GeForce RTX 5060 graphics cards and Nvidia’s demo at Computex

We’ve already covered some of Nvidia’s announcements coming out of Computex 2025 this week, which is always the biggest computer industry event of the year along with CES. Now we’ll take a closer look, as we have a colleague on-site (Computex traditionally takes place in Taiwan) visiting the booths of some exhibiting companies with a camera and questions ready. Let’s now take a look at the demo Nvidia presented today.

DLSS 4 Demos

Among Nvidia’s new developments, we’ve already reported on the release of mobile and desktop GeForce RTX 5060 cards and on TensorRT for RTX technology – a feature essential for future AI-based application software, announced in parallel with Computex at Microsoft’s Build developer conference.

However, a large portion of the company’s physical display at the expo was dedicated to something else: showcasing DLSS technology in its newly released version, DLSS 4, featuring multi-frame generation and the new transformer-type AI model. This highlights what the company considers the most important innovation in its current GeForce RTX 5000 graphics card lineup.

Computex 2025: Demo DLSS 4 ve hře Awoved, spin-offu ceněných RPG Pillars of Eternity. Nvidia ukazuje nárůst snímkové frekvence díky vícenásobnému generování snímků, což je novinka exkluzivně podporovaná na GeForce RTX 5000
Computex 2025: DLSS 4 demo running Avowed, a spin-off of the acclaimed Pillars of Eternity series of RPGs. Nvidia showcases frame rate increases thanks to multi-frame generation, a new feature supported exclusively on GeForce RTX 5000. The PC on the right is running a GeForce RTX 5060.

Nvidia is also emphasizing DLSS in the new developments unveiled during Computex. These include new initiatives in the RTX Remix modding community, which relies on DLSS to boost performance in ray-traced remasters of older games, and the newly announced path tracing support in Doom: The Dark Ages, which we covered previously. DLSS is necessary there too, due to the high hardware demands of the path tracing rendering technique.

And last but not least, DLSS has gone being gaming, it has also started to be important in professional software, including various creative, rendering, and CAD/CAM applications.

Herní notebook s mobilní GeForce RTX 5060 demonstruje DLSS 4 proti modelu s grafikou starší generace. Stylová tma bohužel komplikovala focení
A gaming laptop with mobile GeForce RTX 5060 demonstrating DLSS 4 against a unit employing previous-generation graphics. Unfortunately, the stylish dim lighting at the site made photography difficult

125 Games with DLSS 4, More on the Way

Nvidia announced that DLSS 4has reached the milestone of already being supported in 125 games (up from 75 at launch in January), making this version of DLSS the one with the fastest ever adoption rate in gaming titles to date. (According to Nvidia, DLSS 3 took two more years to reach that mark.)

And more upcoming games with DLSS 4 support are on the horizon. In the coming months or just days in some cases, support is expected in Crimson Desert, F1 25, FDC: Firebreak, inZOI, Light of Motiram, MindsEye, Portal with RTX, Roadcraft, Splitgate 2, and Wuchang: Fallen Feathers.

Nadcházející hry s podporou Nvidia DLSS 4 (květen 2025)
Upcoming games with Nvidia DLSS 4 support (May 2025)

GeForce RTX 5060 Gallery

We can’t rely replicated the DLSS 4 demo in still pictures, but you can take a look at the second half of the display Nvidia is showing in Taiwan. At the start of the event, the company began selling GeForce RTX 5060 cards aimed at the broad mainstream market. With a price around 299 USD, the company itself notes that the “60-series” model line is among the best-selling SKUs so in a way, also some of the most important products.

Several models were on display at the booth, including gaming laptops featuring the corresponding (though spec-wise different) notebook version of the GeForce RTX 5060.

Gigabyte Aorus Geforce RTX 5060 Elite. One of the larger triple-fan cards. A cooling design like this isn’t typically required for these GPUs (with a base 145W TDP), but is often chosen for aesthetic reasons. Large cards look better and feel more impressive in large ATX cases.

Zotac Gaming GeForce RTX 5060 AMP. Dual-fan coolers are more affordable and fit into smaller cases. Ones like this should be the most common design type for the RTX 5060 cards.

Galax GeForce RTX 5060 EX White. This brand (sometimes also known as KFA2) is typically not available in Europe, sadly.

Another card that has an affordable GPU inside but doesn’t look it: Gainward GeForce RTX 5060 Python III. We quite like the interesting idea with the snakeskin pattern. The company also has a dual-fan Ghost model.

Model Palit GeForce RTX 5060 Infinity 3. The company also has a shorter Dual version with two fans.

A highly unusual look and feel from Colorful, a company active mainly in China. The card is called iGame GeForce RTX 5060 Ultra W. There’s also an Ultra W Duo version that uses the same design language but has only two fans, making it shorter.

Simple golden-hue fan shroud that is reminiscent of the notably stylish Founders Edition design from the GeForce RTX 2000 generation. This is a card from MSI, the GeForce RTX 5060 Inspire 2X edition. The company is also releasing cards with several other coolers, including a return of the Twin FROZR name, which were very well regarded GPU coolers in the past.

Asus Dual GeForce RTX 5060, one of the dual-fan cards that are likely going to be typical.

And another: Inno3D GeForce RTX 5060 Twin X2. There’s some redundancy in the name, but it’s true that using just “Twin” as the designation could sound a bit awkward, so in a way it makes sense.

We might still manage to snap photos of a few more models at the individual board manufacturer booths. Nvidia allocated a single spot in the booth space to each vendor at the show, but most have several models of RTX 5060 cars ready. You’ll have a choice between two or three fans (and often multiple variants) from essentially all the usual AIB partners.

English translation and edit by Jozef Dudáš

Sources: Nvidia, Own Sources



Contents

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