Specs table
You are probably already looking forward to the announced tests of the RX 6700 XT, but first let’s look at the results of the RTX 3060 Ti. We managed to add this graphics card to our database right before the new Radeon at the last minute and it is important for a full review of the RX 6700 XT. But now we’re going to see a sisterly duel of the RTX 3060 Ti and RTX 3070. These graphics cards are close in terms of performance and price.
Parameters | MSI RTX 3060 Ti Gaming X Trio | |
MSI RTX 3090 Gaming X Trio | ||
Architecture | Ampere | |
Die | GA104 | |
Manufacturing node | 8 nm Samsung | |
Die size | 392 mm² | |
Transistor count | 17,4 mld. | |
Compute units | 38 SM | |
Shaders/CUDA cores | 4864 | |
Base Clock | 1410 MHz | |
Game Clock (AMD) | – | |
Boost Clock | 1830 MHz | |
RT units | 38 | |
AI/tensor cores | 152 | |
ROPs | 80 | |
TMUs | 152 | |
L2 Cache | 4 MB | |
Infinity Cache | – | |
Interface | PCIe 4.0 ×16 | |
Multi-GPU interconnect | – | |
Memory | 8 GB GDDR6 | |
Memory clock (effective) | 14 GHz | |
Memory bus | 256 bitov | |
Memory bandwidth | 448 GB/s | |
Pixel fillrate | 133,2 Gpx/s | |
Texture fillrate | 253,1 Gtx/s | |
FLOPS (FP32) | 16,20 TFLOPS | |
FLOPS (FP64) | 253,1 GFLOPS | |
FLOPS (FP16) | 16,20 TFLOPS | |
AI/tensor TOPS (INT8) | 129,6 TOPS | |
AI/tensor FLOPS (FP16) | 64,8 TFLOPS | |
TDP | 240 W | |
Power connectors | 2× 8pin | |
Card lenght | 323 mm | |
Card slots used | 56 mm | |
Shader Model | 6.5 | |
DirectX/Feature Level | DX 12 Ultimate (12_2) | |
OpenGL | 4.6 | |
Vulkan | 1.2 | |
OpenCL | 2.0 | |
CUDA | 8.6 | |
Video encoder engine | NVEnc 7 | |
Encoding formats | HEVC, H.264 | |
Encoding resolution | 8K | |
Video decoder engine | NVDec 5 | |
Decoding formats | HEVC,H.264,VP9, AV1 | |
Decoding resolution | 8K | |
Max. Monitor resolution | 7680 × 4320 px | |
HDMI | 1.4a (3×) | |
DisplayPort | 2.1 (1×) | |
USB-C | – | |
MSRP | 725 euros |
- Contents
- MSI RTX 3060 Ti Gaming X Trio – Details
- Specs table
- Methodology: performance tests
- Methodology: how we measure power draw
- Methodology: noise and sound measurement
- Methodology: temperature tests
- Test rig
- 3DMark
- Age of Empires II: DE
- Assassin’s Creed: Valhalla
- Battlefield V
- Battlefield V with DXR
- Borderlands 3
- Control
- Control with DXR and DLSS
- Counter-Strike: GO
- Cyberpunk 2077
- Cyberpunk 2077 with DLSS and FidelityFX CAS
- Cyberpunk 2077 with DXR, DLSS and FidelityFX CAS
- DOOM Eternal
- F1 2020
- FIFA 21
- Forza Horizon 4
- Mafia: DE
- Metro Exodus
- Metro Exodus with DXR and DLSS
- Microsoft Flight Simulator
- Red Dead Redemption 2 (Vulkan)
- Red Dead Redemption 2 (Dx12)
- Shadow of the Tomb Raider
- Shadow of the Tomb Raider with DXR
- Total War Saga: Troy
- Wasteland 3
- Overall game performance and performance per euro
- CompuBench (OpenCL)
- CompuBench (CUDA)
- SPECviewperf 2020 and SPECworkstation 3
- FLOPS, IOPS and memory speed tests
- 3D rendering 1/2 (LuxMark and Blender@Cycles)
- 3D rendering 2/2 (Blender@Radeon ProRender and Eevee)
- Photo editing (Adobe Photoshop, Lightroom and Affinity Photo)
- Broadcasting (OBS and Xsplit)
- Password cracking
- GPU clock speed
- GPU and VRAM temperatures
- Net graphics power draw and performance per watt
- Analysis of 12 V subcircuit power supply (higher load)
- Analysis of 12 V subcircuit power supply (lower load)
- Analysis of 3.3 V subcircuit power supply
- Noise level
- Frequency response of sound
- Conclusion