noise level (or sound pressure level in decibels) and the other thing is its frequency response.

According to the data on the noise level, you can quickly find out whether the graphics card is quieter or noisier, or where it is on the scale, but it is still a mix of different frequencies. Thus, it does not say whether the sound produced is more booming (with a lower frequency) or squeaking (with a high frequency). The same 35 dBA can be pleasant but also unpleasant for you under certain circumstances – it depends on each individual how they perceive different frequencies. For this reason, we will also measure the frequency response of the sound graphics card in addition to the noise level, via the TrueRTA application. The results will be interpreted in the form of a spectrograph with a resolution of 1/24 octave and for better comparison with other graphics cards we will include the dominant frequency of lower (20–200 Hz), medium (201–2,000 Hz) and higher (2,001–20,000 Hz) sound spectrum into standard bar graphs. For measurements, we’re using a calibrated miniDSP UMIK-1 microphone, which accurately copies the position of the sound level meter, but also has a collar, even with the same focal length.

At the end of this chapter, it should be noted that measurements of noise and frequency response of sound will be performed on most cards only in load tests, as out of load and at lower load (including video decoding) operation is usually passive with fans turned off. On the other hand, we must also be prepared for exceptions with active operation in idle or graphics cards with dual BIOS setup, from which the more powerful one never turns off the fans and they run at least at minimum speed. Finally, as with measuring the noise level in one of the tests, we also record the frequency response of whining coils. But don’t expect any dramatic differences here. It will usually be one frequency, and the goal is rather to detect any potential anomalies. The sound of the whining coils is of course variable, depending on the scene, but we always measure in the same scene (in CS:GO@1080p).


AMD Chipset Cards Adding PCIe, SATA Lanes Emerge in China

Although chipsets are considered a specialized component characteristic of motherboards, a chipset is actually not all that critical (or even required at all) on AMD’s AM4 and AM5 desktop platforms. Chipsets such as the B650 are just bridges that expand PCIe 4.0 (and SATA) connectivity. And as it turns out, they can do this as add-in cards as well. You can even use one to add M.2 or SATA interfaces to an Intel processor. Read more “AMD Chipset Cards Adding PCIe, SATA Lanes Emerge in China” »

What can Instinct MI455X tell us about RDNA 5 GPUs? [Analysis]

Last month, AMD unveiled its CDNA 5 architecture-based Instinct MI455X AI accelerators. This matters even outside AI and server workloads, because CDNA 5 is now related to the RDNA 5 architecture that will power the next generation of Radeon gaming GPUs. Let’s take a look at what the new Instincts reveal about RDNA 5 and what else has leaked about this architecture. This includes one change that is rather surprising. Read more “What can Instinct MI455X tell us about RDNA 5 GPUs? [Analysis]” »

HWiNFO Now Shows Temps of Individual Video Memory Chips

Not long ago, HWiNFO gained the ability to monitor GPU hotspot temperatures—local hotspots with significantly higher temps than the average having been reported by Nvidia chips. This has been followed by another improvement in graphics card temperature monitoring. You will now be able to look at the temperatures of all memory chips on the card, which can reveal cooling problems in much the same way as the GPU hotspot temperature. Read more “HWiNFO Now Shows Temps of Individual Video Memory Chips” »

One comment Add comment

  1. Got a PowerColor Hellhound, this card is perfect for 1080p gaming. It’s nice to know you can have more performance with this budget card. Thanks!

Leave a Reply

Your email address will not be published. Required fields are marked *