GeForce RTX 3080 vs. RTX 5080 Thermals: Normal or Overheating?

Nvidia surprised many by changing the boost limits on the new GeForce RTX 50 series, removing the option to set a temperature limit during overclocking. Now, only the power limit is adjustable, and specs list only the GPU’s maximum temperature. We’ll look at how this affects GPU Boost compared to the RTX 30 series, what happens to clock speeds and performance when limits are hit, and how to tell if your GeForce is overheating.

You’ll see more aggressive clock throttling if you disable automatic fan control. With manual fan settings, GPU Boost won’t increase RPM even when temperatures hit critical levels.

GeForce RTX 3080 FE, Default Settings, Fans Fixed at 50%, Reduced Airflow

In this test, the card uses default thermal and power limits, but fan speed is manually locked. The system fan openings are again blocked.

The control logic responds to rising temperatures gradually. Around the 300-second mark, the GPU temperature reaches the thermal limit, but the thermal flag only appears much later, and the GPU temperature continues to rise.

Toward the end of the load, memory temperatures climb to 110 °C. It’s likely that memory thermals triggered the stronger clock and power reductions. The GPU core peaked at 90.4 °C, still two degrees below its specified maximum.

 

GeForce RTX 3080 FE, Power Limit 370 W, Thermal Limit 90 °C, Fans Fixed at 50%, Reduced Airflow

Finally, the worst-case scenario I tested with the RTX 3080: power limit set to 370 W, thermal limit raised to 90 °C, and restricted airflow. Under these conditions, temperatures hit critical levels in under five minutes of load.

Again, memory seems to be the main cause of aggressive throttling, hitting 110 °C—the level commonly associated with thermal throttling. The problem is that at the same time, the GPU reached 92.5 °C, just shy of its 93 °C maximum spec.

This is also where a frame rate graph is worth looking at—the clock reductions were so severe that performance dropped by several frames per second.


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End of GeForce RTX 5090: Retailers Ending Sales, Nvidia too

According to recent leaks, Nvidia is discontinuing the GeForce RTX 5090 and redirecting the GB202 chips to the production of AI accelerators for workstations and servers. At first, it was hard to believe. It would be the first time the company itself had canceled the most powerful and most expensive GPU model for gaming PCs—and what’s more, two years before the new generation. However, more and more signs appear to confirm this. Read more “End of GeForce RTX 5090: Retailers Ending Sales, Nvidia too” »

mVolt+ Unlocks Forbidden GeForce RTX 5000 Overclocking Options

Overclocking graphics cards is quite different from how “OC” works on CPUs. GPUs generally operate at fairly low voltages and clock speeds, and their overclocking is mostly artificially limited by various power or voltage limits in the drivers and firmware. The same is true of Nvidia’s current cards. But the artificial OC limits have now been bypassed, so it may be possible to extract significantly higher performance from them, although not without risks. Read more “mVolt+ Unlocks Forbidden GeForce RTX 5000 Overclocking Options” »

DLSS 5: First Game Out, Inner Workings and Performance Cost

The files of the AI game image enhancement technology DLSS 5 have leaked last week, and modders added the filter to the first games—unofficially. However, the official launch was not far behind. Nvidia has announced that it is now officially launching in the first game, NBA2K27, which is also the title from which the files previously leaked. Starting tomorrow, you will be able to try out what it looks like and what its costs are. Read more “DLSS 5: First Game Out, Inner Workings and Performance Cost” »

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