Gigabyte GeForce RTX 5060 Ti Gaming OC 16GB: Price Feels Dated

When the RTX 5060 Ti launched, we tested one of Gigabyte’s cheaper Eagle models. Today we’re looking at the better-equipped RTX 5060 Ti Gaming OC from the same manufacturer. It uses a larger cooler and is quieter at the same temperatures. The price uplift over the base models is modest, and prices across brands are nearly identical. Even so, it faces stiff competition from Radeons, which are highly attractive alternatives.

Cyberpunk 2077, RT Medium, 2560 × 1440 (Silent)

For lower-priced graphics cards I use Cyberpunk 2077 with RT Medium settings at 2560 × 1440 resolution for testing operating characteristics. It consists of eight benchmark runs back to back.

With the slightly lower GPU clock in Silent mode, the average performance differs only by tenths of a frame per second. The difference can be attributed more to normal measurement error than to the 10 MHz GPU clock drop.

The average GPU clock dropped only slightly from 2794 to 2784 MHz. The minimum was 2775 MHz, the maximum 2790 MHz.

In the chart with power draw of the PC and of the card itself, no change is apparent, the monitored draw is again a few watts below the power limit.

The warmed-up GPU temperature according to monitoring rose only a few degrees to a still low 72.3 °C, and the memory, peaking at 68 °C, is also doing very well.

Fan speed dropped significantly, and with it card noise, with fans reaching 1790 RPM at peak.

Again, the card lists reaching the set power limit as the reason for capping the clocks.

Cyberpunk 2077, RT Medium, 3840 × 2160 (Gaming)

or more powerful graphics cards I use Cyberpunk 2077 with RT Medium settings at 3840 × 2160 resolution for operating characteristic tests. For weaker cards it is not suitable, since with this setting they may not reach playable frame rates. For direct comparison though, I include results with the same setting at least in the form of graphs.


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mVolt+ Unlocks Forbidden GeForce RTX 5000 Overclocking Options

Overclocking graphics cards is quite different from how “OC” works on CPUs. GPUs generally operate at fairly low voltages and clock speeds, and their overclocking is mostly artificially limited by various power or voltage limits in the drivers and firmware. The same is true of Nvidia’s current cards. But the artificial OC limits have now been bypassed, so it may be possible to extract significantly higher performance from them, although not without risks. Read more “mVolt+ Unlocks Forbidden GeForce RTX 5000 Overclocking Options” »

DLSS 5: First Game Out, Inner Workings and Performance Cost

The files of the AI game image enhancement technology DLSS 5 have leaked last week, and modders added the filter to the first games—unofficially. However, the official launch was not far behind. Nvidia has announced that it is now officially launching in the first game, NBA2K27, which is also the title from which the files previously leaked. Starting tomorrow, you will be able to try out what it looks like and what its costs are. Read more “DLSS 5: First Game Out, Inner Workings and Performance Cost” »

Nvidia plans GeForce RTX 5090 SE graphics. A chance for gamers?

A few days ago, we reported that the previously canceled GeForce RTX 5080 Super card is once again on track for launch. It was expected to be the fastest model in the Blackwell refresh lineup, but Nvidia is apparently preparing another model above it. However, it will not officially carry the “Super” designation, since it will be a cut-down sibling of the flagship GeForce RTX 5090. As such, it could prove to be an attractive card for gamers. Read more “Nvidia plans GeForce RTX 5090 SE graphics. A chance for gamers?” »

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