Table of specifications
The Radeon RX 6900 XT Toxic LE in the company of other graphics cards will not be overlooked. The 360-millimeter liquid GPU cooling is a rare thing that will definitely attract attention. Still, it’s a rather controversial piece of hardware. There are several reasons to opt for this madness (in a good way). But it is also necessary to know about certain flaws that it has. We need to be demanding and strict in this price category.
Parameters | Sapphire RX 6900 XT Toxic LE | |
Architecture | RDNA 2 | |
Die | Navi 21 | |
Manufacturing node | 7 nm TSMC | |
Die size | 520 mm² | |
Transistor count | 26,8 mld. | |
Compute units | 80 CU | |
Shaders/CUDA cores | 5120 | |
Base Clock | 1825 MHz | |
Game Clock (AMD) | 2135 MHz | |
Boost Clock | 2365 MHz | |
RT units | 80 | |
AI/tensor cores | – | |
ROPs | 128 | |
TMUs | 320 | |
L2 Cache | 4 MB | |
Infinity Cache | 128 MB | |
Interface | PCIe 4.0 ×16 | |
Multi-GPU interconnect | – | |
Memory | 16 GB GDDR6 | |
Memory clock (effective) | 16,0 GHz | |
Memory bus | 256 bitov | |
Memory bandwidth | 512,0 GB/s | |
Pixel fillrate | 288,0 Gpx/s | |
Texture fillrate | 648 Gtx/s | |
FLOPS (FP32) | 23,04 TFLOPS | |
FLOPS (FP64) | 1440 GFLOPS | |
FLOPS (FP16) | 46,08 TFLOPS | |
AI/tensor TOPS (INT8) | – | |
AI/tensor FLOPS (FP16) | – | |
TDP | 350 W | |
Power connectors | 2× 8-pin + 6-pin | |
Card lenght | 270 mm | |
Card slots used | 50 mm | |
Shader Model | 6.5 | |
DirectX/Feature Level | DX 12 Ultimate (12_2) | |
OpenGL | 4.6 | |
Vulkan | 1.2 | |
OpenCL | 2.1 | |
CUDA | – | |
Video encoder engine | VCN 3.0 | |
Encoding formats | HEVC, H.264 | |
Encoding resolution | 4K | |
Video decoder engine | VCN 3.0 | |
Decoding formats | HEVC,H.264,VP9, AV1 | |
Decoding resolution | 8K | |
Max. Monitor resolution | 7680 × 4320 px | |
HDMI | 1× (2.1) | |
DisplayPort | 2× (1.4a) | |
USB-C | 1× | |
MSRP | EUR 2,315/CZK 59,990 |
- Contents
- Sapphire RX 6900 Toxic LE in detail
- Table of specifications
- Methodology: performance tests
- Methodology: how we measure power draw
- Methodology: noise and sound measurement
- Methodology: temperature tests
- Test rig
- 3DMark
- Age of Empires II: DE
- Assassin’s Creed: Valhalla
- Battlefield V
- Battlefield V with DXR
- Borderlands 3
- Control
- Control with DXR
- Counter-Strike: GO
- Cyberpunk 2077
- Cyberpunk 2077 with FidelityFX CAS
- Cyberpunk 2077 with DXR
- DOOM Eternal
- F1 2020
- FIFA 21
- Forza Horizon 4
- Mafia: DE
- Metro Exodus
- Metro Exodus with DXR
- Microsoft Flight Simulator
- Red Dead Redemption 2 (Vulkan)
- Red Dead Redemption 2 (Dx12)
- Shadow of the Tomb Raider
- Shadow of the Tomb Raider with DXR
- Total War Saga: Troy
- Wasteland 3
- Overall game performance and performance per euro
- CompuBench (OpenCL)
- SPECviewperf 2020 and SPECworkstation 3
- FLOPS, IOPS and memory speed tests
- 3D rendering 1/2 (LuxMark and Blender@Cycles)
- 3D rendering 2/2 (Blender@Radeon ProRender and Eevee)
- Photo editing (Adobe Photoshop, Lightroom a Affinity Photo)
- Broadcasting (OBS and Xsplit)
- Password cracking
- GPU clock speed
- GPU temperature
- Net graphics power draw and performance per watt
- Analysis of 12 V subcircuit power supply (higher load)
- Analysis of 12 V subcircuit power supply (lower load)
- Analysis of 3.3 V subcircuit power supply
- Noise level
- Frequency response of sound
- Conclusion