Frequency response of sound
Eighteen selection games in various resolutions and settings, performance tests in computing applications, detailed analysis of power draw and generated sound, in which we go up to the level of frequency responses. This captures the new robust methodology for graphics card testing. And right at the beginning, popular high-end models from both camps are going to undergo the tests.
Frequency response of sound
Measurements are performed in the TrueRTA application, which records sound in a range of 240 frequencies in the recorded range of 20–20,000 Hz. For the possibility of comparison across articles, we export the dominant frequency from the low (20–200 Hz), medium (201–2000 Hz) and high (2001–20,000 Hz) range to standard bar graphs. However, for an even more detailed analysis of the sound expression, it is important to perceive the overall shape of the graph and the intensity of all frequencies/tones.
- Contents
- Graphics cards in details
- Table of specs
- Methodology: performance tests
- Methodology: how we measure power draw
- Methodology: noise and sound measurement
- Methodology: heat tests
- Test rig
- 3DMark
- Age of Empires II: DE
- Assassin’s Creed: Valhalla
- Battlefield V
- Battlefield V with DXR
- Borderlands 3
- Control
- Control with DXR and DLSS
- Counter Strike: GO
- Cyberpunk 2077
- Cyberpunk 2077 with DLSS and FidelityFX
- Cyberpunk 2077 with DXR, DLSS and FidelityFX
- DOOM Eternal
- F1 2020
- FIFA 21
- Forza Horizon 4
- Mafia: DE
- Metro Exodus
- Metro Exodus with DXR and DLSS
- Microsoft Flight Simulator 2020
- Red Dead Redemption 2 (Vulkan)
- Red Dead Redemption 2 (Dx12)
- Shadow of the Tomb Raider
- Shadow of the Tomb Raider with DXR
- Total War Saga: Troy
- Wasteland 3
- Overall gaming performance and performance per euro
- GPU clock speed
- Heating of the GPU and VRAM
- Net graphics power draw and performance per watt
- Analysis of 12 V sub-circuit power supply
- Analysis of 3.3 V sub-circuit power supply
- Noise level
- Frequency response of sound
- Conclusion